Clockwood

Author: Foo_intherain Current version: Version 36 Last change: 2021-01-06 13:25:21 Stage: Finished
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Creature — Insect Scout
Common
Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Beatrix’s Envoy enters the battlefield, you gain 1 life for each creature you control.
1/3
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Snow Creature — Human Wizard
Common
When Blizzard Wizard enters the battlefield, if was spent to cast Blizzard Wizard, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/1
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Snow Enchantment — Aura
Common
Enchant creature
Enchanted creature can’t attack or block unless its snow.
: Return Boreal Aurora to its owner’s hand.
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Instant
Uncommon
Permanents you control gain indestructible until end of turn.
“Its not the weather outside, but the weather inside that makes it a nice day or not.”
— Hylaea the Turning Leaf
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Instant
Common
Create a 1/1 white Bird creature token with flying.
Draw a card.
“Fear of death is what keeps a soul caged.”
— Ugin
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Snow Creature — Spirit
Common
Flying
When Ghost of Winters Past enters the battlefield, return target snow card from your graveyard to your hand.
1/1
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Creature — Rabbit
Uncommon
When Harbinger Hare enters the battlefield, you may search your library for a Rabbit card or card named Chromatic Egg, reveal it, then shuffle your library and put that card on top of it.
1/1
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Creature — Human Scout
Uncommon
: Populate. (Create a token that’s a copy of a creature token you control.)
“We do not choose our family, or when death will take them. So be prepared to lose them tomorrow, love them today as if you will.”
2/1
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Creature — Insect Soldier
Uncommon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/1
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Instant
Common
Exile target nontoken creature.
“These woods do not welcome outsiders.”
— Hylaea the Turning Leaf
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Creature — Human Knight
Common
Flash
When Jackalope Knight enters the battlefield, creatures you control get +1/+1 until end of turn.
“The fastest mount in the land.”
2/2
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Snow Enchantment
Rare
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it’s a snow land card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Creature — Rabbit
Rare
At the beginning of your upkeep, if you control an even number of Rabbit creatures, create a token that’s a copy of Love Bunnies.
1/1
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Sorcery
Common
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that’s a copy of a creature token you control.)
If Springlen is known for anything, its for its birds and its bees.
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Snow Creature — Treefolk
Rare
Snowfall — Whenever Ornamented Elder or another snow permanent enters the battlefield under your control, put a +1/+1 counter on each creature you control.
3/4
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Sorcery
Rare
Destroy all nontoken creatures.
“The highest up always require the most support.”
— Hylaea the Turning Leaf
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Creature — Human
Common
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
1/2
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Snow Creature — Elemental
Uncommon
Vigilance
Snowfall — Whenever Sentinel Snowman or another snow permanent enters the battlefield under your control, put a +1/+1 counter on Sentinel Snowman.
2/2
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Snow Creature — Angel
Uncommon
Flying
When Snow Angel enters the battlefield, return a permanent you control to its owner’s hand.
3/3
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Snow Creature — Rabbit
Common
When Snow Bunny enters the battlefield, you may search your library for up to three cards named Snow Bunny, reveal them, put them into your hand, then shuffle your library.
1/1
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Snow Enchantment — Aura
Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each snow permanent you control.
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Instant
Uncommon
Put target creature into its owner’s library just beneath the top X cards of that library, where X is the number of snow permanents you control.
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Snow Creature — Elemental
Common
Snowfall — Whenever Snowkin Storyteller or another snow permanent enters the battlefield under your control, gain 2 life.
2/2
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Instant
Common
Populate. Creatures you control get +1/+1 until end of turn. (To, populate, create a token that’s a copy of a creature token you control.)
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Instant
Common
Create two 1/1 white and blue snow Faerie creature tokens with flying. You gain 2 life.
“Winter is when the stars come down from the sky to visit.”
— Saint O’Klaus
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Snow Creature — Yeti
Uncommon
: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
“Don’t you know, bumbles bounce?”
— Conyor Neilous, glacial prospector
3/3
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Instant
Uncommon
Exile target creature. Its controller creates a 2/2 blue snow Elemental creature token.
Some snowkin are born by being rolled into existence by other snowkin. Others appear miraculously from the sky.
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Instant
Common
Relive target artifact, creature, or land you control. (Sacrifice it, then return it to the battlefield under its owner’s control.)
Draw a card.
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Creature — Illusion
Common
Flash
When Clockhopper enters the battlefield, if was spent to cast Clockhopper, target player puts a card from their hand on top of his or her library.
2/2
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Instant
Common
As an additional cost to cast Cold Shoulder, return a snow permanent you control to its owner’s hand.
Counter target spell.
“Sorry. You’re on my naughty list.”
— Saint O’Klause
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Sorcery
Common
Draw three cards. Then discard two cards unless you discard a snow card.
With forewarning that Solunar’s days were numbered, O’Klaus and his wife began migrating the inhabitants of Wintertown into the Mountains where the snow would be sure to continue to fall.
