Pokemon Cube (Version 6)

Author: LuckyLooter Date: 2018-03-10 09:59:29 Stage: Finishing Download for desktop

Change log:

I changed a rebalanced a TON of cards in this update, and I am pretty proud of the results. Other major changes include updating all of the mana rocks and Mega Equipment to the Tribal type they are associated with, both for flavor and gameplay reasons. I also reworked the Last Strike mechanic effects to prevent first strike damage, which carried over to how cards like Tsareena and Bruxish worked.

Changed a cycle of monocolor Normal creatures to Hybrid, so there are an extra 10 Hybrid normal creatures in the set, to reinforce the type's theme and ubiquity.

Blastoise was changed to actually be a Blue card. In fact, several Water creatures like Golduck, Crawdaunt and Pelipper were changed from non-blue effects to mill both to fit Blue's color pie and give mill a bit more viability as a strategy.

Reworked a lot of the "counters on creatures" effects to specifically affect +1/+1 and -1/-1 counters so things like the time counters from Perish Song couldn't be abused.

Removed the last of the six-sided die roll effects with Accelgor changing to an X-mana effect instead.

Fissure now targets creatures and Basic Lands to prevent the user from screwing the other player out of playing cards they drafted with a 1/720 Gym destruction effect.

  • Added Boomburst as there was very little artifact/enchantment removal in the set overall. Worded in such a way that mana rocks and Steel creatures don't get destroyed.
  • Added Basculin (Blue-Striped). Rather than a coin flip, and then memory issues, this one seemed simpler just to make a flip card like a few others I have.
  • Added Alolan Persian. This was the only Alola form not in the set! Somehow poor Big Head got overlooked.
  • Added Necrozma. One of the few changes from Ultra Sun/Moon (plus Zeraora). Necrozma actually has pokemon-like qualities and makes it into the set, unlike the Ultra Beasts.