Contenders (Main Set) (Version 23)

Author: TimFReilly Date: 2019-05-06 04:15:16 Stage: Development

Change log update in progress

Accelerate

Sway and Forerunner were merged into Accelerate. The sway cards in black and white had sway removed, whereas most of the existing Sway and Forerunner cards in Blue, Red, and Green were turned into Accelerate. I'm open to spreading out Accelerate into other colors in the future but am holding off for now.

Cards where Sway/Forerunner was converted to Accelerate

Cards where Sway/Forerunner was removed

Cards where Accelerate was added

  • Replaced Clear to Go with Clear to Go. I'm not sure the flavor makes sense, but I hope this cheap little card can find a home in Accelerate decks.
  • Replaced Might of the Forebearers with Might of the Forebearers. Auras in aggro decks have a couple problems. Beyond the usual blowout of losing both the creature and the aura to a removal spell, aggro decks also fall behind when casting Auras. I'm curious if adding Accelerate to these cards will help aggressive decks keep up the pressure.
  • Replaced Stamina of the Forebearers with Stamina of the Forebearers. See above. This effect is meant to feel like Regenerate, but I suppose it also feels a little White.
  • Replaced Planar Scaffold with Planar Accelerogate. Scaffold was convoluted, so I've consolidated it into the bottom text on Accelerogate. That left some extra room on this rare, so I threw in an Accelerate rider.

Other Changes

  • Replaced Seas Adversary with Seas Adversary. WotC has stopped using Prowess so I've been removing it too. I'm hoping this can be a surprise attack against the enemy Contender while being a useful part of the Merfolk deck.
  • Replaced Coveside Sentinels with Coveside Sentinels. I'm trying a lower base cost here to see if I can get the card played more.
  • Replaced Choking Gloom with Choking Gloom. Going from BB -2/-2 to B -1/-1 is a nerf, but I'm hoping this makes this card more of a self-mill niche card rather than a general all-star card.
  • Replaced Visitation with Visitation. With Choking Gloom being nerfed I wanted to buff a different black removal card. The old version didn't get played often but I think this new one is pretty sweet.
  • Replaced Thrashalanche with Thrashalanche. This might look like a size nerf, but giving him haste makes this a straight buff. You'll have him at 4/4 at the end of your turn just like before. Note that expensive creatures also get a little better in a world with Accelerate.
  • Replaced Vision of Qal Sisma with Vision of Qal Sisma. Nobody was playing this card so I added a red-feeling rider to the spell. Get rewarded for playing a bunch of big creatures!
  • Replaced Gorgon Enchantress with Gorgon Enchantress. Smaller and cheaper, hopefully making her more relevant as an enchantment deck engine.
  • Replaced Hexant Jailer with Hexant Jailer. Lots of people found the Indestructible unfun, so I'm making him bigger but vulnerable to a wider array of removal options.
  • Replaced Stormchannel Mage with Stormchannel Mage. This was made common to exchange with Wild Pyre (the next card).
  • Replaced Pick a Fight with Wild Pyre. Nobody wanted to play Pick a Fight and it was frequently called out on feedback sheets. It's common slot is getting swapped with Stormchannel Mage (above). In the uncommon slot left by Stormchannel, I'm trying a wacky new red graveyard reward. I don't know exactly what it will be used in but I'm excited to find out!
  • Replaced Finish Off with Wazani Duskraider. Players have been requesting a sac outlet to complete their aggro and Arise decks. This creature is small enough that it isn't a great all-around creature, but it should be quite nice in a deck building around it.