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Instant
Uncommon
Put target spell into its owner’s library just beneath the top X cards of that library.
“Ugin, I called you here to let you know about your friend. The stars are ominous. I’m afraid. . .”
— Hylaea the Turning Leaf to Ugin
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Creature — Illusion
Common
Flying
When Flying Time enters the battlefield, you may put target creature on top of its owner’s library.
1/2
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Sorcery
Common
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“Can even death die?”
— Layluna, Princess of Nightsky
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Snow Creature — Serpent
Common
Defender
Snowfall — Whenever Frost Serpent or another snow permanent enters the battlefield under your control, Frost Serpent loses defender until end of turn.
5/5
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Instant
Rare
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
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Instant
Common
Counter target artifact, creature, or enchantment spell unless its controller pays .
All that is created must set. The sun, the moon, the stars. Only the uncreated never sets.
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Sorcery
Uncommon
Create two 2/2 blue snow Elemental creature tokens.
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Creature — Bird Spirit
Uncommon
Flash
Flying
When Mooncatcher enters the battlefield, return target spell to its owner’s hand.
1/1
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Enchantment
Rare
If a triggered ability from a source you control would trigger, that ability triggers an additional time.
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Snow Creature — Spirit
Rare
When Scheming Grinch enters the battlefield, gain control of target permanent for as long as you control Scheming Grinch.
3/3
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Snow Creature — Elemental
Common
: Add . Spend this mana only to cast snow spells, activate an ability of a snow permanent, or pay a cost that contains . (Mana produced by snow permanents can be spent as .)
2/2
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Snow Creature — Human Wizard
Uncommon
Snowfall — Whenever Snow Sage or another snow permanent enters the battlefield under your control, you may pay . If you do, draw a card.
2/2
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Snow Creature — Bird
Common
Flying
Snowfall — Whenever Snowy Owl or another snow permanent enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1/1
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Snow Creature — Faerie Wizard
Common
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Sugarplum Faerie gains hexproof until end of turn.
1/1
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Creature — Illusion
Rare
Flash
When Time Being becomes the target of a spell or ability, sacrifice it.
When Time Being enters the battlefield, you may relive target creature you control. (Sacrifice it, then return it to the battlefield under its owner’s control.)
5/5
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Creature — Spirit
Common
When Time Teller enters the battlefield, scry 1, then scry 2. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1/2
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Instant
Uncommon
Relive two target artifacts, creatures, and/or lands you control. (To relive a permanent, sacrifice it, then return it to the battlefield under its owner’s control.)
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Creature — Dragon Spirit
Uncommon
Flying
When Ugin’s Starkeeper dies, draw two cards.
“Time is the consequence of the movements of the stars. Were they not kept in motion, neither would it be.”
— Ugin, Time Warden
5/5
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Enchantment — Aura
Common
Flash
Enchant creature
Enchanted creature gets -12/-0.
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Sorcery
Uncommon
Each opponent loses 2 life. You gain life equal to the life lost this way.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
It was fun while it lasted.
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Sorcery
Rare
Target player draws a card and loses 1 life.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Sorcery
Rare
Target opponent skips their next turn unless they pay half their life, rounded up.
If not now, when?
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Creature — Vampire
Common
Lifelink
When Count Shockula enters the battlefield, if was spent to cast Count Shockula, it deals 2 damage to target player.
He’ll make your hair stand on end.
2/1
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Creature — Spirit
Uncommon
Deathtouch
: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/2
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Instant
Uncommon
Destroy target creature unless its controller discards their hand.
For some losing a head is fatal, for others its can be a minor inconvenience.
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Creature — Human Rogue
Common
When Eclipse Agent enters the battlefield or dies, each opponent loses 1 life and you gain 1 life.
“We will bring about the new moon.”
2/2
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Creature — Faerie
Uncommon
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice a creature: Fall Faerie gets +2/+1 until end of turn.
2/1
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Creature — Spirit
Rare
When Gourd Ghast enters the battlefield, create three 0/1 black and red Jack-o’-Lantern creature tokens with “Sacrifice this creature: Add or .”
Whenever another creature dies, put a +1/+1 counter on Gourd Ghast.
3/3
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Creature — Nightmare
Common
Grief Keeper enters the battlefield tapped.
: Relive Grief Keeper. (Sacrifice it, then return it to the battlefield under its owner’s control.)
2/2
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Creature — Zombie Knight
Common
“The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast.”
2/2
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Creature — Cleric
Uncommon
When Hour Augur enters the battlefield, destroy target creature with total power and toughness 12 or less.
It takes only whatever is not timeless.
1/2
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Creature — Horror
Rare
Hour-Eater gets -X/-X, where X is your life total.
When Hour-Eater dies, target creature get -12/-12 until end of turn.
12/12
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Sorcery
Common
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
“You cannot know the worth of a moment until it is gone.”
