Change log:
Instant Common | |
Startle target creature. (That creature can’t attack, block, or activate abilities this turn.) Draw a card. | |
Denis was literally quaking in his boots. Well, not literally, since he has no boots — Denis is an elephant, after all. And no respectable elephant would wear boots. The point is — Denis was scared. | |
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Legendary Creature - Human Advisor Rare | |
Vigilance At the beginning of your end step exile up to one target permanent you control, the return it to the battlefield face up or face down under its owner’s control. Permanents returned face down this way are lands named Unopened Door with “: Add .” | |
Brum seeks to control Castmire’s labyrinthian halls and the denizens therein. | |
3/4 | |
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Enchantment — Room Uncommon | |
When Brum’s Machinations enters the battlefield or is turned face up, exile target nonland permanent until Brum’s Machinations leaves the battlefield. Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Enchantment Rare | |
At the beginning of your upkeep, each player who doesn’t have the most cards in hand draws a card, each player who doesn’t control the most lands creates a Treasure token, and each player who doesn’t control the most creatures creates a 1/1 white Spirit creature token with flying. | |
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Creature — Efreeti Monk Common | |
When Cyclopean Prophet enters the battlefield, scry 2. | |
“Open your second eye.” | |
3/3 | |
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Instant Common | |
Target creature you control gets +2/+2 until end of turn. If you activated an ability of an artifact this turn, scry 2. | |
First, discombobulate, then block his blind jab... | |
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Creature — Human Mystic Common | |
Nomad Zealot has flying as long as you are haunting a permanent. (You are haunting if you own a haunting card in exile.) | |
3/2 | |
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Artifact Creature — Spirit Uncommon | |
Flying Whenever Performative Poltergeist or another spirit you control enters the battlefield, startle target creature an opponent controls. | |
You never know when the furniture is going to break into song. | |
4/4 | |
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Sorcery Common | |
Turn target creature face down. It is a land named Unopened Door with “: Add .” | |
Sometimes denial is actually a perfectly reasonable response. | |
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Creature — Human Soldier Common | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Tenant Lieutenant is turned face up, create two 1/1 white Soldier creature tokens. | |
2/2 | |
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Creature — Mouse Common | |
Flash When Terrifying Mouse enters the battlefield, startle all creatures with power of 4 or greater. (They can’t attack, block, or activate abilities this turn.) | |
1/1 | |
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Legendary Creature — Spirit Advisor Rare | |
Whenever a permanent you control is turned face up, investigate. Whenever you sacrifice a Clue, you may turn up to one target nontoken artifact or enchantment face down. It becomes a land named Unopened Door with “: Add .” | |
0/4 | |
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Creature — Salamander Rogue Common | |
When Amphin Safecracker enters the battlefield, you may sacrifice a clue. If you do, search your library for an equipment card and put it into your hand, then shuffle your library. | |
“Ah, so the combination must be...” | |
3/2 | |
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Creature — Spirit Common | |
Attic Haunt and creatures it haunts have flying and can’t block creatures without flying. When Attic Haunt dies, exile it haunting target creature. | |
2/1 | |
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Sorcery Rare | |
If this spell was cast from your hand and you’ve cast two other spells named Beetlelixir this turn, you win the game. Shuffle Beetlelixir into your library. Then draw two cards. | |
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Instant Uncommon | |
Counter target spell. If a spell is countered this way, you may exile it haunting target creature. | |
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Artifact Creature - Eye Clue Common | |
Flying Whenever Cloud of Glass Eyes deals combat damage to a player, scry 1. , Sacrifice Cloud of Glass Eyes: Draw a card. | |
1/1 | |
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Creature — Sphinx Common | |
Flying As long as you control an equipped creature, you may cast Corvid Sphinx as though it had flash. | |
It’s lured by the glint of metal, the creak of a floorboard, and the beat of a heart. | |
3/3 | |
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Artifact — Equipment Clue Common | |
Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its owner’s next untap step. , Sacrifice Hefty Candlestick: Draw a card. Equip | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Maze of Mindlessness enters the battlefield, target player puts the top thirteen cards of their library into their graveyard. Whenever a permanent you control is turned face up, target player puts the top three cards of their library into their graveyard. | |
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Creature — Serpent Common | |
Mirelake Serpent can’t attack unless you are haunting a permanent. (You are haunting if you own a haunting card in exile.) | |
6/6 | |
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Artifact Creature — Reflection Wall Rare | |
You may have Mirror on the Wall enter the battlefield as a copy of any creature on the battlefield, except it’s a Reflection Wall artifact with defender and base power and toughness 0/4 in addition to its other types, and it isn’t legendary. Defender | |
0/4 | |
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Creature — Vedalken Advisor Common | |
When Provisioned Investigator becomes equipped for the first time, put a +1/+1 counter in it and investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
2/1 | |
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Creature — Wall Knight Uncommon | |
