In a world of water, humanity battles against all of the horrors of the deep as what little land that remains sinks into the ocean. Relegated to giant, floating barge-cities, humans must rely upon technology to combat fearsome beasts and dark, incomprehensible magics.
Mechanical themes: Artifacts matter, enchantments matter, big power matters
Flavor themes: Ocean world, steampunk, eldritch horror, transhumanism
: Evasion/"Diving" (Diving is water-flavored flying)
: Mill
: Discard/Low hand size
: "Bloodthirst"/Damage to opponents matters
: +1/+1 counters
: Graveyard value/reanimator
: "Exalted"/Attacking alone matters
: Subsume/Enchantments
: Artifacts
: Imposing
Legendary Creature — Human Advisor Mythic | |
Flash When Alden, Humanity’s Hope enters the battlefield, put a +1/+1 counter on each of up to X target creatures. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. | |
3/3 | |
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Creature — Human Cleric Common | |
As long as Brass Zealots is an artifact or enchantment, it has diving. (It can’t be blocked except by creatures with diving or reach.) Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
“Mortality shall become obsolete.” | |
3/2 | |
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Sorcery Uncommon | |
Create a 1/1 colorless Construct artifact creature token, then upgrade it X times, where X is the number of artifacts you control. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
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Instant Common | |
Create two 1/1 colorless Construct artifact creature tokens. | |
Barge-city machinists competed fiercely to create the most advanced augmentations and automatons. | |
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Artifact — Equipment Uncommon | |
When Cutting Edge enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 for each artifact you control and has first strike. Equip | |
“A soldier’s only as sharp as her sword.” —Gavenry, Tallon Barge officer | |
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Enchantment — Aura Common | |
Enchant creature : Tap enchanted creature. : Put enchanted creature on the bottom of its owner’s library. | |
“A man can sink long before his ship does.” —Gennel, captain of the Shale | |
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Artifact Creature — Cyborg Soldier Uncommon | |
First strike Protection from enchantments (This permanent can’t be blocked, targeted, dealt damage, enchanted, or equipped by any enchantments.) | |
“To deal with these horrors, you need a clear head, a stout heart, and a big gun.” | |
2/1 | |
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Creature — Human Artificer Uncommon | |
Each creature you control with a +1/+1 counter on it has diving. (It can’t be blocked except by creatures with diving or reach.) , : Upgrade target artifact or creature. Activate only as a sorcery. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
2/3 | |
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Creature — Human Artificer Common | ||
: Upgrade Engine Inspector. Activate only as a sorcery and only once each turn. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Engine Inspector’s power is 5 or greater, transform it. | ||
“Every mechanic starts out soft.” —Drilo, Harke Barge dockworker | ||
3/2 | ||
Artifact Creature — Cyborg Artificer Common | ||
Vigilance | ||
“But between accidents and upgrades, no one here lacks steel for long.” —Drilo, Harke barge dockworker | ||
3/3 | ||
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Creature — Human Common | |
When Floating Market Merchants enters the battlefield, upgrade each of up to two target artifacts and/or creatures you control. (To upgrade a permanent, put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
If it can be found on Pyloa, you can buy it here. | |
2/2 | |
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Sorcery Common | |
Return target artifact or creature card from your graveyard to the battlefield. Upgrade it. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
“The gods may rest on their laurels. We are the creators now.” —Havanel, Tavarre Archbishop | |
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Creature — Horse Fish Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Lifelink | |
Considered sacred by the merknights of the Cresting Wave, seeing one is said to grant good luck and long life. | |
1/2 | |
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Instant Common | |
Destroy target artifact, enchantment, or imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“Let the monsters come. They’ll not find us easy prey.” —Reine, Harke Barge captain | |
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Creature — Human Artificer Common | |
When Harke Barge Outfitter enters the battlefield, upgrade target artifact or creature. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) Each creature you control with a +1/+1 counter on it has first strike. | |
1/1 | |
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Instant Common | |
Harpoon deals 3 damage to target attacking or blocking creature. If you control an artifact, Harpoon deals 5 damage to that creature instead. | |
“Always carry a harpoon. They don’t jam, and they don’t need reloading.” —Quint, Pyloan searazer | |
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Enchantment — Aura Rare | |
Enchant creature card in your graveyard When Haunting Memory enters the battlefield, exile target creature an opponent controls until Haunting Memory leaves the battlefield. | |
When the familiar is but a painful reminder, seclusion becomes solace. | |
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Creature — Human Soldier Rare | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) : Destroy target imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
Against such iron will, all others break like waves. | |
2/3 | |
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Enchantment — Aura Uncommon | |
Enchant creature When In Their Name enters the battlefield, create a 1/1 white Human creature token for each creature card you own in exile and in your graveyard. Enchanted creature gets +1/+1 for each other creature you control. | |
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Creature — Whale Common | |
Vigilance , Discard Ivory Whale: Draw a card. | |
“Your heart may tell you to hunt the beast. Ignore its foolish call, and you may yet sail back to port with your life.” —Quint, Pyloan searazer | |
3/6 | |
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Creature — Jellyfish Uncommon | |
Unblocked attacking creatures you control have lifelink. | |
“Lantern jellies only gather in calm, safe waters. If you seek gentle currents, let them light your way.” —Rea, Lemari druid | |
3/4 | |
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Creature — Merfolk Warrior Rare | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever Lemari Seaspear attacks, upgrade it. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Lemari Seaspear’s power is 5 or greater, transform it. | ||
2/2 | ||
Artifact Creature — Cyborg Merfolk Rare | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever Lemari Steelspear attacks, other creatures you control get +1/+1 until end of turn. | ||
Once augmented, allied Lemari merfolk led the charge against the Deep. | ||
3/3 | ||
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Artifact Creature — Construct Common | |
When Life Preserver enters the battlefield, return up to one target creature card with mana value 3 or less from your graveyard to your hand. | |
Pyloan automatons are endowed with a reverence for human life that surpasses even their self-preservation protocols. | |
2/3 | |
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Artifact Creature — Cyborg Rare | |
Whenever you or a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. | |
“Such horrors visited upon my patients . . . but if I am to uncover a way to fight this madness, I must continue . . . mustn’t I?” —Dr. Llan, Floating Sanitarium physician | |
2/2 | |
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Enchantment Rare | |
When Machinist’s Expertise enters the battlefield, upgrade up to one target permanent you control. It gains double strike until end of turn. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) Each creature you control with a +1/+1 counter on it has lifelink. | |
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Creature — Human Sailor Common | |
, Exile Man Overboard from your graveyard: Create a 1/1 blue Human Scout creature token with diving. Activate only as a sorcery. (That token can’t be blocked except by creatures with diving or reach.) | |
2/1 | |
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Creature — Human Artificer Rare | |
