Castmire is a Custom Magic: the Gathering set and setting developed by the Beacon of Creation podcast community. The plane of Castmire is entirely contained in one colossal mansion. All but forgotten to the multiverse for decades, is only now being rediscovered by post-Mending Planeswalkers.
The tone of the plane is "spooky noir" meets "Beauty and the Beast animated furniture" meets "Dungeons & Dragons sprawl". As a set designed with the community, its influences will come from many different people. The conceit of the plane embraces this, encouraging a zoo of creatures and a hoard of items from across the many planes of Magic.
Our most recent release is Milestone 9. The set isn't yet full of cards, nor are the mechanics locked down. We playtest every release on Cockatrice. You can find various M8 files here: Milestone Google Drive
Our current release, Milestone 9, contains the work from several focus channels:
We mainly coordinate development and playtests through Beacon of Creation's Discord
Cards that are cut from the set are memorialized in the Room 99 gallery
Set development is guided by design lead Tim, but all card designs come from the community. This means you, too! The simplest way to join the community is to hop on the Beacon of Creation's Discord . Discord is a chat room system similar to IRC or Slack.
In addition to the main #castmire-creations discussion channel, these are the main ways to add your ideas:
Castmire has three named mechanics.
Visit {cost} (Play this card face down as a land named Unopened Door with "T: Add C." You may turn this card face up by tapping an untapped creature you control and paying this card's visit cost. Visit as a sorcery.)
Inhabit ([cost] ([cost]: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.))
Investigate (Create a Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Color pair archetypes are evolving over time for the set.
Castmire also has some unusual cards that represent not-yet-fully-build concepts in the set:
Haunted Mansion
Castmire was once a bustling plane, serving as a waypoint and trading post for interplanar travel. With the Great Mending, approximately 60 years ago, the plane's portals were severed and the mansion cut off from the multiverse. Those who thought they would only visit the mansion found themselves cut off from their home plane. The state of the mansion initially degraded into chaos, and many of the visitors died or wandered into the endless hallways. In the decades since, though, a peculiar equilibrium has emerged, with some groups settling in and even raising children. Some refuse to settle and instead search for the fabled Exit that will let them go home.
Animated Furniture and Furnishings
The mansion-plane of Castmire is infused with living magic, allowing it to reconstruct and expand itself. Along with that comes a living crew of chairs, tables, rugs, and more. At one time or another, every fixture and fitting has been known to show signs of life, from sconces to tablecloths to loose floorboards. There's speculation as to what intelligence guides these creatures, as they are often seen working together to help clean and repair the rooms.
A Menagerie of Monsters
Even before Castmire was shut off from the rest of the planes, it was known for its zoos of exotic creatures. With the wardens of these places missing or dead, those creatures have been found roaming the rooms. This ecosystem has been further developed by the trapped travelers on Castmire, who have taken to raising and farming creatures from across these planes. The magic of the mansion seems to abide, and entire wings of the building have been transformed to more closely match the planes from which these fauna and flora originate.
Legendary Artifact Creature — Spirit Rare | |
: All artifacts gain lifelink until end of turn. : Untap target artifact. : Target player gains 5 life. : Each player draws a card. : Put target enchantment card from your graveyard onto the battlefield under your control. | |
5/5 | |
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Creature — Human Common | |
At the beginning of your end step, put a +1/+1 counter on target tapped creature you control. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/2 | |
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Artifact Creature — Food Spirit Uncommon | |
, Sacrifice Barrels of Wine: Target creature gets +0/+1 until end of turn. Target creature gets +0/+1 until end of turn. Target creature gets +0/+1 until end of turn. , Sacrifice Barrels of Wine: You gain 3 life. | |
0/3 | |
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Enchantment — Plot Uncommon | |
I — Tap target creature. It doesn’t untap during its controller’s next untap step. II — Target opponent creates a Food token. III — Exile target creature. | |
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Artifact Uncommon | |
Visit Whenever an equipment you control enters the battlefield, create a 1/1 colorless Spirit artifact creature token and attach that equipment to it. | |
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Legendary Creature — Angel Advisor Rare | |
Flying, vigilance At the beginning of your end step, exile target permanent you control, then return it to the battlefield face up or face down. Permanents returned face down this way are Door lands with “: Add .” | |
Her carefully diagrammed ideal for the house and its guests is one of orderly, straight lines. | |
3/4 | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Brum’s Holding Cell enters the battlefield or is turned face up, exile target nonland permanent until Brum’s Holding Cell leaves the battlefield. | |
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Artifact Creature — Horse Construct Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
2/5 | |
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Creature — Cat Uncommon | |
Double strike Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/2 | |
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Artifact — Vehicle Uncommon | |
Whenever Community Elevator attacks, if there are five or more different subtypes among creatures you control, put a +1/+1 counter on each creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) | |
2/2 | |
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Artifact Creature — Spirit Rare | |
Protection from Mice Whenever a nonland permanent you control becomes untapped, create a 1/1 white Mouse creature token with skulk. When Conspiratory Mousetrap attacks, it gets +X/0 where X is the number of attacking Mice you control. | |
0/4 | |
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Creature — Cyclops Monk Common | |
When Cyclopean Prophet enters the battlefield, scry 2. | |
“Open your second eye.” | |
3/3 | |
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Instant Common | |
Target creature you control gets +2/+2 until end of turn. If you activated an ability of an artifact this turn, scry 2. | |
First, discombobulate, then block his blind jab... | |
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Artifact Uncommon | |
At the beginning of your upkeep, if you control a token, create a 1/1 colorless Spirit artifact creature token. | |
“This is art, the house reimagined as if it had an outside.” | |
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Artifact — Equipment Clue Common | |
Equipped creature has “, : Tap target creature with toughness less than or equal to equipped creature’s power.” , Sacrifice Frayed Rope: Draw a card. Equip | |
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Creature — Spirit Advisor Uncommon | |
Whenever Full-House Attendants attacks, if there are five or more different subtypes among creatures you control, untap each other creature you control. Those creatures get +1/+0 until end of turn. | |
Everywhere you look in these sprawling halls, there’s a hand to hold onto. | |
2/3 | |
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Enchantment — Plot Rare | |