— Solunar the Night Swimmer
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Creature — Spirit
Common
When Midnight Eidolon enters the battlefield, you draw a card and lose 1 life.
“Be patient where you sit in the dark, the dawn is coming. . .”
1/2
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Sorcery
Uncommon
Create a 2/2 black Zombie creature token.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
It was a graveyard smash.
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Creature — Spirit
Uncommon
If Newmoon Eidolon would be destroyed, relive it. (Sacrifice it, then return it to the battlefield under its owner’s control.)
5/3
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Sorcery
Common
Relive target creature you control. (Sacrifice it, then return it to the battlefield under its owner’s control.)
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Sorcery
Common
Destroy target creature or land. Create a 0/1 black and red Jack-o’-Lantern creature token with “Sacrifice this creature: Add or .”
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Sorcery
Common
Target player discards a card.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Creature — Skeleton
Common
When Squash Skeleton dies, create two 0/1 black and red Jack-o’-Lantern creature tokens with “Sacrifice this creature: Add or .”
1/1
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Sorcery
Common
Put the top twelve cards of your library into your graveyard.
Is this the end? Or only the beginning?
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Enchantment — Aura
Common
Enchant creature
Enchanted creature can’t block.
When enchanted creature becomes tapped, it gets -12/-12.
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Instant
Common
Exile target card from a graveyard.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Sorcery
Uncommon
Return target creature card from your graveyard to the battlefield, then relive it. (Sacrifice it, then return it to the battlefield under its owner’s control.)
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Creature — Human Warlock
Common
When Autumn Warlock enters the battlefield, create two 0/1 black and red Jack-o’-Lantern creature tokens. They have “Sacrifice this creature: Add or .”
His lanterns dispel light with darkness.
2/3
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Sorcery
Uncommon
Bleeding Earth deals X damage to any target. If X is 5 or more, destroy target land.
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Instant
Common
Burn Down deals 5 damage to target creature.
Scavengers eat well in Summerville. Their food is more often cooked than raw.
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Instant
Rare
Each player discards their hand, then draws seven cards.
“Step right up to the ride of your lives and unlives.”
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Creature — Devil
Common
Sacrifice another creature: Fall Devil gets +2/+0 until end of turn.
1/1
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Enchantment
Rare
Sacrifice a land: Add .
Whatever is dead is fuel for the fire. Yet the living both keep the fire alive, and are kept alive by it.
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Creature — Insect
Common
Flying
: Firefly gets +1/+0 until end of turn.
“I prefer lightning bugs.”
— Truanor Stormseeker
1/1
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Sorcery
Common
Discard your hand, then draw three cards.
Forget what you’ve heard and listen up!
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Creature — Phoenix
Rare
Flying, haste
Sacrifice two lands: Return Firework Phoenix from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
3/3
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Sorcery
Common
As an additional cost to cast Forest Fire, sacrifice a Forest.
Add three mana in any combination of and/or .
In Summerville if the sun isn’t burning in the sky, the forests are on the ground.
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Creature — Goblin Scout
Common
When Goblin Pathcutter enters the battlefield, if was spent to cast Goblin Pathcutter, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
2/2
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Creature — Goblin Shaman
Common
When Gourd Goblin enters the battlefield, create a 0/1 black and red Jack-o’-Lantern creature token with “Sacrifice this creature: Add or .”
2/1
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Sorcery
Common
As an additional cost to cast Gourd Grenade, sacrifice a Jack-o’-Lantern.
Gourd Grenade deals 5 damage to any target.
“One’s joy is another’s sorrow.”
— Jacques the Pumpking
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Sorcery
Uncommon
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Instant
Common
Grill deals 2 damage to target creature. Add .
“Its cloud fish tonight. How do you want it? Steamed, boiled, or evaporated?”
— Selma, Elven chef
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Creature — Dragon
Rare
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Sacrifice a creature: Harvest Dragon deals 1 damage to any target.
5/5
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Enchantment — Aura
Common
Enchant creature
Enchanted creature gets +3+0.
When a Jack-o’-Lantern creature enters the battlefield, you may return Lantern Fire from your graveyard to the battlefield attached to that creature.
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Creature — Spirit Knight
Uncommon
Lantern Liege can’t block.
: Return Lantern Liege from your graveyard to the battlefield.
Candles are much easier to blow out.
3/1
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Sorcery
Uncommon
Play With Fire deals 3 damage to any target. Create three 0/1 black and red Jack-o’-Lantern creature tokens with “Sacrifice this creature: Add or .”
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Creature — Elemental
Uncommon
Trample
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
4/4
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Enchantment
Uncommon
Whenever a land card is put into your graveyard from anywhere, Rolling Boulders deals 1 damage to any target
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Instant
Common
Sickle Sear deals 1 damage to target any target.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Creature — Human Wizard
Uncommon
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of each player’s end step, that player sacrifices an untapped land.
1/1
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Creature — Elemental
Common
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Whenever Timberhorn attacks or blocks, sacrifice a land.
It’ll put you out if you don’t it.