Vigilance : Upgrade target artifact or creature. It gains indestructible until end of turn. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
“What I build, I build to last.” | |
3/5 | |
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Enchantment — Aura Common | |
Enchant creature When Nimblefin Blessing enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has diving. (It can’t be blocked except by creatures with diving or reach.) | |
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Sorcery Mythic | |
Create X 1/1 blue Human Scout creature tokens with diving. Upgrade one of them X times. (Put X +1/+1 counters on it. You may have it become an artifact creature until end of turn.) | |
United, the barge-cities unleashed the full might of both man and machine against all that threatened humanity. | |
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Creature — Human Soldier Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) First strike | |
Searazers are charged with ridding the seas of any and all threats to humanity. | |
1/2 | |
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Creature — Human Soldier Uncommon | ||
: Upgrade Quayside Guard twice. Activate only once each turn. (Put two +1/+1 counters on it. You may have it become an artifact creature until end of turn.) When Quayside Guard’s power is 5 or greater, transform it. | ||
3/1 | ||
Artifact Creature — Cyborg Soldier Uncommon | ||
First strike, vigilance Diving (This creature can’t be blocked except by creatures with diving or reach.) | ||
“Once fragile bones and flesh are replaced with steel, wardiver’s gear can augment one’s power without risk of injury.” —Tels, Tallon Barge technician | ||
3/3 | ||
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Artifact Rare | |
When Reconstruction Chamber enters the battlefield, exile up to X target permanent cards from your graveyard. , : Put a permanent card exiled with Reconstruction Chamber onto the battlefield under your control. X is the mana value of the exiled card. Activate only as a sorcery. | |
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Creature — Human Soldier Uncommon | |
: Seabeast Hunter gains diving until end of turn. (It can’t be blocked except by creatures with diving or reach.) , Discard Seabeast Hunter: Draw a card. | |
Hunters have the dual responsibility of providing ships with both supplies and safety. | |
2/1 | |
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Creature — Angel Whale Uncommon | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Vigilance | |
“You think your ‘gods’ mighty, but have yet to face the wrath of true divinity.” —Daeni, Lemari druid | |
4/4 | |
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Creature — Human Cleric Uncommon | |
When Silver Preacher enters the battlefield, you gain 1 life and draw a card. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
3/2 | |
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Creature — Crab Spider Common | |
Whenever Spidercrab Swarm attacks, tap target creature defending player controls. | |
Like barnacles, they cling to rocks, ships, divers, and anything else foolish enough to cross through spidercrab territory. | |
4/4 | |
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Artifact — Equipment Common | |
Flash When Spring-Loaded Speargun enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+0. Equip | |
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Artifact Creature — Construct Common | |
Steamcore Construct gets +1/+1 as long as you control another artifact. | |
“Recent innovations allow it to share power with other nearby units. Perhaps we can add this to our own designs.” —Project Hameron, research notes | |
1/1 | |
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Instant Uncommon | |
Creatures you control gain indestructible until end of turn. Untap each creature you control with a +1/+1 counter on it. | |
Lemari magic was quickly adapted into Pyloan artifice, allowing for the creation of weapons and wards that would have been impossible for either group to forge alone. | |
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Sorcery Uncommon | |
As an additional cost to cast this spell, tap an untapped creature you control. Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell’s additional cost. | |
“I’ve heard tell of ships swallowed whole, crew still alive inside. A worse fate I can scarcely fathom.” —Quint, Pyloan searazer | |
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Creature — Human Soldier Rare | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Sacrifice Tallon Honor Guard: Counter target spell or ability that targets a permanent you control. | |
To join Alden’s retinue, one must be willing to sacrifice everything for humanity. | |
2/1 | |
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Creature — Human Artificer Cleric Common | |
As long as Tavarre Fleshgilder is an artifact or enchantment, it has lifelink. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
3/4 | |
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Creature — Human Cleric Rare | |
When Tavarre Soulgilders enters the battlefield, exile up to one target nonland permanent until Tavarre Soulgilders leaves the battlefield. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
2/3 | |
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Creature — Merfolk Scout Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever Undercurrent Guides becomes tapped, another target permanent you control gains diving until end of turn. | |
When the Lemari made peace with the barge-cities, they sent envoys as advisors and guides. | |
2/2 | |
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Sorcery Uncommon | |
You may cast this spell as though it had flash if an opponent controls an imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) Create three 1/1 blue Human Scout creature tokens with diving. (They can’t be blocked except by creatures with diving or reach.) | |
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Creature — Merfolk Rogue Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. | |
Alnai merfolk made their homes deep in the Allsea’s depths, wrapped in cold and shadow. | |
0/1 | |
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Creature — Human Artificer Common | |
, Sacrifice Ambitious Artificer: Draw two cards. Activate only if you control an imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
The war with the Deep pushed Pyloa’s machinists to constantly innovate. | |
1/3 | |
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Creature — Human Pilot Uncommon | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap Ardent Admiral during each other player’s untap step. | |
“There’s not a man alive that knows these waters better than me.” | |
2/1 | |
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Creature — Leviathan Eel Rare | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Ward—Tap two untapped creatures you control. Whenever a creature an opponent controls becomes tapped, it doesn’t untap during its controller’s next untap step. | |
5/3 | |
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Enchantment Creature — Horror Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) When Blackwater Shambler enters the battlefield, target player mills three cards. | |
It skulks by unopposed, too horrible to confront or comprehend. | |
3/4 | |
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Enchantment Creature — Skeleton Horror Rare | |
Whenever a creature card is put into an opponent’s graveyard from their library, put a +1/+1 counter on Brinebone Thralls. Whenever Brinebone Thralls attacks or dies, target player mills cards equal to its power. | |
The bewitched bones of drowned sailors dragged many to their own watery graves. | |
2/1 | |
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Instant Uncommon | |
This spell costs less to cast if you control an imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) Counter target spell. | |
“Your resistance grows tiresome.” | |
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Enchantment — Aura Common | |
Enchant creature When Dreading Water enters the battlefield, target player mills three cards. Enchanted creature gets -7/-0. | |
Fear of the sea is as old as fear itself. | |
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Creature — Human Common | ||
When Floating Sanitarium Subject enters the battlefield, target player mills two cards. At the beginning of your upkeep, if you control three or more enchantments, transform Floating Sanitarium Subject. | ||
“Can this strange madness be cured?” —Dr. Llan, Floating Sanitarium physician, research notes | ||
0/4 | ||
Enchantment Creature — Human Horror Common | ||
