Changes made as a result of a draft event ran today. Realized the set needed more ways for red to ungum the board, realized that the set needed to be balanced around a certain toughness threshold for usefulness on a creature (tentatively set at 2, since the set's creatures are small in general). Reworked reds common creatures to have more defensive options. Reworked white common creatures to cause fewer stalls. Added more evasion in red and green. Reworked the common Zombie, Voltron, and ramp synergy cards.
Change log: * Added Dragon-Path Cleaver. * Added Dragon-Path Ravager. * Added Bell Gargoyle. * Removed Demon Firesage. * Removed Dragon-Path Rager. * Removed Cave of the Furtive. * Changed Cooperative Efforts. * Changed Firekeeper Knight. * Changed Gwyn’s Silver Knight. * Changed Priest of Sin. * Changed Rapier. * Changed Refined Knight. * Changed Victory In Numbers. * Changed Blue Crystal Golem. * Changed Darkmoon Spirit. * Changed Delve the Ruins. * Changed Ruin Haunt. * Changed Vinheim Agent. * Changed Abyssal Pursuers. * Changed Asylum Demon. * Changed Barbed Straight Sword. * Changed Cultist of Sin. * Changed Kalameet’s Grasp. * Changed Vinheim Saboteur. * Changed Ceaseless Destruction. * Changed Daughter of Chaos. * Changed Great Fireball. * Changed Magma Spider. * Changed Molten Fury. * Changed Taurus Demon. * Changed Burdened Host. * Changed Dragon-Path Warrior. * Changed Warrior’s Rest. * Changed Dragon-Path Ripper. * Changed Seath, Scaleless Betrayer. * Changed Vinheim Assassin. * Changed Estus Flask.