I, II — Creatures you control gain “: Tap target creature” until end of turn. III — Search your library for an enchantment card with mana value less than or equal to the number of creatures you control and put it onto the battlefield. Then shuffle your library. | |
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Instant Uncommon | |
Exile target creature. Each player investigates. | |
“The true killer will reveal themselves.. in time.” | |
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Creature — Fox Scout Common | |
Whenever another creature enters the Battlefield, untap this permanent. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
“Even outside its fortress, the lookout don’t stop” | |
2/3 | |
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Sorcery Rare | |
Return to the battlefield each creature card and enchantment card in your graveyard that were put there from the battlefield this turn. | |
“We were certain our story was over, until all at once a new chapter began.” | |
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Creature — Fox Doctor Uncommon | |
Whenever Medical Attendant attacks, if there are five or more different subtypes among creatures you control, prevent all combat damage that would be dealt to other attacking creatures you control this turn. | |
A keen nose for danger and deft hands for bandaging are invaluable on any expedition outside the Home Halls. | |
3/2 | |
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Instant Uncommon | |
Choose two of the following to create — • A 1/1 white Mouse creature token with skulk. (It can’t be blocked by creatures with greater power.) • A tapped 1/1 black Bat creature token with flying. • A 1/1 red Goblin creature token with haste. • An 0/4 colorless Wall artifact creature token with defender. | |
“Just ignore it” | |
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Creature — Human Nomad Mystic Common | |
As long as you own a card in exile, Nomad Zealot has lifelink. | |
The further a nomad travels, the stronger their faith stands still. | |
3/2 | |
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Creature — Human Scout Common | |
Passageway Patrol gets +1/+0 as long as you control an Equipment. | |
“Sometimes the best companion to walk the halls with is a trusty blade.” | |
1/2 | |
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Creature — Giant Scout Common | |
When Proficient Scavenger enters the battlefield, you may attach an equipment you control to it. | |
4/4 | |
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Creature — Dog Common | |
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls. | |
The great dane foiled many plots... when he didn’t run away with the clues in his mouth. | |
3/4 | |
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Creature — Dog Coward Uncommon | |
Scaredy Dog can’t attack or block alone. | |
2/2 | |
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Enchantment — Aura Uncommon | |
Enchant land When Seal the Entryway enters the battlefield, create a 0/4 colorless Wall artifact creature token. Enchanted permanent loses all abilities that aren’t mana abilities. | |
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Sorcery Common | |
Turn target creature face down. It becomes a Door land with “: Add .” | |
Sometimes denial is actually a perfectly reasonable response. | |
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Creature — Human Rogue Common | |
As long as you control a creature with defender, Stairway Vaulter has flying. | |
3/1 | |
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Creature — Human Scout Common | |
Whenever this permanent becomes tapped, target creature you control gains first strike until end of turn. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
2/1 | |
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Creature — Bird Scout Common | |
Flying Whenever this permanent becomes tapped, gain 1 life. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
She knows every wing of the mansion by feather. | |
2/2 | |
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Creature — Human Soldier Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Tenant Lieutenant is turned face up, create a 3/2 white Scout creature token named Detective with “At the beginning of your end step, untap this.” | |
2/2 | |
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Creature — Mouse Common | |
Flash When Terrifying Mouse enters the battlefield, tap all creatures with power of 4 or greater. | |
1/1 | |
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Legendary Creature — Human Advisor Rare | |
Whenever one or more other creatures you control become tapped, investigate. , Sacrifice a clue: Reveal cards from the top of your library until you reveal an artifact, enchantment, or card with Visit. Put that card in your hand and the rest on the bottom of your library in any order. | |
0/4 | |
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Enchantment — Aura Uncommon | |
Enchant creature Enchanted creature gets +2/+2 and has vigilance and “Whenever this creature attacks, if there are five or more different subtypes among creatures you control, you may tap or untap target creature.” | |
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Sorcery Common | |
This spell costs less to cast if you control a Clue. Exile target creature with power 4 or greater. Its controller creates a 3/2 black Rogue creature token with menace. | |
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Artifact — Clue Common | |
When Word of Advice enters the battlefield, put a +1/+1 counter on each creature you control. , Sacrifice Word of Advice: Draw a card. | |
“Remember — keep your hand at the level of your eyes, and always lean into your strikes.” | |
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Creature — Salamander Rogue Common | |
When Amphin Safecracker enters the battlefield, you may sacrifice a Clue. If you do, search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. | |
“Ah, so the combination must be...” | |
3/2 | |
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Sorcery Rare | |
If this spell was cast from your hand and you’ve cast two other spells named Beetlelixir this turn, you win the game. Shuffle Beetlelixir into your library. Then draw two cards. | |
Third time’s the charm. | |
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Enchantment — Aura Common | |
Enchant creature When Behind Closed Doors enters the battlefield, if you control a door, tap enchanted creature. Enchanted creature doesn’t untap during its controllers untap step. | |
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Creature — Human Uncommon | |
When Brilliant Sleuth enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) , Sacrifice a Clue: Draw a card. Put a +1/+1 counter on Brilliant Sleuth. | |
Others miss implicating evidence. She doesn’t. | |
1/1 | |
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Instant Common | |
Counter target creature spell. If you do, you may exile it inhabiting target creature or artifact. That permanent has the inhabiting card’s abilities. | |
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Creature — Reflection Common | |
Flash When Cloakroom Ambusher enters the battlefield, tap up to one target creature. | |
“I keep finding mirrors in the strangest of places.” | |
3/2 | |
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Artifact Creature — Eye Clue Common | |
Flying Whenever Cloud of Glass Eyes deals combat damage to a player, scry 1. , Sacrifice Cloud of Glass Eyes: Draw a card. | |
1/1 | |
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Creature — Sphinx Common | |
Flash, flying When Corvid Sphinx enters the battlefield, you may return target artifact to its owner’s hand. | |
It’s lured by the glint of metal, the creak of a floorboard, and the beat of a heart. | |
3/3 | |
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Instant Common | |
Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) Counter target spell unless its controller pays for each Clue you control. | |