When this creature transforms into Escaped Examinee, target player mills four cards. | ||
“Treatment unsuccessful. Subject to be terminated upon its capture.” —Dr. Llan, Floating Sanitarium physician, research notes | ||
3/4 | ||
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Artifact — Vehicle Common | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Frontline Frigate attacks alone, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This becomes an artifact creature until end of turn.) | |
4/3 | |
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Enchantment Creature — Human Horror Uncommon | |
Whenever one or more creatures you control deal combat damage to a player, create a 1/1 blue Human Scout creature token with diving. (That creature can’t be blocked except by creatures with diving or reach.) | |
It slinks through shadow and murk, desperate to avoid the wardivers that hunt it. | |
2/2 | |
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Sorcery Common | |
Draw three cards. If you control an imposing creature, tap up to three target creatures. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“These waters are home to untold horrors. The things I’ve seen . . . the visions haunt me still.” —Corcer, Pyloan scout | |
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Enchantment — Aura Uncommon | |
Enchant artifact or creature When Kraken’s Clutches enters the battlefield, if you control an imposing creature, tap enchanted permanent. (Imposing creatures are transformed, merged, or have power 5 or greater.) Enchanted permanent doesn’t untap during its controller’s untap step. | |
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Creature — Merfolk Advisor Common | ||
: Upgrade Lemari Ambassador. Activate only as a sorcery and only once each turn. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Lemari Ambassador’s power is 5 or greater, transform it. | ||
“What do humans have to offer us?” —Naeli, Lemari ambassador | ||
3/3 | ||
Artifact Creature — Cyborg Merfolk Common | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) | ||
“Strength beyond that of which mere flesh is capable.” —Tels, Tallon Barge technician | ||
3/4 | ||
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Artifact Creature — Cyborg Rogue Common | |
Whenever Mechanid Spy attacks, if you control an imposing creature, Mechanid Spy gains diving until end of turn. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
Pyloan spies are trained to slip beneath the waves amidst the chaos of battle. | |
3/1 | |
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Creature — Fish Horror Rare | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Menfishers attacks alone, return up to one other target creature to its owner’s hand. | |
First to go missing were rods and nets, but the men who wielded them soon followed. | |
3/4 | |
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Artifact Creature — Cyborg Merfolk Scout Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever a creature you control attacks alone, it gains diving until end of turn. | |
The quickest way across the waves often lies beneath them. | |
2/4 | |
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Instant Common | |
Target player mills four cards. Creatures they control get -4/-0 until end of turn. | |
“The mind is like glass — clear and sharp and so very fragile.” —Rykna, Speaker for Nyltopr | |
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Creature — Octopus Rare | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) : Until end of turn, Mocktopus becomes a copy of target imposing creature you control. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
Pyloan spies would study the mocktopus, if only they could catch it. | |
2/1 | |
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Legendary Creature — Merfolk Horror Mythic | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever you draw a card, any number of target players each mill three cards. When Neiome, Fallen Queen enters the battlefield, draw X cards. | |
4/3 | |
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Creature — Human Scout Rare | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) At the beginning of your upkeep, if you control three or more enchantments, transform Oceanic Adapter. | ||
“Perhaps humanity can make a home here after all . . .” | ||
4/5 | ||
Enchantment Creature — Human Fish Horror Rare | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever this creature transforms into Assimilated One or attacks, target player mills seven cards. | ||
And so the sea became his home forevermore. | ||
7/6 | ||
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Artifact Creature — Rat Construct Rare | |
At the beginning of your upkeep, if you control an imposing creature, create a token that’s a copy of Propagating Pest. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
Originally devised as bait, their self-propagation programming quickly made them the bane of salvage yards all across Pyloa. | |
1/1 | |
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Sorcery Rare | |
Choose one — • Return each imposing creature to its owner’s hand. • Return each creature that isn’t imposing to its owner’s hand. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
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Enchantment — Aura Uncommon | |
Enchant creature or Vehicle You control enchanted permanent. Enchanted permanent is a colorless artifact Vehicle with crew 3 and loses all other card types. | |
“If it floats, it’s seaworthy.” —Tin Saul, Tallon Barge scrapper | |
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Artifact — Equipment Common | |
When Scoped Sharpooner enters the battlefield, draw two cards. Equipped creature gets +1/+1. Equip | |
“Searazers used to need a spotter with his eye to a spyglass, vulnerable. Not anymore.” —Kestra, Iron Alley technician | |
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Creature — Trilobite Uncommon | |
Ward , where X is twice the number of imposing creatures you control. (Imposing creatures are transformed, merged, or have power 5 or greater.) When Scuttling Trove dies, draw two cards. | |
“It’s bound to have a belly full of good scrap. Too bad it’s damn near impregnable.” —Tin Saul, Tallon Barge scrapper | |
5/7 | |
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Instant Common | |
This spell costs less to cast if you control a creature with diving. Counter target spell unless its controller pays . | |
“To fools who think our waters unguarded, you’ve another thing coming.” —Anrons, Tallon Barge submariner | |
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Enchantment Common | |
When Sentry Duty enters the battlefield, create two 1/1 blue Human Scout creature tokens with diving. (They can’t be blocked except by creatures with diving or reach.) : Scry 1. | |
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Artifact Creature — Construct Uncommon | |
Whenever a player mills one or more cards for the first time each turn, you may draw a card. If you do, discard a card. As long as there are eight or more cards in a graveyard, Shallows Sifter gets +2/+1. | |
“It’s amazing what folks just throw away.” —Tin Saul, Tallon Barge scrapper | |
2/3 | |
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Creature — Human Sailor Common | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Shore Seeker attacks alone, scry 1. | |
“Onto the rocky shore we go, to walk on grounds untouched by man / to build and live and love and hope, ‘til water swallows up the sand.” —Coleridge, Pyloan poet | |
1/2 | |
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Creature — Snake Eel Common | |
: Target creature gains diving until end of turn. (That creature can’t be blocked except by creatures with diving or reach.) | |
“Follow the sneels. They know paths through these waters foreign even to us.” —Eria, Lemari guide | |
2/1 | |
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Artifact — Vehicle Uncommon | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. : Target creature can’t be blocked this turn as long as it’s attacking alone. Crew 1 | |
3/3 | |
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Creature — Human Sailor Uncommon | ||
When Superstitious Sailor enters the battlefield, target player mills three cards. At the beginning of your upkeep, if you control three or more enchantments, transform Superstitious Sailor. | ||
“Something is amiss . . .” | ||
1/3 | ||
Enchantment Creature — Human Horror Uncommon | ||
Whenever Rumored Horror becomes tapped, target player mills three cards. | ||
“Ships vanishing? Strange beasts cloaked in human flesh? Bah. Don’t spread such ridiculous tales.” —Horman, Pyloan barman | ||
4/3 | ||