4/4
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Sorcery
Uncommon
Any player may have Trick-or-Treat deal 5 damage to him or her. If no one does, search your library for a card and put that card into your hand. Then shuffle your library.
Give me something good to eat.
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Creature — Treefolk Shaman
Uncommon
Reach (This creature can block creatures with flying.)
When Acorn Shaman enters the battlefield, create two 1/1 green Squirrel creature tokens.
2/5
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Enchantment
Rare
When Bear Necessities enters the battlefield, draw a card.
: Create a 4/4 green Bear creature token.
Nature always provides.
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Creature — Wolf
Common
Big-Bad Wolf can’t be blocked by creatures with power 2 or less.
5/4
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Creature — Yeti
Rare
Whenever a player casts a spell, Camouflage Yeti become a colorless Forest land until end of turn. (Its no longer a creature and has “: Add .”)
3/3
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Enchantment — Aura
Common
Enchant land
Whenever enchanted land is tapped for mana, its controller adds (in addition to the mana the land produces).
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Instant
Common
Put the top four cards of your library into your graveyard. Target creature gets +1/+1 until end of turn for each land card in your graveyard.
“There is a fire in all who chop wood.”
— Summerville saying
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Instant
Uncommon
Choose target creature an opponent controls and a creature type. Each creature you control that’s the chosen type deals damage equal to its power to that creature.
Strength in numbers. Together as one.
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Creature — Elf Druid
Rare
When Critter Keeper enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures you control get +1/+1.
2/2
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Creature — Rabbit Beast
Common
Whenever another Rabbit creature enters the battlefield under your control, put a +1/+1 counter on Crowned Jackalope.
It bows down to no rabbit.
2/2
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Sorcery
Common
Choose target creature an opponent controls. When that creature dies this turn, draw a card. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Creature — Dryad
Uncommon
: Target land becomes a 4/4 red Elemental creature with haste until end of turn. Its still a land.
A fire from underneath of you.
1/1
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Creature — Elk
Uncommon
, Sacrifice Golden Stag: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
The most prized game in Summerville.
2/2
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Instant
Common
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
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Sorcery
Common
Create a 2/2 green Wolf creature token, then populate. (Create a token that’s a copy of a creature token you control.)
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Creature — Rabbit
Common
When Messenger Rabbit enters the battlefield, if you control another Rabbit, draw a card.
2/2
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Creature — Human
Common
: Add .
Some inhabitants of Clockwood traverse between the four courts, frequenting Summerville during the seasonal fire festival.
1/1
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Legendary Planeswalker — Nissa
Mythic
+2: Untap target land you control and put three +1/+1 counters on it. It becomes a 0/0 green Elemental creature with haste. It’s still a land.
-2: Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
-7: Put X +1/+1 counters on each creature you control, where X is the number of lands you control.
Starting loyalty: 3
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Sorcery
Uncommon
Populate, then populate again. (Create a token that’s a copy of a creature token you control.)
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Sorcery
Uncommon
Return target card from your graveyard to your hand. Populate. (Create a token that’s a copy of a creature token you control.)
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Enchantment — Aura
Uncommon
Enchant land
Enchanted land has “: Create a 1/1 green Squirrel creature token.”
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Creature — Human
Common
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
His work will be finished when the forest he cut down grows back.
2/3
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Creature — Treefolk
Common
Reach
When Tweet-Twig Elder enters the battlefield, if was spent to cast Tweet-Twig Elder, create a 1/1 white Bird creature token with flying.
They call him the ‘whistling tree’.
3/3
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Creature — Troll
Rare
You may play land cards from your graveyard.
Sacrifice two lands: Underbridge Troll gains indestructible until end of turn.
5/5
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Creature — Spider
Uncommon
Reach
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Sacrifice two lands: Destroy target creature with flying.
3/5
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Instant
Common
Put a +1/+1 counter on each creature that entered the battlefield this turn.
Life begets life.
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Creature — Human Scout
Common
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
, Sacrifice a Forest: Add three mana in any combination of and/or .
2/2
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Creature — Spirit Shaman
Uncommon
, : Relive another target creature you control. (Sacrifice it, then return it to the battlefield under its owner’s control.)
1/1
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Creature — Dragon
Rare
Flying
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
Discard a land card: Arbor Dragon deals 3 damage to any target.
3/3
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Creature — Nightmare Beast
Rare
Whenever a creature you control attacks, you may put Autumn Nightmare from your graveyard onto the battlefield tapped and attacking. If you do, sacrifice Autumn Nightmare at end of combat.
5/2
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Snow Creature — Elemental
Rare
Spells your opponents cast that target Avalancher cost more to cast.
Snowfall — Whenever Avalancher or another snow permanent enters the battlefield under your control, each opponent sacrifices a permanent unless they pay .
4/5
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Sorcery
Common
If was spent to cast Bark Break, target creature gets +5/+0 until end of turn. If was spent to cast Bark Break, target creature gets +3/+3 until end of turn. (Do both if was spent.)