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Artifact — Equipment Rare | |
At the beginning of each combat, you may have equipped creature become a copy of target creature until end of turn. When you do, you may have Disguise Kit become a copy of target Equipment attached to that creature until end of turn. Equip | |
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Artifact Creature — Gnome Rare | |
Visit When Erratic Archivist enters the battlefield or is turned face up, draw a card, then discard a card. : Untap Erratic Archivist and turn it face down. | |
2/3 | |
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Creature — Reflection Common | |
Flying Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
2/1 | |
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Sorcery Common | |
Draw two cards. If an artifact you controlled entered or left the battlefield this turn, draw three cards instead. | |
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Artifact Rare | |
When Fountain of Reflections enters the battlefield, tap target creature. It doesn’t untap for as long as you control this. Whenever one or more creature cards are put into exile from your graveyard, create a 1/1 colorless Spirit artifact creature token. | |
he cost to learning Castmire’s puzzle is to become a part of it. | |
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Instant Rare | |
Exchange control of target equipment you control and target creature spell. | |
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Artifact — Equipment Uncommon | |
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip | |
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Artifact — Equipment Clue Common | |
Whenever equipped creature deals combat damage to a creature, tap that creature. It doesn’t untap during its owner’s next untap step. , Sacrifice Hefty Candlestick: Draw a card. Equip | |
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Creature — Crab Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
It constantly walks the halls, searching for ever larger shells. | |
2/5 | |
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Creature — Vedalken Scout Common | |
Whenever Incessant Infiltrator deals damage to an opponent, draw a card. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
3/2 | |
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Creature — Human Scout Common | |
Ladder Lugger has flying as long as you control a Wall. | |
“Let’s see what we can find up here!” | |
2/3 | |
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Creature — Reflection Uncommon | |
This creature can’t be blocked. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
2/2 | |
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Enchantment — Room Uncommon | |
Visit When Maze of Mindlessness enters the battlefield, target player puts the top thirteen cards of their library into their graveyard. Whenever a permanent you control is turned face up, target player puts the top three cards of their library into their graveyard. | |
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Creature — Serpent Common | |
Defender As long as Mirelake Serpent is inhabited, it can attack as though it didn’t have defender. | |
As the drainage point for a half dozen destroyed lavatories, pools, and spas, the Mirelake covers a good third of the Ground Floor. | |
6/6 | |
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Artifact Creature — Reflection Wall Rare | |
You may have Mirror on the Wall enter the battlefield as a copy of any creature on the battlefield, except it’s a Reflection Wall artifact with defender and base power and toughness 0/4 in addition to its other types, and it isn’t legendary. Defender | |
0/4 | |
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Artifact — Clue Common | |
When Mysterious Invitation enters the battlefield, return target creature to its owner’s hand. , Sacrifice Mysterious Invitation: Draw a card. | |
A few directions scribbled on a piece of paper, and a pinch of curiosity - That’s all it takes to make someone disappear. | |
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Sorcery Rare | |
Each player takes an extra turn after their next end step. Exile Paradoxical House Shift. | |
“No vacancies? Just shift every guest over by one, I’m sure there’ll be room.” | |
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Creature — Vedalken Advisor Common | |
When Provisioned Investigator becomes equipped for the first time, put a +1/+1 counter in it and investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
2/1 | |
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Creature — Wall Knight Uncommon | |
Defender At the beginning of combat on each opponent’s turn, they choose Truth or Lie. • Truth — Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) • Lie — Tap target creature. | |
0/4 | |
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Instant Common | |
Until end of turn, target creature or artifact is a Spirit artifact creature with base power and toughness 1/1. | |
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Instant Common | |
Investigate two times. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
“Dust for prints, check every correspondence. We will get to the bottom of this!” | |
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Artifact Creature - Food Detective Rare | |
Whenever Seasoned Interrogator deals combat damage to an opponent, draw a card unless that player pays 1 for each damage dealt. , , Sacrifice this: Gain 3 life. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/1 | |
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Sorcery Uncommon | |
Each player mills 1 card for each land they control. | |
Even the most experienced hallwatchers tend to get lost in the mansion. | |
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Creature — Reflection Wall Uncommon | |
Defender : Create a token that’s a copy of this permanent. Sacrifice that token at the beginning of the end step. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
0/2 | |
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Creature — Spirit Rogue Uncommon | |
Sneaky Burglar can’t be blocked. When Sneaky Burglar deals damage to an opponent, if an artifact you controlled entered or left the battlefield this turn, you may draw a card, then discard a card. | |
Death was nothing more than a wise career move. | |
1/1 | |
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Creature — Human Rogue Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Snooping Sleuth can’t be blocked. When Snooping Sleuth is turned face up, put a +1/+1 counter on it. | |
1/1 | |
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Legendary Enchantment — Room Rare | |
Visit When The Hall of Mirrors is turned face up, create a token copy of the creature that visited it. If an ability of another enchantment you control triggers, that ability triggers an additional time. | |
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Legendary Creature — Faerie Pilot Uncommon | |
Flying : Target artifact you control becomes a 3/3 artifact creature with flying until end of turn. Activate this ability only any time you could cast a sorcery. | |
She can fly a rusty spoon through the Kettle Run in less than twelve parsnips. | |
1/1 | |
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Enchantment — Plot Uncommon | |
I — Choose a card name. II — Each player sacrifices a creature with one of the chosen card names. III — Choose a card name. IV, V, VI, C — Each player sacrifices a creature with one of the chosen card names. | |
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Creature — Human Warlock Uncommon | |
When Adept Vesselmage enters the battlefield, mill five cards. Exile up to one creature and/or artifact card among them to inhabit Adept Vesselmage. Adept Vesselmage gains the chosen cards’ abilities. | |
2/1 | |
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Enchantment — Plot Uncommon | |