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Creature — Leviathan Fish Common | |
Territorial Greatfin costs less to cast for each creature with diving you control. Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) | |
“Captain? I think something lives here, and I think it’s angry.” | |
5/6 | |
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Legendary Artifact — Vehicle Rare | |
When The Floating Sanitarium enters the battlefield, target player mills ten cards. : Target player mills three cards, then draws a card. Crew 4 | |
Dr. Llan ignored Alden’s calls for aid, instead sailing into uncharted waters to continue his studies unabated. | |
7/13 | |
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Sorcery Common | |
If you control an imposing creature, you may cast Throw Overboard as though it had flash. (Imposing creatures are transformed, merged, or have power 5 or greater.) Return target creature or enchantment to its owner’s hand. | |
“I hope you can swim.” | |
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Instant Common | |
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step. | |
“Give the sea half a chance, and she’ll drag your bones to the briny bottom.” —Farrs, Pyloan sailor | |
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Creature — Squid Uncommon | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) : Upgrade Titan Squid. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Titan Squid’s power is 5 or greater, transform it. | ||
3/5 | ||
Artifact Creature — Squid Cyborg Uncommon | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) | ||
4/5 | ||
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Instant Uncommon | |
You and permanents you control gain hexproof until end of turn. Target player mills three cards. | |
“We are but men, throwing rocks at gods.” —Cowler, shipwreck survivor | |
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Creature — Human Soldier Mythic | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Tragic Decoy deals combat damage to a player, if it attacked alone this turn, you may exile it and take an extra turn after this one. | |
While Tels prepared Project Hameron for battle, Kestra sailed alone to face Nyltopr and buy humanity more time. | |
2/3 | |
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Creature — Merfolk Druid Uncommon | |
When Wave Caller enters the battlefield, target Island you control becomes a 5/5 blue Elemental creature for as long as Wave Caller remains on the battlefield. It’s still a land. | |
“Fear not the darkness, nor the beasts that hide within it, for the ocean swallows both.” —Anliane, Lemari prelate | |
1/2 | |
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Creature — Merfolk Rogue Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) When Alnai Infiltratrix enters the battlefield or dies, target player mills two cards. | |
Although best known for their deadly strength, agents of the Alnai are not without guile. | |
2/2 | |
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Sorcery Common | |
Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Draw two cards. You lose 2 life. | |
“Ah! Truth, truth! Grant me truth in blood and shadow!” | |
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Instant Uncommon | |
Destroy target creature that isn’t imposing. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“Fighting to protect those who cannot protect themselves is admirable, but tell me — when the time comes, who will protect you?” —Narore, to Alden and Reine | |
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Creature — Leviathan Common | |
Whenever you discard a card, Churning Maw gets +2/+0 until end of turn. | |
Pyloan sailors tell stories of whirlpools, lined with rocks like jagged fangs, swallowing lost ships whole. | |
4/5 | |
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Enchantment — Entity Rare | |
When Conflux of Misery enters the battlefield, it subsumes all creatures. : Conflux of Misery subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
5/4 | |
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Creature — Human Artificer Common | |
As Corpsecrafter enters the battlefield, choose a player. Corpsecrafter enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in the chosen player’s graveyard. | |
3/3 | |
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Artifact — Equipment Rare | |
When Deadly Harpoon enters the battlefield, destroy up to one target creature or planeswalker. Equipped creature gets +2/+0. Equip | |
Dangerous in any hands. Deadly in the right ones. | |
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Enchantment — Entity Common | |
When Denier of Rest enters the battlefield, return target creature card from your graveyard to your hand. , : Denier of Rest subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
6/5 | |
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Creature — Octopus Common | |
This spell costs less to cast if there are eight or more cards in a graveyard. , Discard Depths Lurker: Draw a card. | |
“Stray too far into the dark, and it will rise to meet you.” —Valaa, Alnai warrior | |
5/7 | |
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Creature — Human Soldier Common | |
Discard a card: Desperate Deephunters gets +1/+1 and gains menace until end of turn. Activate only during your turn. | |
“It’s only at the end of a man’s rope that he learns how hard he’ll fight to hold on.” —Reine, Harke Barge captain | |
3/2 | |
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Creature — Human Horror Common | |
Haste Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
“You are but beasts to be brought to heel.” —Havanel, to Rykna | |
3/1 | |
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Enchantment — Entity Uncommon | |
As Endless Hunger enters the battlefield, you may have it subsume a creature you control or a creature card in a graveyard. (Put that card under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
5/4 | |
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Creature — Human Cleric Uncommon | |
As long as Enhancement Scholar is an artifact or enchantment, it gets +4/+4. Gild—, Pay 3 life. (, Pay 3 life, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
4/4 | |
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Enchantment Creature — Horror Common | |
As long as you control an Entity, Forceful Enlightener gets +1/+0 and has menace. | |
“Your resistance merely shows your ignorance. But soon, you shall see.” | |
2/2 | |
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Sorcery Rare | |
Return up to two target creature and/or Entity cards from your graveyard to the battlefield. If you returned both a creature card and an Entity card this way, the Entity subsumes the creature. (Put the creature under the Entity. The Entity becomes an enchantment creature and gains all abilities of all cards under it.) | |
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Creature — Human Sailor Rare | |
, : Target noncreature Entity you control subsumes target creature an opponent controls. Activate only as a sorcery. (Put the creature under the Entity. The Entity becomes an enchantment creature and gains all abilities of all cards under it.) | |
“Why should I be the one that gets eaten?” | |
2/2 | |
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Creature — Human Horror Common | |
As long as Half-Completed is an artifact or enchantment, it has deathtouch. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
“Prepare the forges — this one is ready.” —Ceolo, Tavarre gilder | |
1/1 | |
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Enchantment Creature — Horror Uncommon | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Lifelink Whenever a card is put into your graveyard from your hand or library, Harbingers of Madness deals 2 damage to target opponent. This ability triggers only once each turn. | |
2/4 | |
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Sorcery Common | |
Exile target creature or planeswalker. When you do, target player mills five cards. | |
“Its eyes bored into my soul. I feel their wretched burning still.” —Tolles, Captain’s Log, final entry | |
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Instant Mythic | |
Lobotomize deals 20 damage to target creature or planeswalker. That permanent’s controller mills cards equal to the amount of excess damage dealt to it this way. | |
“How many people does Llan need to butcher before you finally accept that he’s lost?” —Tels, to Alden | |
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Creature — Merfolk Cleric Common | |
When Malicious Host dies or is subsumed, each opponent loses 2 life and you gain 2 life. | |
“May you swim in black seas, still and dark as the void.” —Alnai curse | |
