Pokemon Cube (Version 11)

Author: LuckyLooter Date: 2020-03-25 19:49:44 Stage: Finishing

ENORMOUS update. Due to the new Pokemon added in Sword and Shield, and the clear issue of an ever-growing roster of creatures condensed into a static 720 card set, I made the decision to simply remove the size limit. Hopefully Planesculptors can support without issue.

New Keywords Pay Day and Harvest. Pay Day creates Coin tokens which function like Clues in normal Magic, except they cost 1 mana to activate and can only be activated at sorcery speed. Harvest keywords the creation of Berry tokens which already existed in former versions of the cube.

Change log:

Added all pre-evolutions of Pokemon as card designs. Added all generation 8 Pokemon from Sword and Shield. Replaced tribal enchantment cycle with 18 Planeswalkers (Trainers) supporting each tribe. Added a cycle of auras with flash which draw the controller a card when they go to the graveyard referencing Hidden Abilities. Added Pledge cycle of tribal spells: Fire Pledge, Grass Pledge, Water Pledge. Added a few more Tribal spells to balance out effects. Added new Pokeball Item cards: Cherish Ball, Heavy Ball, Level Ball, and Timer Ball.

Removed the cycle of real cards (Coordinated Barrage and friends) so the cube is now 100% custom designs. Removed the cycle of tribal Terrains. Removed the Legendary Land cycle, so now the only lands in the set are the Gyms for mana fixing.

Overhauled a vast majority of the existing cards to balance the costs with the influx of cheaper, common and uncommon creatures being added.