I — Create a 3/2 black Rogue creature token with menace. II — Target opponent creates a 3/2 white Scout creature token named Detective with “At the beginning of the end step, untap this”. III — Whenever a Rogue you control deals damage to a player this turn, draw a card. IV, V, VI, C — Each player sacrifices a creature with the chosen card name. | |
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Enchantment — Room Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Tap an untapped creature you control: Put a menace or deathtouch counter on that creature. Activate only as a sorcery. | |
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Creature — Vampire Uncommon | |
Chimney Creep has flying and lifelink as long as it has a +1/+1 counter on it. Whenever you sacrifice a permanent, put a +1/+1 counter on Chimney Creep. | |
Lurking on the rooftops, they take flight on furnace updrafts. | |
3/3 | |
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Sorcery Common | |
Create two tapped 1/1 black Bat creature tokens with flying. | |
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Instant Common | |
Investigate (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) Target creature gets -1/-1 for each Clue you control until end of turn. | |
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Sorcery Rare | |
Destroy all creatures. Each player creates a 3/2 black Rogue creature token with menace. | |
“All of a sudden, our secrets were revealed, and we all knew each of us were guilty of something terrible.” | |
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Sorcery Common | |
Destroy target creature. Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
Samel sighed as he saw the telltale signs: the one way set of humanoid tracks, the signs of a struggle, the echoes of a blood-curdling scream. He marked the door with a red X; The Exit was not this way. | |
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Enchantment — Plot Mythic | |
I, II, III — Until your next turn, whenever you are dealt damage, distribute that many +1/+1 counters among creatures you control. IV — Dish Served Cold deals damage to target player equal to the number of +1/+1 counters on creatures you control. | |
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Creature — Human Common | |
When this permanent dies, create a colorless 1/1 Spirit artifact creature token. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
Some say the souls of those who die on Castmire become part of the house itself. | |
1/1 | |
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Sorcery Uncommon | |
Destroy target creature or nonbasic land. | |
“No room.” | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) , Sacrifice an artifact or nontoken creature: Create your choice of a 1/1 white Mouse creature token with skulk or a tapped 1/1 black Bat creature token with flying. | |
Skittering sounds are rarely at eye level. | |
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Creature — Fungus Wall Common | |
Defender, lifelink | |
Many a desperate being has turned to the fungi of the Rotwalk for sustenance. But most often, it is those beings who end up sustaining the fungi. | |
3/2 | |
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Creature — Zombie Dog Common | |
Ghostscent Rothound can’t be blocked by creatures with power less than the number of cards you own in exile. | |
4/1 | |
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Creature — Werewolf Common | |
When Hunting Werewolf enters the battlefield, target player investigates and loses 1 life. | |
In a distant mirror, in a veiled lamp, in the depths of a washbasin — around every corner the moon taunts him, calling him ever onward with promises of freedom. | |
5/4 | |
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Creature — Vampire Noble Common | |
, Sacrifice another creature: Insatiable Noble gains indestructible until end of turn. | |
“My progenitor speaks of a time when this mansion connected to other worlds. I intend to live long enough to one day see them myself.” | |
2/1 | |
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Creature — Gorgon Common | |
Deathtouch Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
There she sits, alone in her room, a gown made of stone with a long-decayed cake on her table. | |
3/4 | |
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Legendary Creature — Goblin Warlock Rare | |
When Kerees enters the battlefield, return up to five creature cards from your graveyard to the battlefield, then sacrifice each creature returned to the battlefield this way that isn’t a Goblin. | |
He’s still struggling with the other species’ physiology. | |
3/3 | |
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Creature — Goblin Uncommon | |
Whenever Kyren Pawn is sacrificed to a spell or an ability you control, you draw two cards and lose 2 life. | |
Every piece is equally important in the Master’s plan. | |
1/1 | |
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Enchantment Uncommon | |
Creatures have menace (They can’t be blocked except by two or more creatures). Whenever one or more creatures deals combat damage to you, sacrifice Lights Off. When you do, destroy target creature. | |
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Creature — Faerie Noble Uncommon | |
Flying Lita costs less for each suspense counter on plots you control. When Lita enters the battlefield, you may remove any number of suspense counters from target plot. | |
“Oh, all the intrigue at these balls. I just can’t get enough!” | |
3/2 | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) , Tap an untapped creature you control: Scry X, where X is that creature’s power. Lose 1 life. | |
The planetarium shows constellations the mansion’s observers have never seen with their own eyes. | |
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Creature — Nightmare Common | |
Menace This creature gets +1/+1 as long as it’s inhabited. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
3/1 | |
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Artifact — Equipment Uncommon | |
Equipped creature gets +2/+2. Equip At the beginning of your upkeep, sacrifice equipped creature. If you do, Oni Pact Armor becomes a 5/5 Demon Spirit creature until end of turn. (Equipment that’s a creature can’t equip a creature.) | |
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Creature — Zombie Uncommon | |
, Exile three cards in your graveyard: Target player loses 3 life. | |
The organ’s song is haunting, but its silence is worse. | |
3/1 | |
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Sorcery Common | |
Target player reveals their hand and discards a creature card, an artifact card, and an enchantment card. | |
“I have deduced the identity of the killer... and I believe they are in this very room!” | |
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Instant Common | |
Target creature gains deathtouch until end of turn. Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
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Instant Uncommon | |
Return target creature card from your graveyard to the battlefield. | |
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Instant Common | |
When target creature dies this turn, its controller creates a 3/2 black Rogue creature token with menace. | |
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Creature — GoblinNoble Common | |
Sacrifice another creature: Rakish Ballerino gets +2/+2 and gains menace until end of turn. Activate only once each turn. | |
Castmire’s soirées are certainly more lively when the Kyren attend. | |
3/2 | |
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Creature — Cat Demon Rare | |
When Rakshasa Cartographer enters the battlefield, search your library for a card, then shuffle your library and put that card second from the top. Pay 3 life: Investigate. | |
The route to any room in the Manse can be yours, for the price of a soul. | |
3/3 | |
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Artifact — Clue Common | |