Defender At the beginning of combat on each opponent’s turn, they choose Truth or Lie. • Truth — Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) • Lie — Startle target creature. | |
2/4 | |
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Creature — Human Rogue Common | |
Snooping Sleuth can’t be blocked. Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Snooping Sleuth is turned face up, put a +1/+1 counter on it. | |
1/1 | |
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Instant Common | |
Investigate (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) Target creature gets -1/-1 for each clue you control until end of turn. | |
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Sorcery Common | |
Destroy target creature. Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
Samel sighed as he saw the telltale signs: the one way set of humanoid tracks, the signs of a struggle, the echoes of a blood-curdling scream. He marked the door with a red X; The Exit was not this way. | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Filthy Nest is turned face-up, create two 1/1 black Rat creature tokens. , Sacrifice a Rat: Draw a card. | |
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Creature — Werewolf Common | |
When Hunting Werewolf enters the battlefield, investigate. | |
In a distant mirror, in a veiled lamp, in the depths of a washbasin — around every corner the moon taunts him, calling him ever onward with promises of freedom. | |
5/4 | |
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Creature — Vampire Noble Common | |
, Sacrifice another creature: Insatiable Noble gains indestructible until end of turn. | |
“My progenitor speaks of a time when this mansion connected to other worlds. I intend to live long enough to one day see them myself.” | |
2/1 | |
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Enchantment Uncommon | |
Creatures are startled. (They can’t attack, block, or activate abilities.) Pay 3 life: Destroy Lights Off. Any player may activate this ability. When Lights Off leaves the battlefield, destroy target creature. | |
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Artifact — Equipment Uncommon | |
Equipped creature gets +2/+2. When equipped creature dies, you may exile it haunting Oni Pact Armor. As long as Oni Pact Armor is haunted, it’s a 5/5 Demon Spirit artifact creature. (It’s no longer an Equipment.) Equip | |
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Sorcery Common | |
Name a creature card, an artifact card, and an enchantment card. Target player reveals their hand and discards all cards with those names. | |
“I have deduced the identity of the killer... and I believe they are in this very room!” | |
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Creature — Human Peasant Common | |
When Secret Admirer dies, you may exile it haunting target creature. Secret Admirer and creatures it haunts can’t block. | |
3/3 | |
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Creature — Skeleton Common | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
2/2 | |
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Instant Rare | |
Investigate X times. Then, all creatures get -1/-1 for each Clue you control. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
Ashiok reveled in the restless fears of Castmire’s inhabitants. | |
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Creature — Zombie Hound Common | |
Thraben Rothound has menace as long as you are haunting a permanent. (You are haunting if you own a haunting card in exile.) | |
4/3 | |
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Creature — Shade Common | |
: Add . : Window Shade gets +2/+2 until end of turn. | |
2/2 | |
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Instant Common | |
Choose one — • Target creature you control gains flying until end of turn. Sacrifice it at end of turn. • Each player sacrifices an artifact. | |
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Enchantment Uncommon | |
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target. | |
(reprint) | |
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Creature — Elemental Berserker Common | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Furnace Flinger is turned face up, it deals 2 damage to any target. | |
2/1 | |
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Legendary Creature - Goblin Rare | |
Other Goblin creatures you control get +1/+0. , Sacrifice a colorless permanent: Create two 1/1 red goblin creature tokens. | |
2/2 | |
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Legendary Creature - Goblin Warrior Rare | |
Haste Whenever one or more Goblin creatures you control deal combat damage to a player or planeswalker, discard a card, then draw a card. Whenever Grunta or another permanent you control is turned face up, create two 1/1 red Goblin creature tokens with haste. Visit | |
2/2 | |
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Instant Common | |
Target creature gets +2/+0 until the end of the turn and must attack this turn if able. Its controller cannot investigate this turn. | |
“She’s just trying to scare us.” — Davaad Finlock’s last words. | |
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Artifact — Clue Common | |
When Love Letter enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. , Sacrifice Love Letter: Draw a card. | |
“You’re the borrowed book to my empty shelf, long overdue.” | |
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Creature — Hound Common | |
Panic-Prone Mastiff has +2/+0 as long as any player controls a startled creature. | |
“She’s a sweetie... as long as there aren’t any sudden, loud sounds.” | |
2/1 | |
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Creature — Lizard Common | |
: Add . : Pet Salamander gets +1/+0 until end of turn. | |
1/1 | |
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Instant Common | |
Deal 2 damage to any target. If you sacrificed an artifact this turn, deal 4 damage instead. | |
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Creature — Dinosaur Common | |
Spooked Ceratops has haste as long as you are haunting a permanent. (You are haunting if you own a haunting card in exile.) | |
5/4 | |
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Sorcery Uncommon | |
Traumatic Combustion deals 4 damage to target creature. Then you may exile Traumatic Combustion haunting a creature. Whenever you cast a noncreature spell during your turn, startle haunted creature. | |