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Legendary Creature — Insect Advisor
Rare
When Beatrix, Queen Bee deals damage to a creature, exile that creature.
Whenever you cast a spell thats both green and white, create two 1/1 green Insect creature tokens with flying and deathtouch.
5/5
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Creature — Insect
Rare
Defender
Whenever Bee Hive is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
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Creature — Elemental
Uncommon
Discard a land card: Bloombiter gets +2/+0 until end of turn.
It lives in the forests which divide Summervill and Fallhaven.
4/2
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Creature — Human Rogue
Uncommon
When Boisterous Bards enters the battlefield, destroy target land you control and target land you don’t control.
2/2
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Creature — Human Shaman
Uncommon
Discard a land card: Return Brushfire Elder from your graveyard to the battlefield. Activate this ability only any time your could cast a sorcery.
“Like us, the forest is replenished through the dead wood burning off.
1/1
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Creature — Dryad
Common
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
When Burnwillow Dryad enters the battlefield, sacrifice it unless you sacrifice a land.
2/2
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Creature — Human Wizard
Rare
When Chronomancer enters the battlefield, search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
2/2
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Legendary Snow Creature — Faerie
Rare
Flying
Whenever you cast a noncreature spell, if one or more was spent to cast it, create a 1/1 white and blue snow Faerie creature token with flying.
1/2
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Instant
Common
Target creature gets +3/-3 and attacks this turn if able.
It always goes right if your intentions are wrong.
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Enchantment
Rare
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
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Sorcery
Uncommon
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Legendary Creature — Human
Rare
Trample
Sacrifice a land: Put a +1/+1 counter on Earnest, Chain Sawyer.
“One swing, one at a time.”
2/2
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Enchantment
Rare
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Summerville only burns as bright as its faintest heart. And it is always shining.
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Instant
Uncommon
Choose one —
• Fall Charm deals 1 damage to each creature and each player.
• Each player sacrifices a permanent.
• Add three mana in any combination of and/or .
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Creature — Elemental
Common
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
“There is a fire inside every twig which can be ignited by the friction of another twig. The same is true of us.”
— Truanor Stormseeker
4/1
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Instant
Uncommon
Tap up to three target permanents. If was spent to cast this spell, those permanents don’t untap during their controller’s next untap step.
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Snow Creature — Faerie
Uncommon
Flying
Snowfall — Whenever Frost Faerie or another snow permanent enters the battlefield under your control, put a +1/+1 counter on Frost Faerie.
1/1
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Sorcery
Common
Destroy target land. Add .
“Fire can be used to create or destroy. In this way the mind is like a fire.”
— Truanor Stormseeker
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Creature — Spirit Knight
Uncommon
Menace (This creature can’t be blocked except by two or more creatures.)
Other Spirit creatures you control and Jack-o’-Lantern creatures you control get +1/+1 and have menace.
2/2
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Creature — Treefolk
Mythic
Other creatures you control get +1/+1 for each color among permanents you control.
5/6
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Enchantment
Mythic
At the beginning of your upkeep, Gut Out deals X damage to you, where X is the number of colors among permanents you control. Then create that many 0/1 red and black Jack-o’-Lantern creature tokens with “Sacrifice this creature: Add or .”
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Instant
Common
Target creature gets -12/-12 until end of turn. Scry 1, then scry 2. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Creature — Horror
Rare
Whenever you sacrifice a permanent, put a +1/+1 counter on Harvest Horror.
When the reaped become the reaper.
1/1
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Creature — Human Druid
Rare
: You gain 2 life. Populate. (Create a token that’s a copy of a creature token you control.)
1/2
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Legendary Planeswalker — Hylaea
Mythic
+1: Until your next turn, creatures your opponents control lose all abilities and become Dryad creatures with base power and toughness 1/1.
-1: Target opponent exiles a permanent they control.
-7: Choose a basic land type. Lands target player controls become lands of the chosen type. (This effect lasts indefinitely.)
Starting loyalty: 4
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Instant
Common
Counter target spell unless its controller pay 5 life.
“I’ll do what I can to prevent this from happening, but eventually, the seasons must change. . .”
— Hylaea the Turning Leaf
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Snow Creature — Human Wizard
Uncommon
, : Tap target artifact, creature, or land.
“What can’t be subdued by rejection, often falls for flattery.”
1/4
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Instant
Common
For each creature target player controls, tap that creature unless its controller pays .
Snowkin are mostly harmless, but not defenseless.
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Snow Enchantment
Uncommon
Spells your opponents cast that target permanents you control cost more to cast for each brick counter on Igloo.
Snowfall — Whenever Igloo or another snow permanent enters the battlefield under your control, put a brick counter on Igloo.
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Legendary Planeswalker — Jacques
Mythic
+1: Create a 0/1 black and red Jack-o’-Lantern creature token. It has “Sacrifice this creature: Add or to your mana pool.”