When Scroll of Return enters the battlefield, return target creature from your graveyard to your hand. , Sacrifice Scroll of Return: Draw a card. | |
“If its strange runes did not make its purpose clear the smell of death and decay certainly did.” | |
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Creature — Human Peasant Common | |
When this dies, put a +1/+1 counter on target creature. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/1 | |
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Creature — Skeleton Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
2/2 | |
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Instant Rare | |
Investigate X times. Then, all creatures get -1/-1 for each Clue you control. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
Ashiok reveled in the restless fears of Castmire’s inhabitants. | |
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Instant Uncommon | |
This spell costs less to cast for each creature card you own in exile. Destroy target creature. | |
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Creature — Human Warlock Uncommon | |
Menace Vengeful Medium’s power is equal to the highest mana value among cards you own in exile. | |
*/4 | |
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Creature — Shade Common | |
: Add . : Window Shade gets +2/+2 until end of turn. | |
2/2 | |
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Instant Common | |
Choose one — • Target creature you control gains flying until end of turn. Sacrifice it at end of turn. • Each player sacrifices an artifact. | |
When the Matron is away, the goblins play. | |
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Creature — Spirit Pirate Common | |
Tap an untapped artifact you control: Chandelier Swinger gains flying until end of turn. Sacrifice that artifact at end of combat. | |
The scent of salt and faintly swaying corridors accompany her every appearance. | |
3/1 | |
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Artifact — Equipment Rare | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When a creature visits Check-Off Crossbow or equipped creature becomes tapped, it deals damage equal to its power to target player. Equip | |
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Enchantment Uncommon | |
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target. | |
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Enchantment — Plot Uncommon | |
I — Create a 1/1 red Goblin creature token with haste. II — Sacrifice a creature you control with the least power. III — Creatures you control get +1/+0 and gain menace until end of turn. | |
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Sorcery Rare | |
Create three 1/1 colorless Spirit artifact creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. After the first postcombat main phase this turn, there’s an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures you control. | |
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Artifact Uncommon | |
When Elkin Decanter enters the battlefield, exile the top three cards of your library. You may play cards exiled with Elkin Decanter as long as an artifact you controlled entered or left the battlefield this turn. | |
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Creature — Orc Scout Common | |
When Fearless Investigator attacks, if an artifact you controlled entered or left the battlefield this turn, it gets +2/+0 until the end of the turn. | |
She didn’t find what she was looking for behind the last three doors, but that didn’t stop her from barging through the next one. | |
2/1 | |
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Artifact Creature — Elemental Uncommon | |
Whenever Fireplace Elemental becomes untapped, it deals 2 damage to each opponent. | |
It’s stoked for visitors. | |
2/3 | |
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Enchantment Uncommon | |
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target. | |
Chutes across Castmire lend a brief, exciting journey to a common, fiery end. | |
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Creature — Elemental Berserker Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Furnace Flinger is turned face up, it deals 2 damage to any target. | |
2/1 | |
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Creature — Goblin Common | |
Whenever Goblin Door Kicker becomes tapped, tap target creature with defender or visit. | |
“Doors and faces, kick them all.” —Grunta, Portal Raidleader | |
2/1 | |
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Legendary Creature — Goblin Warrior Rare | |
Visit Other Goblin creatures you control get +1/+0. Whenever Grenby or another permanent you control is turned face up, create two 1/1 red Goblin creature tokens with haste. | |
3/2 | |
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Legendary Creature — Goblin Artificer Rare | |
Other Goblin creatures you control get +0/+1. , Sacrifice a colorless permanent: Create two 1/1 red Goblin creature tokens with haste. | |
2/3 | |
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Creature — Giant Scout Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Trample Heavy Knocker can attack as though it was untapped. | |
4/3 | |
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Enchantment — Aura Common | |
Enchant creature Enchanted creature gets +2/+0 and must attack if able. Its controller can’t investigate. When enchanted creature dies, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
“I have had it with these %@#&#$! omens in this #$!&@#! house!” | |
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Artifact — Clue Common | |
When Love Letter enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. , Sacrifice Love Letter: Draw a card. | |
“You’re the borrowed book to my empty shelf, long overdue.” | |
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Creature — Minotaur Scout Common | |
Whenever Minotaur Ambusher becomes tapped, target creature you control gains first strike and gets +1/+0 until end of turn. | |
“Ceiling’s best place to hide, no one ever looks there.” | |
3/1 | |
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Creature — Viashino Scout Uncommon | |
Haste , Discard a card: Investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) , , Sacrifice an artifact: Draw a card. | |
“I heard a sound, got here, and found this broken vase. Not exactly in that order.” | |
1/1 | |
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Creature — Dog Coward Common | |
Whenever an opponent casts a spell, exile Panic-Prone Mastiff, then return it to the battlefield tapped. | |
3/2 | |
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Sorcery Common | |
As an additional cost to cast this spell, discard a card. If you discard a card with visit this way, add . Draw two cards. | |
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Creature — Lizard Common | |
: Add . : Pet Salamander gets +1/+0 until end of turn. | |
1/1 | |
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Instant Common | |
Scrap Bolt deals 2 damage to any target. If an artifact you controlled entered or left the battlefield this turn, it deals 4 damage instead. | |
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Creature — Minotaur Scout Common | |
Whenever Shortcut Sleuth becomes tapped, target creature an opponent controls can’t block this turn. | |
“Follow me. I know a secret hallway.” | |
3/3 | |
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Creature — Elemental Berserker Uncommon | |
Whenever you cast a noncreature spell, target creature an opponent controls can’t block this turn. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
4/1 | |
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Creature — Dinosaur Common | |
Spooked Ceratops can attack alone as though it had haste. | |
5/3 | |
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Sorcery Rare | |
Exchange control of two target permanents until your next turn. Untap both. They gain haste until end of turn. Then, you may repeat this process once. | |