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Creature — Minotaur Warrior Common | |
Visit (Play this card face down as a land named Unopened Door with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
Unlike others of his kind, at least he knows how to use a door. | |
4/2 | |
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Creature — Elf Druid Uncommon | |
When Antimage Seeker enters the battlefield, investigate. , Sacrifice a Clue: Destroy target artifact or enchantment. | |
2/1 | |
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Creature — Beast Common | |
Vigilance | |
The Seekers have herded semi- domesticated beasts into large rooms at the edges of the Home Halls, both to deter incursions from the unknown reaches and to test those who would venture out in search of The Exit. | |
3/4 | |
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Instant Common | |
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
(reprint) | |
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Creature — Elephant Common | |
Courtyard Mammoth has trample as long as you are haunting a permanent. (You are haunting if you own a haunting card in exile.) | |
6/6 | |
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Creature — Elephant Common | |
At the beginning of your end step, if Elephant in the Room was not dealt damage this turn, put a +1/+1 counter on it. | |
3/3 | |
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Creature — Plant Rare | |
Whenever a Door is turned face up, choose one — • Create a 0/1 green plant creature token. • Put a +1/+1 counter on each plant you control. | |
3/4 | |
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Creature — Lizard Common | |
Whenever an Unopened Door enters the battlefield under your control, put a +1/+1 counter on Hallway Lurker | |
To aid in digestion, these creatures have learned to tongue doorknobs off using them as gizzard stones. | |
2/2 | |
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Creature — Plant Uncommon | |
Defender, hexproof Whenever a permanent you control is turned face up, put a +1/+1 counter on Innocuous Ivy and it loses defender until end of turn. | |
2/2 | |
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Creature — Spirit Beast Uncommon | |
When Lingering Ferocity dies, you may exile it haunting target nonland permanent. Haunted permanent is a 3/3 green Spirit Beast and loses all other types and abilities. | |
3/3 | |
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Creature — Cat Scout Common | |
Whenever Menagerie Ranger attacks, if there are five or more different subtypes among creatures you control, it gets +2/+2 until end of turn. | |
“No beast should die trapped. We must at least let them seek the freedom we have lost.” | |
2/2 | |
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Artifact — Clue Common | |
When Provoking Note enters the battlefield, target creature you control fights target creature you don’t control. , Sacrifice Provoking Note: Draw a card. | |
“Meet me in the east wing and we will settle this once and for all.” | |
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Instant Uncommon | |
You may exile target card in your graveyard haunting a permanent. Otherwise, put it on top of your library. | |
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Sorcery Common | |
Search your library for a card with visit and put it onto the battlefield face down and tapped. (It’s an Unopened Door with “: Add ”) | |
“Maybe The Exit is this way?” | |
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Creature — Human Cleric Uncommon | |
Whenever a non-Rat permanent you control is put into the graveyard from the battlefield, create a 1/1 black Rat creature token. | |
2/2 | |
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Sorcery Rare | |
Choose one or both — • For each Unopened Door you control, return up to one target creature to its owner’s hand. • Destroy all non-land permanents. | |
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Creature — Ooze Rare | |
Flash When Lavatory Ooze enters the battlefield, destroy target tapped creature. | |
“Occupied!” | |
2/2 | |
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Artifact Creature — Spirit Common | |
Awaiting Vessel cannot attack or block unless it is haunted. | |
It was just a suit of armor until its head moved. | |
4/3 | |
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Artifact Creature — Construct Common | |
When Door Painter enters the battlefield, gain 1 life for each Unopened Door you control. : Until end of turn, target land becomes the basic land type of your choice in addition to its other types. | |
1/2 | |
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Artifact Uncommon | |
, : Scry 1, then investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
“It says we turn left here, then left again, then left one more time. Does that sound right to you?.” | |
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Artifact Creature — Gargoyle Uncommon | |
Flying Knocking Gargoyle enters the battlefield with a +1/+1 counter on it if you control an Unopened Door. | |
2/2 | |
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Artifact — Equipment Common | |
Equipped creature gets +1/+1 and has vigilance. Equip | |
“For all who wander these halls, I’ll keep watch.” | |
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Artifact Creature — Wall Uncommon | |
Defender (This creature can’t attack.) , : Target creature can’t be blocked this turn. | |
(reprint) | |
0/4 | |
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Artifact — Equipment Rare | |
Equipped creature gets +2/+1. When Ternion Blade is turned face up, create two tokens that are a copy of Ternion Blade. Equip Visit | |
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Artifact Creature — Bear Spirit Uncommon | |
Defender If your opponents control a startled creature, Terrifying Taxidermy may attack as though it did not have defender. | |
Did that just move? | |
3/6 | |
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Land Uncommon | |
Daunting Archway enters the battlefield tapped. When Daunting Archway enters the battlefield, return a colorless permanent you control to its owner’s hand. : Add . | |
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