-2: The next sorcery spell you cast this turn has gravestorm.
-6: Exile all cards from your graveyard. Until the end of your next turn you may play those cards.
Starting loyalty: 3
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Instant
Rare
Destroy target creature or planeswalker. Untap up to three lands.
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Snow Creature — Elemental
Common
Snowfall — Whenever Lady of the Snow or another snow permanent enters the battlefield under your control, put a +1/+1 counter on Lady of the Snow.
2/2
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Creature — Spirit
Common
When Lantern Gourdling enters the battlefield, create a 0/1 black and red Jack-o’-Lantern creature token with “Sacrifice this creature: Add or .”
4/2
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Instant
Uncommon
Destroy target creature that was dealt damage this turn.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Enchantment
Rare
If Leyline of Fall is in your opening hand, you may begin the game with it on the battlefield.
Whenever you sacrifice a permanent, add or .
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Enchantment
Rare
If Leyline of Spring is in your opening hand, you may begin the game with it on the battlefield.
Untap all creatures you control during each other player’s untap step.
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Enchantment
Rare
If Leyline of Summer is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control have haste.
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Enchantment
Rare
If Leyline of Time is in your opening hand, you may begin the game with it on the battlefield.
: End the turn. Any player may activate this ability but only during their own turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
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Enchantment
Rare
If Leyline of Winter is in your opening hand, you may begin the game with it on the battlefield.
All cards that aren’t on the battlefield, spells, and permanents are snow in addition to their other types.
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Creature — Elf Druid
Common
Whenever another creature enters the battlefield, you gain 1 life.
2/2
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Instant
Common
You gain 5 life.
Populate. (Create a token that’s a copy of a creature token you control.)
“I have not felt more at home since before the eldrazi awoke on Zendikar.”
— Nissa Revane
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Creature — Human
Uncommon
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
At the beginning of your upkeep, reveal the top card of your library. If it’s a land card, put it into your graveyard.
2/2
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Creature — Yeti
Uncommon
When Lumberhauler Yeti enters the battlefield, destroy target land.
3/3
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Sorcery
Common
If was spent to cast Lunacy, draw a card. If was spent to cast Lunacy, each opponent discards a card. (Do both if was spent.)
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Creature — Hag
Common
When Lunar Hag enters the battlefield, return target instant card or card with flash from your graveyard to your hand.
“As the moon pulls on the tide, we too ebb and flow on the shores of dark and light.”
1/2
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Creature — Spirit Shaman
Uncommon
When Moonchild enters the battlefield, target player discards a card.
When Moonchild dies, draw a card.
2/2
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Enchantment — Aura
Uncommon
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Like moths to a flame, are men to the moon.
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Instant
Rare
Until end of turn, target creature becomes a copy of target creature card in a graveyard.
“We’ve all been someone else at one time or another.”
— Hylaea the Turning Leaf
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Creature — Spirit
Mythic
When Nightcommers enters the battlefield, exile the top X cards of each opponent’s library, were X is the number of colors among permanents you control. You may cast those cards for as long as they remain exiled.
4/4
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Sorcery
Common
If was spent to cast North Winds, creatures you control get +1/+1 until end of turn. If was spent to cast North Winds, creatures you control gain flying until end of turn. (Do both if was spent.)
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Snow Enchantment
Mythic
Spells your opponents cast cost more to cast for each color among permanents you control.
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Snow Creature — Elk
Common
When O’Klaus’s Reindeer enters the battlefield, create a Gift token. (Its a snow artifact with “, Sacrifice this artifact: Each player draws a card.”)
: O’Klaus’s Reindeer gains flying until end of turn.
2/3
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Instant
Uncommon
Choose one —
• Create a 1/1 green Insect creature token with flying and deathtouch.
• Populate. (Create a token that’s a copy of a creature token you control.)
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Instant
Common
Create a 0/1 black and red Jack-o’-Lantern creature token with “Sacrifice this creature: Add or .”
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn.)
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Creature — Giant Warrior
Rare
Landscape (Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.)
, Sacrifice a land: Redwood Giant fights target creature.
4/4
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Legendary Creature — Human Wizard
Rare
Whenever another nontoken creature dies, create a 0/1 black and red Jack-o’-Lantern creature token with “Sacrifice this creature: Add or .”
2/2
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Legendary Snow Creature — Human
Rare
When Saint O’Klause enters the battlefield, create a snow Gift token for each player. (Gift tokens are artifacts with “, Sacrifice this artifact: Each player draws a card.”)
: Create a snow Gift token.
3/3
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Creature — Avatar
Mythic
Deathtouch
When you cast Scion of Fall, each player sacrifices an artifact, a creature, a land, and a planeswalker.
6/6
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Creature — Avatar
Mythic
Vigilance
When you cast Scion of Spring,
6/6
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Creature — Avatar
Mythic
Trample
When you cast Scion of Summer, add six mana in any combination of and/or .