“We were miles from one another, until one morning we were right next door.” | |
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Sorcery Rare | |
You may put a legendary permanent card from your hand onto the battlefield. End the turn. | |
“Oh my Yawg...” | |
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Creature — Goblin Common | |
Whenever this permanent becomes tapped, the next spell you cast or ability you activate this turn costs less. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
2/1 | |
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Enchantment — Plot Uncommon | |
I — Toppled Candle deals 1 damage to any target. II — Tap target land an opponent controls. That land doesn’t untap during its controller’s next untap step. III — Destroy target tapped land. | |
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Creature — Ooze Uncommon | |
(Nonexistent mana costs can’t be paid.) Visit Whenever Trapped Ooze or another permanent you control is turned face up, Trapped Ooze gets +2/+2 and gains trample until end of turn. | |
2/2 | |
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Creature — Ogre Common | |
Reach At the beginning of your end step, if an artifact you controlled entered or left the battlefield this turn, Trinket-Mad Ogre deals 1 damage to each opponent. | |
“Give it back!” | |
5/4 | |
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Creature — Minotaur Warrior Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
Unlike others of his kind, at least he knows how to use a door. | |
4/2 | |
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Sorcery Common | |
Zap the Bath deals 7 damage to target tapped creature. | |
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Creature — Elf Druid Uncommon | |
When Antimage Seeker enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) , Sacrifice a Clue: Destroy target artifact or enchantment. | |
“I hate to disappoint you, but not everybody is frightened by a levitating sword.” | |
2/1 | |
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Creature — Beast Common | |
Vigilance | |
The Seekers have herded semi- domesticated beasts into large rooms at the edges of the Home Halls, both to deter incursions from the unknown reaches and to test those who would venture out in search of The Exit. | |
3/4 | |
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Instant Common | |
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
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Creature — Gnoll Peasant Common | |
: Add one mana of any color. | |
“I’m afraid we aren’t up to my usual standard tonight, but I’ll see what’s available.” | |
2/2 | |
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Creature — Elephant Common | |
Courtyard Mammoth costs less to cast for each card you own in exile. Trample | |
6/6 | |
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Creature — Centaur Knight Archer Common | |
Reach | |
Sometimes in Castmire, you’ll turn left and find yourself in an entirely new part of the house, with no obvious route to return. If you’re lucky, someone will come across you and guide you back. If you’re unlucky... | |
3/2 | |
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Creature — Dryad Druid Common | |
: Untap target land. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/2 | |
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Instant Common | |
Destroy target artifact. You gain 3 life. | |
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Creature — Elephant Common | |
At the beginning of your end step, if Elephant in the Room was not dealt damage this turn, put a +1/+1 counter on it. | |
“Hey Denis, could you pass the salt.” | |
3/3 | |
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Creature — Plant Rare | |
Whenever a permanent you control is turned face up, choose one — • Create a 0/1 green plant creature token. • Put a +1/+1 counter on each Plant you control. | |
3/4 | |
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Artifact — Equipment Uncommon | |
Vigilance Equipped creature has all abilities of Experienced Tome. Equip | |
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Creature — Ouphe Warlock Uncommon | |
When Ghost Kitchen Sous-Chef dies, create a 2/2 blue Ouphe creature with “Whenever this creature deals damage, you mill that many cards.” Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/1 | |
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Creature — Plant Elk Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) When Greenhouse Elk is turned faced-up, put a +1/+1 counter on Greenhouse Elk and visiting creature. | |
4/3 | |
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Creature — Lizard Common | |
Whenever a permanent you control is turned face up, put a +1/+1 counter on Hallway Lurker. | |
To aid in digestion, these creatures have learned to tongue doorknobs off using them as gizzard stones. | |
2/2 | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Tap an untapped creature you control: Target creature you control can’t be blocked this turn by more than one creature, or target creature you control must be blocked this turn if able. | |
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Creature — Ape Uncommon | |
(Nonexistent mana costs can’t be paid.) Visit When Hunted Gorilla is turned face up, target opponent creates a 3/2 white Scout creature token named Detective with “At the beginning of your end step, untap this.” | |
5/5 | |
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Creature — Plant Uncommon | |
Defender, hexproof Whenever a permanent you control is turned face up, put a +1/+1 counter on Innocuous Ivy and it loses defender until end of turn. | |
2/2 | |
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Creature — Ouphe Rogue Common | |
This creature can’t be blocked by more than one creature. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
3/2 | |
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Creature — Bear Uncommon | |
When this dies, return another permanent card at random from your graveyard to your hand. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
4/2 | |
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Creature — Brushwagg Uncommon | |
: This permanent becomes a 4/4 Brushwagg creature until end of turn. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
1/1 | |
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Enchantment — Room Rare | |
Visit Whenever Living Room or another permanent you control is turned face up, put three +1/+1 counters on Living Room, then it becomes a 0/0 Elemental creature with trample in addition to its other types until end of turn. | |
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Creature — Cat Scout Common | |
Whenever Menagerie Ranger attacks, if there are five or more different subtypes among creatures you control, it gets +1/+1 until end of turn. | |
“No beast should die trapped. We must at least let them seek the freedom we have lost.” | |
2/2 | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Tap an untapped creature you control: Add {G}, or put target card from your graveyard into your library fourth from the top. | |
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Creature — Wurm Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
“Your lavatory is clogged” -Castmire’s expression meaning “You’re as good as dead” | |
7/6 | |
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Artifact — Clue Common | |
When Provoking Note enters the battlefield, target creature you control fights target creature you don’t control. , Sacrifice Provoking Note: Draw a card. | |
“Meet me in the east wing and we will settle this once and for all.” | |
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Sorcery Uncommon | |
Choose one or both — • Exile target card with an inhabit ability from your graveyard inhabiting an artifact or creature you control. • Put target card without an inhabit ability from your graveyard on top of your library. | |