1/1 | |
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Sorcery Uncommon | |
Target player sacrifices a creature. , Exile Memory of the Lost from your graveyard: Target player mills X cards, where X is the number of cards in their graveyard. | |
Grief is as heavy as any anchor. | |
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Enchantment Creature — Horror Uncommon | |
Menace Whenever a player loses life, you may have them mill that many cards. | |
“Cling not to your feeble minds, lest they shatter upon the sight of greatness.” —Rykna, Speaker for Nyltopr | |
3/3 | |
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Creature — Merfolk Soldier Common | ||
At the beginning of your upkeep, if you control three or more enchantments, transform Neiome’s Chosen. | ||
Neiome’s personal guards are loyal to none but their queen and the Alnai people . . . | ||
2/3 | ||
Enchantment Creature — Merfolk Horror Common | ||
Lifelink | ||
. . . but Nyltopr’s presence twists even the most devoted to His service. | ||
3/4 | ||
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Legendary Enchantment — Entity Mythic | |
When Nyltopr, Darkest Depths enters the battlefield, create Rykna, a legendary 3/3 black Horror creature token with menace, deathtouch, lifelink, and ward . : Nyltopr subsumes target creature. When it does, put three +1/+1 counters on Nyltopr. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
4/4 | |
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Creature — Human Artificer Uncommon | |
Whenever one or more creature cards leave your graveyard, create a tapped 1/1 colorless Construct artifact creature token. , Exile a creature card from a graveyard: You gain 3 life. | |
2/3 | |
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Creature — Human Rare | |
Indestructible Whenever Permanent Ward Patient is dealt damage, target player mills that many cards. | |
When not even the surgeons could end his suffering, he was locked away so that no one need ever hear his screams again. | |
1/1 | |
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Sorcery Common | |
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card and you gain 1 life. | |
“Let go of your old, imperfect self. Let go, and be reborn.” —Havanel, Tavarre archbishop | |
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Legendary Enchantment — Entity Mythic | ||
Defender When Rathoth, in His Prison enters the battlefield, it subsumes up to one target creature. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) : Upgrade Rathoth. Then transform it if its power is 5 or greater. | ||
0/4 | ||
Legendary Artifact Enchantment Creature — God Mythic | ||
Indestructible Whenever Rathoth attacks, it subsumes up to one target nonland permanent. When it does, upgrade it. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | ||
“Look what mortal hands have wrought and tell me we are not as gods.” —Havanel, Tavarre Archbishop | ||
5/4 | ||
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Enchantment Creature — Horror Common | |
When Realm Sinkers enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | |
“Even the sun will be drowned.” | |
3/4 | |
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Artifact Creature — Construct Uncommon | |
: Return Reassembling Exoskeleton from your graveyard to your hand or to the battlefield tapped. | |
“If only its test pilots were so durable.” —Kestra, Iron Alley technician | |
1/1 | |
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Creature — Merfolk Horror Uncommon | |
First strike, lifelink | |
“Embrace the coming of gods, and give of yourselves as their vessels.” —Neiome, Alnai queen | |
1/1 | |
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Creature — Human Uncommon | |
Discard a card: Scavenging Stiltfishers gains indestructible until end of turn. Tap it. | |
“These humans cling to life like barnacles to a rock. It used to frustrate me, but now I find myself admiring it.” —Anliane, Lemari prelate | |
4/3 | |
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Creature — Rat Rare | ||
At the beginning of your upkeep, put a +1/+1 counter on Shiprat Swarm and you lose 1 life. At the beginning of your upkeep, if you control three or more enchantments, you may transform Shiprat Swarm. | ||
1/1 | ||
Enchantment Creature — Rat Horror Rare | ||
Menace Ward—Pay 3 life. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) | ||
“Must be rats in the hold again. I’ll go check it out.” —Kinter, Pyloan sailor, last words | ||
3/3 | ||
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Creature — Human Pirate Common | |
Discard a card: Sinister Scavenger gains diving until end of turn. (It can’t be blocked except by creatures with diving or reach.) As long as there are eight or more cards in a graveyard, Sinister Scavenger gets +2/+0. | |
Piracy is forbidden by Pyloan law, but desperation pushed many to ignore such restrictions. | |
1/3 | |
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Instant Common | |
Siphon Power deals 4 damage to any target. Target player mills four cards and you gain 4 life. | |
“Another set of fuel cells missing? What is the harbor guard doing?” —Donning, Pyloan shipwright | |
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Creature — Human Horror Uncommon | |
Sunken Behemoth gets -1/-1 for each card in your hand. | |
It crawled from the depths, its humanity taken by hunger and malice. | |
7/5 | |
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Artifact — Equipment Uncommon | |
When Surgeon’s Scalpel enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Equipped creature gets +1/+0 and has menace. Equip | |
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Artifact Creature — Cyborg Cleric Rare | |
Tavarre Evangelist enters the battlefield tapped. You may cast Tavarre Evangelist from exile by paying rather than paying its mana cost. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
2/1 | |
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Creature — Human Cleric Common | |
Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
Tavarre initiates must face Rathoth, the captive god. Only those changed by him are deemed worthy of the gilders’ steel. | |
2/2 | |
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Sorcery Common | |
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or Vehicle. | |
Volunteers for mine duty are few and far between, despite the Pyloan navy’s promise of posthumous promotions. | |
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Enchantment Creature — Kraken Horror Rare | |
Trample; diving (This can’t be blocked except by creatures with diving or reach.) , Discard Twisted Emissary: You draw two cards and you lose 2 life. | |
It spoke no words, but its malevolent message was clear to all who beheld it. | |
5/5 | |
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Sorcery Common | |
Any number of target players each discard two cards. If you discarded one or more cards this way, put two +1/+1 counters on target creature you control. | |
“If humanity is to survive, it will not be by clinging to the bygone.” —Alden, The Exodus Order, excerpt | |
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Creature — Horror Rare | |
Whenever a creature card is put into your graveyard from your hand or library, you may have What Lurks in the Dark become a copy of that card, except it has this ability. | |
“Whatever you think is out there, I promise you. It’s worse.” —Quint, Pyloan searazer | |
4/3 | |
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Creature — Human Soldier Uncommon | ||
At the beginning of your upkeep, if you control three or more enchantments, transform Wrathful Hunter. | ||
Having seen their homes flooded and comrades killed, many took to the sea to seek vengeance against the Deep. | ||
2/2 | ||
Enchantment Creature — Human Horror Uncommon | ||
When this creature transforms into Writhing Hunter, create two 1/1 blue Tentacle creature tokens. | ||
No amount of hatred, however, could protect them from its dark influence. | ||
3/3 | ||
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Instant Uncommon | |
Aim for the Weak Spot deals 2 damage to target creature or planeswalker. If an opponent was dealt damage this turn, Aim for the Weak Spot deals 4 damage to that permanent instead. | |
One volley to break through shell and scale, another to fell the beast for good. | |
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Artifact — Vehicle Uncommon | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This becomes an artifact creature until end of turn.) | |
Capable of deployment above and below sea level, walkers form the core of Pyloa’s infantry. | |
4/3 | |
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Creature — Human Soldier Common | |