6/6
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Creature — Avatar
Mythic
Flash
When you cast Scion of Time, target player’s life total becomes 12.
6/6
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Snow Creature — Avatar
Mythic
Flying
When you cast Scion of Winter, create four 1/1 white and blue snow Faerie creature tokens with flying.
6/6
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Creature — Spirit Knight
Rare
Trample, haste
At the beginning of your end step, sacrifice a creature.
“Its someone’s head tonight, even if its my own!”
6/1
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Instant
Rare
Exile all other spells and abilities. Players can’t cast spells this turn. Prevent all damage that would be dealt this turn.
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Snow Enchantment
Uncommon
Creatures can’t attack you or planeswalkers you control unless their controller pays or for each creature he or she controls that’s attacking.
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Instant
Rare
Create X 1/1 white and blue snow Faerie creature tokens with flying.
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Snow Creature — Griffin
Common
Flying
: Snowy Griffin gets +0/+1 until end of turn.
“While all the seasons are beautiful, only winter has majesty.”
— Hylaea the Turning Leaf
3/3
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Legendary Creature — Avatar
Rare
Whenever Solunar the Night Swimmer or another creature enters the battlefield under your control, exile the top card of your library.
Whenever Solunar or another creature you control dies, put a card exiled with Solunar into your hand.
3/6
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Sorcery
Common
If was spent to cast Spook, target creature gets -3/-3 until end of turn. If was spent to cast Spook, it deals 3 damage to each opponent. (Do both if was spent.)
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Instant
Uncommon
Choose one —
• You gain 1 life for each creature you control.
• Untap each creature you control.
• Create two 1/1 green Squirrel creature tokens.
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Creature — Elk
Common
Deer were mating more than the rabbits, squirrels were gathering acorns, and birds were flying south. No one in Springlen including Queen Beatrix herself could understand why her subjects were behaving so suspiciously.
2/3
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Sorcery
Common
If was spent to cast Squirrel Around, create a 1/1 green Squirrel creature token. If was spent to cast Squirrel Around, populate. (Do both if was spent. To populate, create a token that’s a copy of a creature token you control.)
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Creature — Elemental
Mythic
When Stonebreaker Colossus enters the battlefield, destroy X target colorless permanents, where X is the number of colors among permanents you control. (Lands are colorless.)
8/8
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Instant
Uncommon
Choose one —
• Target creature you control fights target creature you don’t control.
• Target creature gets +4/+2 until end of turn.
• Destroy target artifact.
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Instant
Common
Destroy target artifact or enchantment. Populate. (Create a token thats a copy of a creature token you control.)
“In every life there is a dead thing, and in every dead thing, a life.”
— Hylaea the Turning Leaf
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Enchantment — Aura
Uncommon
Enchant creaure
Enchanted creature is a Treefolk with base power and toughness 0/4.
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Creature — Illusion
Common
“What you seek retreats, for even if you obtain what you are looking for, it moves away from you in time as you inch toward your end.”
— Solunar the Night Swimmer
2/1
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Instant
Uncommon
Choose one —
• All creatures gets -12/-0 until end of turn.
• Each opponent skips his or her next draw step.
• Scry 1, then scry 2.
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Instant
Uncommon
Relive target creature you control. When that card returns to the battlefield, put a +1/+1 counter on it. (To relive a permanent, sacrifice it, then return it to the battlefield under its owner’s control.)
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Creature — Bird
Common
Menace (This creature can’t be blocked except by two or more creatures.)
Though it is too big to fly, it has no problem getting around.
4/3
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Creature — Spirit Scout
Uncommon
When Twilight Lookout enters the battlefield, target opponent reveals his or her hand. You may cast an instant card from it without paying its mana cost.
2/2
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Creature — Boar
Common
“I went to go chop down a tree, and the next thing I knew, it was trying to chop me down!”
— Earnest, Chain Sawer
3/2
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Sorcery
Uncommon
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Creature — Elemental
Uncommon
Vigilance
Wildwood Elemental’s power and toughness are each equal to the number of creatures you control.
*/*
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Instant
Uncommon
Choose one —
• Exile target permanent, then return it to the battlefield under its owner’s control.
• Tap up to three target permanents.
• Counter target spell unless its controller pays .
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Creature — Spirit
Uncommon
Whenever Wisp Tyrant enters the battlefield, create X 0/1 black and red Jack-o’-Lantern creature tokens, where X is the total life lost by your opponents this turn. They have “Sacrifice this creature: Add or .”
5/4
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Creature — Rabbit
Uncommon
Whenever another Rabbit enters the battlefield under your control, put a +1/+1 counter on Wonder Rabbit.
1/1
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Creature — Human Druid
Uncommon
Creature tokens you control get +1/+1.
“As a human, I know myself to be an animal who has a responsibility to watch over other animals.”
1/3
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Artifact
Uncommon
Autumn Monument enters the battlefield tapped.
: Add .
, : Add , or .
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Artifact
Common
, , Sacrifice Chromatic Egg: Add one mana of any color.