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Sorcery Uncommon | |
Search your library for a card with visit, put it onto the battlefield face down and tapped, then shuffle. It becomes a Door land with “: Add .” | |
“Maybe The Exit is this way?” | |
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Enchantment — Room Common | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Sacrifice Sealed Stockroom: Target creature gets +3/+3 until end of turn. You gain 3 life. | |
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Sorcery | |
Target creature you control gets +1/+0 until end of turn for each card inhabiting it. Then, it deals damage equal to its power to target creature you don’t control. | |
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Sorcery Rare | |
Three target lands you control become 0/4 Wall creatures with defender until your next turn. Until then, Walls you control have haste, can attack as though they didn’t have defender, and assign combat damage with their toughness rather than their power. | |
“I thought rumors about hallways moving were just the product of lazy cartographers!” | |
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Creature — Ouphe Uncommon | |
(Nonexistent mana costs can’t be paid) Visit When Trapped Ouphe is turned face up, create a 2/2 blue Ouphe creature with “Whenever this creature deals damage, you mill that many cards.” | |
Do one favor for an ouphe... | |
2/2 | |
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Artifact — Equipment Clue Common | |
You may have equipped creature assign its combat damage as though it weren’t blocked. Equip , Sacrifice Warped Pipe: Draw a card. | |
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Legendary Creature — Human Nomad Rare | |
Whenever Yalbret, Worldly Carver attacks, if there are five or more different subtypes among creatures you control, you may put a creature card from your hand that doesn’t share a subtype with any creature you control onto the battlefield. | |
2/3 | |
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Enchantment — Room Uncommon | |
Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) Tap an untapped creature you control: Put a +1/+1 counter on it or gain life equal to its toughness. Activate only as a sorcery. | |
The best detectives aren’t holed up in their office. | |
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Legendary Creature — Angel Scout Uncommon | |
Flying, haste Other Scout creatures you control get +1/+1 and have “: Target creature gains haste until end of turn.” | |
“We’ll find our way out of this mansion, no matter the cost.” | |
3/3 | |
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Creature — Human Scout Uncommon | |
Ward Whenever you exile a creature card from your graveyard, put a +1/+1 counter on target creature you control. | |
5/4 | |
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Creature — Spider Bard Uncommon | |
When Cliff-Hanging Author enters the battlefield, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) Whenever you put a suspense counter on a Plot you control, create a copy of a token you control. | |
1/3 | |
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Creature — Human Cleric Uncommon | |
Whenever a non-Mouse permanent you control is put into the graveyard from the battlefield, create a 1/1 white Mouse creature token with skulk. (This creature can’t be blocked by creatures with greater power.) | |
2/2 | |
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Artifact Uncommon | |
At the beginning of your end step, if an artifact you control entered or left the battlefield this turn, Faulty Radiator deals 1 damage to each opponent and you scry 1. | |
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Creature — Dryad Cleric Uncommon | |
Lifelink When Gazebo Tender enters the battlefield, if there are five or more different subtypes among creatures you control, put a +1/+1 counter on each other creature you control. Those creatures gain vigilance until the end of the turn. | |
2/4 | |
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Creature — Human Peasant Uncommon | |
Trample Whenever a permanent you control is turned face up, put a +1/+1 counter on target creature. | |
Knowing him opens doors for you. | |
4/4 | |
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Sorcery Rare | |
Choose one or both — • For each Door you control, return up to one target creature to its owner’s hand. • Destroy all non-land permanents. | |
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Creature — Ooze Rare | |
Flash When Lavatory Ooze enters the battlefield, destroy target tapped creature. | |
“Occupied!” | |
2/2 | |
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Legendary Creature — Plant Horror Mythic | |
Trample, lifelink Whenever Lurker in the Hedgemaze is blocked by at least three creatures, it becomes a 1/1 legendary Human Rogue with deathtouch named “Tricky Jenks” until the end of the turn. , Pay three life: Draw three cards. Activate this ability only when this creature is named Tricky Jenks. | |
6/6 | |
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Creature — Goblin Advisor Uncommon | |
Whenever a player sacrifices a non-Goblin permanent, you create a 1/1 red Goblin creature with haste. | |
“No, you hide in the safe, and the blueprints go in the furnace. Not the other way around!” | |
3/2 | |
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Legendary Planeswalker — Oko Mythic | |
Visit . Oko is visited with 5 loyalty counters on it. 0: Draw a card, then exile Oko and one card from your hand in a face-down pile, shuffle that pile, then play those cards face down as land Doors with “:Add ”. -1: Put two +1/+1 counters on target artifact or land you control. Until end of turn it becomes a 0/0 green Elk creature. -2: Create a 2/2 blue Ouphe creature with “Whenever this creature deals damage, you mill that many cards.” Starting loyalty: 3 | |
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Legendary Creature — Octopus Uncommon | |
Whenever a creature you control deals damage to an opponent, you may put an Equipment card from your graveyard onto the battlefield. The Wetworking Handyman gets +2/+0 for each of up to eight Equipment you control. | |
“My hammer and nails would be my alibi, but a poor craftsman blames his tools.” | |
0/4 | |
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Creature — Reflection Horror Rare | |
Flying Whenever Visage Thief enters the battlefield or deals combat damage to an opponent, target opponent mills two cards. Then, you may exile a creature card from that opponent’s graveyard inhabiting Visage Thief. (Visage Thief gains the abilities of the inhabiting card.) | |
4/3 | |
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Artifact — Clue Common | |
, Sacrifice Antique Egg: Draw a card. When Antique Egg is put into the graveyard from the battlefield, add two mana in any combination of colors. | |
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Artifact — Equipment Rare | |
Equipped creature gets +1/+1 and has vigilance and menace. Spells and abilities that target Apocalyptic Spectacles or equipped creature cost less. Equip | |
“I’ve finally found it! Time enough at last.” | |
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Artifact — Equipment Common | |
Equipped creature gets +1/+1. Whenever you equip Attaché Case to a creature, you may attach another target Equipment you control to that creature. Equip | |
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Artifact Uncommon | |
As long as Awaiting Vessel is inhabited, it is a 3/3 Spirit artifact creature. Inhabit abilities you activate cost up to less to activate. | |
It was just a suit of armor until its head moved. | |
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Artifact Rare | |
At the beginning of each player’s upkeep, if they don’t have the most cards in hand, they investigate, if they don’t have the most lands in play, they may play an additional land this turn, and if they don’t control the most creatures, they create a 1/1 colorless Spirit artifact creature token. | |