Armored Wardiver has trample as long as you control an artifact. | |
“We use only the latest, most cutting-edge equipment to crush our foes.” —Ritsky, Pyloan wardiver | |
6/4 | |
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Sorcery Common | |
Boil the Seas deals 1 damage to each opponent and each creature and planeswalker they control. | |
“By the time the searazers finish, there’s nothing left but charred scales and smoke.” —Wanby, Tallon Barge resident | |
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Artifact Creature — Construct Uncommon | |
Trample Other artifact creatures you control have trample. | |
Dubbed the “kraken cracker” by Harke Barge machinists, its innovative design elements would be incorporated into all future Pyloan automatons. | |
5/5 | |
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Enchantment — Aura Common | |
Enchant creature When Catch and Release enters the battlefield, gain control of enchanted creature until end of turn. Untap it. Enchanted creature has haste and can’t block. | |
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Artifact — Vehicle Common | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Coppercrix attacks alone, it gains menace until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or greater: This becomes an artifact creature until end of turn.) | |
7/6 | |
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Creature — Merfolk Knight Common | |
Menace Cresting Wave Novitiate enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn. | |
“Temper your spears in the blood of our foes. Sharpen your spirit in battle.” —Narore, Knight-Captain | |
1/2 | |
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Creature — Phoenix Serpent Rare | |
Haste; diving (This creature can’t be blocked except by creatures with diving or reach.) : Return Crimson Seanix from your graveyard to your hand. | |
“Legend says that it was the seanix who first taught the tides to rise.” —Verai, Lemari shaman | |
4/3 | |
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Artifact Creature — Construct Uncommon | |
Menace Whenever Current Channeler attacks, it deals 1 damage to the player or planeswalker it’s attacking. | |
“This is supposed to hold sway over the currents?” Anliane asked. “Something like that,” Kestra replied. | |
1/1 | |
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Creature — Human Pilot Common | |
Whenever a creature you control attacks alone, it gets +2/+0 until end of turn. | |
“There is no room for cowardice in a captain’s chair.” | |
2/2 | |
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Creature — Merfolk Knight Common | |
Trample Dauntless Pikemer enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn. | |
“You seek refuge from a tide that only rises.” —Narore, to Alden | |
4/2 | |
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Instant Common | |
Target creature you control deals damage equal to its power to another target creature or planeswalker. | |
“To hunt these beasts, you need a sharp eye and a sharper spear.” —Quint, Pyloan searazer | |
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Creature — Human Army Uncommon | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) , Exile Deepwater Assault Squad from your graveyard: Create two tokens that are copies of it. Activate only as a sorcery. | |
2/2 | |
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Creature — Fish Common | |
Reach : Deepwater Lancefish deals 1 damage to target player or planeswalker. | |
“Sail around lancefish territory if you don’t want your hull peppered with holes.” —Veri, captain of the Igneous | |
0/2 | |
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Creature — Human Scout Common | ||
: Upgrade Floating Tower Lookout. Activate only as a sorcery and only once each turn. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Floating Tower Lookout’s power is 5 or greater, transform it. | ||
4/2 | ||
Artifact Creature — Cyborg Scout Common | ||
Floating Tower Lancer has first strike as long as it’s your turn. | ||
Artificial augmentations gave Pyloa’s humans the power to face their inhuman foes on equal footing. | ||
4/2 | ||
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Artifact Creature — Construct Common | |
This spell costs less to cast if you’ve discarded a card this turn. | |
Salvager’s constructs are built to process recovered scrap — and, more often than not, built from it. | |
4/3 | |
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Sorcery Uncommon | |
Create an X/X red Kraken creature token with trample, where X is the damage dealt to your opponents this turn. | |
“Blood in the water, and you’re worried about sharks? By the time that they smell it, the kraken’s already on its way.” —Hooper, Pyloan researcher | |
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Artifact Creature — Cyborg Pirate Common | |
: Target artifact creature gains haste until end of turn. | |
Independent sailors contracted to defend the barge-cities were much more gung-ho than Captain Alden’s usual recruits. | |
2/2 | |
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Creature — Merfolk Warrior Uncommon | |
Whenever a creature you control attacks alone, it gains first strike until end of turn. | |
Lemari warriors were quick to embrace humanity’s weapons of war as their own. | |
2/1 | |
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Creature — Tentacle Uncommon | |
Reach : Target creature can’t block this turn. | |
Many a diver’s last feeling is a sudden, snapping pull, like a noose drawing taut. | |
4/3 | |
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Artifact Creature — Cyborg Soldier Uncommon | |
Haste : Artifact creatures you control get +1/+0 until end of turn. | |
The pride of Pyloa’s military and its machinists both. | |
2/1 | |
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Sorcery Uncommon | |
Draw three cards. At the beginning of the next end step, discard your hand. | |
“Keep pushing the engines like this, and the whole damn ship’ll blow.” —Kert, mechanic of the Granite | |
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Legendary Creature — Human Soldier Mythic | |
First strike Whenever Reine, Humanity’s Wrath attacks, you may discard a card. If you do, Reine deals damage equal to its power to any target. | |
“He walks the deck after every battle, butchering the very corpses of our foes. I fear now that even victory will not sate him.” —Kestra, Iron Alley technician | |
4/4 | |
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Legendary Planeswalker — Rhima Mythic | |
At the beginning of your upkeep, you may discard a card. If you do, draw a card and put a loyalty counter on Rhima, the Mariner. -2: Create a 2/2 blue Fish creature token for each card you’ve discarded this turn. -6: Discard your hand, then draw seven cards. Whenever you cast a spell this turn, create a 2/2 blue Fish creature token. Starting loyalty: 3 | |
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Sorcery Common | |
As an additional cost to cast this spell, discard two cards or sacrifice an artifact. Draw two cards. | |
“The best part of scuttling a ship is picking her clean afterwards.” —Deen, Pyloan deserter | |
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Creature — Human Advisor Rare | |
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you exile the top card of their library. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any type to cast that spell. | |
“Put such thoughts out of your mind.” | |
3/2 | |
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Artifact Creature — Cyborg Artificer Rare | |
Scrapwelder gets +1/+0 for each card exiled with it. Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. Activate only during your turn and only once each turn. | |
Invention free from inhibition. | |
0/2 | |
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Instant Common | |
Choose one — • Destroy target artifact. • Scuttle deals 4 damage to target creature with diving. , Discard Scuttle: Draw a card. | |
Pyloan deserters are given no quarter, their ships given no berth but the ocean’s floor. | |
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Sorcery Common | |
Searazer’s Volley deals 5 damage to target creature or planeswalker. | |
“If a greatshark moves, shoot it. When it stops moving, shoot it a few more times just to be sure.” —Quint, Pyloan searazer | |
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Creature — Human Sailor Common | |
Whenever Seasoned Angler becomes tapped, you may discard a card. If you do, draw a card. | |
“The trick is throwing back the small fish as bait for the big ones.” | |
3/2 | |
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Creature — Human Artificer Rare | ||