When Chromatic Egg is put into a graveyard from the battlefield, draw a card.
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Legendary Artifact
Mythic
: Add two mana in any combination of colors.
, Exile Clock of Seasons: Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
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Artifact Creature — Construct
Uncommon
Clockwood Guardian enters the battlefield with four +1/+1 counters on it.
When Clockwood Guardian dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Clockwood Guardian.
0/0
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Artifact
Uncommon
, Sacrifice Fateful Hourglass: Relive target permanent you control. (To relive a permanent, sacrifice it, then return it to the battlefield under its owner’s control.)
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Artifact Creature — Scarecrow
Common
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
2/1
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Artifact Creature — Golem
Common
When Garden Golem enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/2
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Artifact — Equipment
Common
Equipped creature gets +2/+0 and has “, Sacrifice a Forest: Add three mana in any combination of and/or .”
Equip
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Artifact
Uncommon
Lunar Monument enters the battlefield tapped.
: Add .
, : Add , or .
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Artifact
Uncommon
: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
: Until end of turn, target land becomes snow and produces colorless mana instead of any other type.
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Snow Artifact
Uncommon
: Add . (Mana from snow permanents can be used to pay for costs that contain .)
, : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
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Artifact
Uncommon
Spring Monument enters the battlefield tapped.
: Add .
, : Add , or .
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Artifact
Uncommon
Summer Monument enters the battlefield tapped.
: Add .
, : Add , or .
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Artifact
Uncommon
Winter Monument enters the battlefield tapped.
: Add .
, : Add , or .
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Artifact
Rare
At the beginning of your upkeep, flip a coin. If you win the flip, you may search your library for a card, put that card into your hand, then shuffle your library.
There are many ways in Clockwood of making your dreams come true.
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Land — Swamp Mountain
Rare
Autumnal Trail enters the battlefield tapped unless you control an even number of other lands. (Zero is even.)
: Add or .
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Land — Forest Plains
Rare
Blossoming Wood enters the battlefield tapped unless you control an even number of other lands. (Zero is even.)
: Add or .
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Land
Common
Egg Garden enters the battlefield tapped unless you control a permanent named Leyline of Spring.
: Add or .
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Land — Plains Island
Rare
Frozen Lake enters the battlefield tapped unless you control an even number of other lands. (Zero is even.)
: Add or .
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Land — Island Swamp
Rare
(: Add or .)
Lunar Lagoon enters the battlefield tapped unless you control an even number of other lands. (Zero is even.)
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Land
Common
Memory Lane enters the battlefield tapped unless you control a permanent named Leyline of Time.
: Add or .
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Legendary Snow Land
Rare
: Add .
, : Create a snow Gift token. (It’s an artifact with “, Sacrifice this artifact: Each player draws a card.”)
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Land
Common
Pumpkin Patch enters the battlefield tapped unless you control a permanent named Leyline of Fall.
: Add or .
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Land — Mountain Forest
Rare
Rugged Campsite enters the battlefield tapped unless you control an even number of other lands. (Zero is even.)
: Add or .
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Land
Uncommon
: Add .
: Season Pass becomes the basic land type of your choice in addition to its other types until end of turn.
: Season Pass becomes snow until end of turn.
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Land
Common
Sleigh Trail enters the battlefield tapped unless you control a permanent named Leyline of Winter.
: Add or .
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Land
Common
Sunflower Glade enters the battlefield tapped unless you control a permanent named Leyline of Summer.
: Add or .
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Legendary Planeswalker — Ugin
Mythic
+3: Exile a nonland card from your hand. At the beginning of your next upkeep, cast that card without paying its mana cost.
-5: Take an extra turn after this one
-12: Your life total becomes equal to your starting life total. Shuffle your hand and graveyard into your library, then draw seven cards.
Starting loyalty: 8
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Snow Land
Common
, Sacrifice Winter Wonderland: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
No snowflake falls in the wrong place.
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Snow Basic Land — Forest
Common
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Snow Basic Land — Island
Common
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Snow Basic Land — Mountain
Common
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Snow Basic Land — Plains
Common
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Snow Basic Land — Swamp
Common
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Snow Basic Land
Common
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Basic Land — Forest
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Basic Land — Island
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Basic Land — Mountain
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Basic Land — Plains
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Basic Land — Swamp
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Token Creature — Bird
Token
Flying
1/1
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Token Snow Creature — Elemental
Token
2/2
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Token Creature — Zombie
Token
2/2
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Token Creature — Bear
Token
4/4
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Token Creature — Insect
Token
Flying, deathtouch
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Token Creature — Squirrel
Token
1/1
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Token Creature — Wolf
Token
2/2
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Token Snow Creature — Faerie
Token
Flying
1/1
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Token Creature — Jack-o’-Lantern
Token
Sacrifice this creature: Add or .
0/1
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Token Snow Artifact — Gift
Token
, Sacrifice this artifact: Each player draws a card.
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