Bazaars are often found in ballrooms, where goods from all across Castmire are traded to those in need. | |
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Artifact — Equipment Uncommon | |
Equipped creature gets +2/+2 and has trample. Equip | |
(imagine fine tableware instead of the usual “plates”) | |
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Artifact Uncommon | |
Tap two untapped artifacts you control: Untap target artifact. | |
Since it seems to always know the time of the next murder, maybe it should be considered as an accomplice. | |
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Artifact Uncommon | |
Whenever a nontoken creature you control dies, create a 0/1 green Plant creature token. Then if you control three or more Plants, sacrifice Compost Bin and put three +1/+1 counters on each Plant creature you control. | |
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Artifact Creature — Golem Knight Mythic | |
Indestructible Creatures and artifacts in your graveyard have “Inhabit .” Activate this ability only to inhabit this permanent. Inhabit (: Exile this card from your graveyard inhabiting target artifact or creature you control as a sorcery. Inhabited permanent gains this card’s abilities.) | |
4/4 | |
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Artifact Creature — Construct Common | |
When Door Painter enters the battlefield, gain 1 life for each Door you control. : Until end of turn, target land becomes the basic land type of your choice in addition to its other types. | |
1/2 | |
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Artifact — Clue Uncommon | |
When Dubious Lever is sacrificed, you may search your library for a card named Suspicious Bookcase, Heavy Chandelier, or Strange Carpet, reveal it, put it into your hand, then shuffle your library. , Sacrifice Dubious Lever: Draw a card. | |
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Artifact Uncommon | |
, : Scry 1, then investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”) | |
“It says we turn left here, then left again, then left one more time. Does that sound right to you?.” | |
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Artifact Common | |
, Sacrifice Heavy Chandelier: Heavy Chandelier deals 3 damage to target creature. You may tap it. | |
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Artifact Creature — Gargoyle Uncommon | |
Flying Knocking Gargoyle enters the battlefield with a +1/+1 counter on it if you control two or more Doors. | |
2/2 | |
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Artifact — Equipment Uncommon | |
Whenever you equip Load Bearing Pillar to a creature, tap that creature. Equipped creature gets +4/+4 and has trample. Equip | |
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Artifact Uncommon | |
Whenever Phantombound Vessel enters the battlefield or becomes inhabited, create a 1/1 colorless artifact Spirit creature token. : Add one mana of any color. | |
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Artifact — Equipment Common | |
Equipped creature gets +1/+1 and has vigilance. Equip | |
“For all who wander these halls, I’ll keep watch.” | |
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Artifact Creature — Wall Uncommon | |
Defender (This creature can’t attack.) , : Target creature can’t be blocked this turn. | |
0/4 | |
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Artifact — Equipment Rare | |
Visit When Ternion Blade is turned face up, create two tokens that are a copy of Ternion Blade. Equipped creature gets +2/+1. Equip | |
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Artifact Creature — Bear Spirit Uncommon | |
Defender If your opponents control a tapped creature, Terrifying Taxidermy may attack as though it did not have defender. | |
Did that just move? | |
3/6 | |
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Land — Door Common | |
Ballroom Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Billiard Room Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Cellar Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Conservatory Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Dining Room Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land Uncommon | |
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. | |
Deserted, but not uninhabited. | |
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Land — Door Common | |
Hall Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Kitchen Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Library Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Lounge Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Land — Door Common | |
Study Doorway enters the battlefield tapped. : Add or . Visit (Play this card face down as a Door land with “: Add .” You may turn this card face up by tapping an untapped creature you control and paying . Visit as a sorcery.) | |
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Basic Land — Forest | |
(: Add .) | |
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Basic Land — Island | |
(: Add .) | |
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Basic Land — Mountain | |
(: Add .) | |
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Basic Land — Plains | |
(: Add .) | |
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Basic Land — Swamp | |
(: Add .) | |
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Token Creature — Human Scout Token | |
At the beginning of your end step, untap this. | |
3/2 | |
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Token Creature — Mouse Token | |
Skulk (This creature can’t be blocked by creatures with greater power.) | |
1/1 | |
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Token Token | |
*/* | |
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Token Creature — Ouphe Token | |
Whenever this creature deals damage, you mill that many cards. | |
2/2 | |
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Token Creature — Bat Token | |
Flying | |
1/1 | |
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Token Creature — Rogue Token | |
Menace | |
1/1 | |
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Token Creature — Goblin Token | |
Haste | |
1/1 | |
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Token Creature — Plant Token | |
0/1 | |
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Token Creature — Wolf Token | |
2/2 | |
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Token Artifact — Clue Token | |
, Sacrifice this artifact: Draw a card. | |
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Token Artifact — Food Token | |
, , Sacrifice this artifact: You gain 3 life. | |
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Token Artifact Creature — Spirit Token | |
1/1 | |
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Token Creature — Wall Token | |
Defender | |
0/4 | |
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Change log:
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Design Challenges 63 and 64:
Tokens Focus Channel:
Banquet Updates:
Unopened Door now Door:
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Thanks to all the contributors to the Milestone 6 "Fixing" and "Black-Green Rooms" Focus Channels, and special thanks to Dillon and Juliet for leading those channels.
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These are small functionality and formatting updates coming from the Banquet suggestion box.
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This update removed the Jumpscare mechanic and adds the new cards from the UR and RW Focus Channels!
Cut cards are memorialized in Room 99: https://drive.google.com/drive/folders/1VqGBwHYNNETcnjcuXO0cZDSq8_QvNjFS
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Includes DC33, and CC25-28
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This is the first version of Castmire published on PlaneSculptors.net.