At the beginning of combat on your turn, upgrade target permanent you control. It gains haste until end of turn and attacks this turn if able. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn. When Seawalker Mechanic’s power is 5 or greater, transform it. | ||
3/2 | ||
Artifact Creature — Cyborg Pilot Rare | ||
At the beginning of combat on your turn, upgrade target permanent you control. It gains menace, trample, and haste until end of turn. | ||
“Pilot integration successful. Project will proceed.” —Project Hameron, research notes | ||
3/3 | ||
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Creature — Serpent Rare | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever an opponent is dealt damage, you may discard up to that many cards, then draw a card for each card discarded this way. | |
“The ocean is change incarnate. You humans must learn to adapt as well as your prey.” —Anliane, to Reine and Alden | |
5/5 | |
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Artifact Creature — Construct Rare | |
Whenever you cast a spell, put a +1/+1 counter on Shattershard Carrier. When Shattershard Carrier dies, create X 1/1 colorless Construct artifact creature tokens, where X is its power. | |
“At its heart, every machine is just a bomb with a few too many safety protocols.” —Kestra, Iron Alley technician | |
1/1 | |
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Creature — Human Sailor Common | ||
Whenever Shipboard Muscle deals combat damage to a player, upgrade it. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Shipboard Muscle’s power is 5 or greater, transform it. | ||
2/1 | ||
Artifact Creature — Cyborg Sailor Common | ||
Menace | ||
“For a sailor, the only thing more common than losing limbs is replacing them.” —Herver, Iron Alley artificer | ||
3/2 | ||
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Instant Uncommon | |
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target. | |
Firing scrap iron and flotsam, Pyloa’s langrage cannons were as deadly as their other artillery, but suffered no shortage of ammunition. | |
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Artifact — Equipment Rare | |
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may pay and sacrifice Signal Flare. When you do, untap all creatures you control and after this phase, there is an additional combat phase. Equip | |
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Artifact Creature — Cyborg Soldier Common | |
First strike At the beginning of combat on your turn, Steelheart Harpoonist gets +1/+0 until end of turn for each artifact you control. | |
“Standing together, not even gods can stand against us.” —Reine, Harke Barge captain | |
1/3 | |
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Creature — Human Artificer Uncommon | ||
Whenever you discard one or more cards, upgrade Steelscrap Scavenger. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Steelscrap Scavenger’s power is 5 or greater, transform it. | ||
2/2 | ||
Artifact Creature — Cyborg Artificer Uncommon | ||
Whenever you discard one or more cards, you may exile one of them from your graveyard. If you do, you may play it this turn. | ||
“Humans are like hermit crabs, digging through refuse to find home and purpose.” —Celioa, Lemari druid | ||
3/3 | ||
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Legendary Artifact — Vehicle Rare | |
Whenever The Carnelian attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. Crew 4 | |
6/6 | |
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Sorcery Rare | |
You may cast To Strike Down Gods as though it had flash if you pay more to cast it. If you do, it can’t be countered. To Strike Down Gods deals 4 damage to any target. Scry 1. | |
“It bleeds.” —Reine, Harke Barge captain | |
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Artifact — Equipment Common | |
Equipped creature gets +2/+0. Whenever a creature you control attacks alone, you may attach Wardiver’s Drill to it. Equip | |
A mechanic’s tool turned weapon of war. | |
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Enchantment Uncommon | |
, Discard a card: Create a 1/1 colorless Construct artifact creature token. It gains haste until end of turn. Activate this ability only once each turn. | |
Eschewing all else but war, Pyloan artificers could produce new autonomous soldiers even more quickly than the sea could swallow them. | |
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Creature — Horse Fish Common | |
Discard a card: Wild Hippocamp gets +1/+1 until end of turn. Activate only during your turn. | |
“To ride a hippocamp is to sit astride a tidal wave.” —Narore, Knight-Captain | |
2/1 | |
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Enchantment — Aura Common | |
Enchant land When A Home Worth Protecting enters the battlefield, put a +1/+1 counter on target permanent you control. Enchanted land has “: Add two mana of any one color.” | |
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Creature — Merfolk Horror Common | |
Alnai Fleshwarped enters the battlefield with a +1/+1 counter on it if you control an imposing creature. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“They craved power, and power they received. Would they do the same again, I wonder, if they knew what it had cost them?” —Anliane, Lemari prelate | |
3/2 | |
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Creature — Shark Elder Rare | |
Vigilance, trample, ward , : Ancient Familiar fights target creature. Activate only if an opponent was dealt damage this turn. | |
Greatsharks, favored for their strength and tenacity, are prized companions for Lemari druids. | |
7/7 | |
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Enchantment — Aura Uncommon | |
Enchant creature When Anliane’s Blessing enters the battlefield, draw a card for each imposing creature you control. (Imposing creatures are transformed, merged, or have power 5 or greater.) Enchanted creature has base power and toughness 5/5. | |
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Creature — Shark Octopus Uncommon | ||
When Battling Behemoths enters the battlefield, it fights up to one target creature. At the beginning of your upkeep, if you control three or more enchantments, transform Battling Behemoths. | ||
Even to each other, the Allsea’s denizens are neither gentle nor kind. | ||
4/3 | ||
Enchantment Creature — Shark Octopus Horror Uncommon | ||
Vigilance, reach, trample | ||
“A perverse union, violating the very laws of nature and dignity. An apt metaphor for your alliance with the humans, is it not?” —Neiome, to Anliane | ||
8/6 | ||
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Enchantment — Entity Common | |
When Being Behind the Veil enters the battlefield, put up to one target card from your graveyard on top of your library. , : Being Behind the Veil subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
7/6 | |
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Creature — Shark Common | |
Bloodscenter enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn. | |
“An injured man’s as good as chum in these waters.” —Quint, Pyloan searazer | |
2/2 | |
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Sorcery Common | |
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. | |
“Look upon them, and tell me they are anything but.” —Neiome, to Anliane | |
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Instant Common | |
Untap target creature you control. It gains hexproof until end of turn. If you control an imposing creature, scry 1. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“All clear, Captain.” | |
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Enchantment Creature — Human Horror Uncommon | |
Consumed One gets +1/+0 for each enchantment you control. | |
“Put him down. For one so far gone, death is but a mercy.” —Alden, Tallon Barge captain | |
0/3 | |
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Enchantment Creature — Human Sailor Horror Rare | |
Trample Whenever Cursed Crew deals combat damage to a player, reveal that many cards from the top of your library. You may cast a creature or enchantment card revealed this way. Put the rest into your graveyard and put a +1/+1 counter on Cursed Crew. | |
2/2 | |
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Sorcery Common | |
Choose one — • Put two +1/+1 counters on target permanent. • Destroy target creature with diving. | |
“Of course we’ve worked out the bugs! Well. . . most of them, at least.” —Kestra, Iron Alley technician | |
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Instant Uncommon | |
Target creature gets +3/+3 and gains trample and reach until end of turn. , Exile Drive Ashore from your graveyard: Target creature gets +3/+3 and gains trample and reach until end of turn. | |
“Drive ‘em into the shallows, then drive your spear straight through their heart.” —Quint, Pyloan searazer | |
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Creature — Fish Beast Uncommon | |
At the beginning of your end step, if an opponent was dealt damage this turn, draw a card. | |
“Teeth like daggers they have, and a nose that can sniff out prey in the water as good as any greatshark.” —Quint, Pyloan searazer | |
5/4 | |
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Creature — Merfolk Cleric Common | |
Ward (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) | |
“The Gods protect their chosen vessels.” —Rykna, speaker for Nyltopr | |
2/1 | |
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Legendary Creature — Elder Squid Mythic | |
Trample, hexproof from enchantments When Granoh the Ancient enters the battlefield, create ten 1/1 blue Tentacle creature tokens. | |
The Deep Ones were but whispers in the dark when the Allsea’s first gods were born. | |
10/10 | |
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Enchantment — Entity Rare | |
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. , : Granter of Boons subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
In their madness, some interpreted the horrors that burdened them as gifts, and so rejoiced. | |
6/5 | |
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Instant Uncommon | |
Put a +1/+1 counter on target permanent you control, then double the number of +1/+1 counters on that permanent. | |
“The power of oceans flows within us. Tap into it, and feel your strength swell.” —Anliane, Lemari prelate | |
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Artifact Creature — Construct Common | |
: Add . : Iron Dockhand gets +3/+3 until end of turn. | |
To combat the Deep, even laborer constructs were repurposed for war. | |
2/1 | |
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Artifact Creature — Construct Uncommon | |
Whenever Kestra’s Project deals combat damage to a player, put a +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. | |
Kestra improved her automatons’ designs by observing the dangers they faced. | |
3/2 | |
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Enchantment — Entity Uncommon | |
At the beginning of your upkeep, mill two cards. If a creature card is milled this way, create a 1/1 blue Tentacle creature token. , : Longing Grasp subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
8/7 | |
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Creature — Whale Common | ||
At the beginning of your upkeep, if you control three or more enchantments, transform Magnificent Ancient. | ||
“None are more venerated than the whales, the Allsea’s greatest children.” —Anliane, Lemari prelate | ||
6/6 | ||
Enchantment Creature — Whale Horror Common | ||
Trample | ||
“And so there is no crime greater than to harm such majesty, nor a tragedy greater than its loss.” —Anliane, Lemari prelate | ||
8/7 | ||
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Artifact — Equipment Common | |
When Mechanist’s Maul enters the battlefield, destroy up to one target artifact or enchantment. Equipped creature gets +1/+1. Equip | |
Built for breaking. | |
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Creature — Human Druid Rare | ||
: Add . At the beginning of your upkeep, if you control three or more enchantments, transform Mendicants Aground. | ||
Some humans refused the exodus to the barges, instead praying to gods old and new that the Sinking be undone. | ||
1/3 | ||
Enchantment Creature — Human Horror Rare | ||
You may cast creature and enchantment spells as though they had flash. : Add . | ||
Soon even these pleas fell silent, giving way to whispers of adulation. | ||
3/3 | ||
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Creature — Merfolk Knight Uncommon | |
Deathtouch Merknight Bloodhunter enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn. | |
“I care not for your reasons or your allegiances, human. To trespass in our waters is death.” —Vorsa, knight of the Cresting Wave | |
1/2 | |
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Creature — Merfolk Knight Common | |
Reach Each creature you control with a +1/+1 counter on it has reach. | |
To earn a place among the Knights of the Cresting Wave, one must prove themselves both a strong warrior and a capable leader. | |
5/4 | |
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Instant Common | |
Prevent all combat damage that would be dealt this turn by creatures other than imposing creatures you control. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
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Sorcery Uncommon | |
This spell costs less to cast if an opponent was dealt damage this turn. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 2 life. | |
“Savor doubly the peace earned by blood.” —Reine, Hark Barge captain | |
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Creature — Merfolk Cleric Common | |
Vigilance When Priest of the Cresting Wave enters the battlefield, if an opponent was dealt damage this turn, draw a card. | |
In the swirling reds of bloody tides, she divines the future of her order. | |
2/3 | |
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Creature — Human Sailor Common | |
When Pyloan Fishermen enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • You gain 4 life. | |
“Heavy nets, light hearts.” —A fisherman’s blessing | |
2/4 | |
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Creature — Walrus Unicorn Rare | |
Reach When Pyloan Speartusk dies, draw cards equal to its power. | |
Their ivory, coveted by human and merfolk alike, is prized far beyond gold or silver. | |
2/2 | |
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Instant Common | |
Target creature you control deals damage equal to its power to target creature you don’t control. If the creature you control is imposing, excess damage is dealt to the other creature’s controller instead. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
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Creature — Merfolk Uncommon | |
: Resolute Host gets +3/+3 and gains hexproof until end of turn. Activate only once each turn. | |
Those who truly believed in the Deep Ones as gods were unwavering in their devotion. | |
2/2 | |
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Creature — Crab Beast Common | |
At the beginning of your end step, if an opponent was dealt damage this turn, put a +1/+1 counter on Rockshell Cancrix. | |
“They strengthen their shells through combat. The oldest ones are nigh impregnable.” —Dorter, Pyloan seaguide | |
3/3 | |
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Enchantment Creature — Horror Common | |
Shipwreck Scion can’t be blocked by artifact creatures or by creatures with power 2 or less. | |
Nyltopr gave life to the fears of humanity, birthing living nightmares of twisted flesh, rusted metal, and rotted wood. | |
1/1 | |
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Sorcery Rare | |
Put ten +1/+1 counters on target creature. | |
“The ocean imposes no constraints. It is mighty, and requires only the same of us.” —Narore, Knight-Captain | |
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Creature — Fish Uncommon | |
Thriving School enters the battlefield with X +1/+1 counters on it. At the beginning of combat on your turn, if you control an imposing creature, Thriving School gains vigilance and trample until end of turn. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
0/0 | |
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Creature — Merfolk Knight Common | |
Each creature you control with a +1/+1 counter on it has vigilance. , : Put a +1/+1 counter on Tide Wardens. Activate only as a sorcery. | |
“The Allsea is our home, human. To think yourselves hidden there is folly.” | |
2/2 | |
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Enchantment — Aura Common | |
Flash Enchant creature Enchanted creature gets +2/+2 and has trample. | |
“May your strength be as swift and sure as the coming tides.” —Blessing excerpt | |
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Creature — Human Warrior Uncommon | |
Reach When Tituna Riders enters the battlefield, if an opponent was dealt damage this turn, create two 2/2 blue Fish creature tokens. | |
When the Quartz was lost at sea, its crew was presumed dead. Weeks later, with neither ship nor supplies, they returned. | |
6/6 | |
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Enchantment Mythic | |
Lands you control are Islands in addition to their other types and are 2/2 blue Elemental creatures with reach and indestructible. They’re still lands. | |
“Land and sky will soon be distant memories.” —Neiome, Alnai queen | |
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Enchantment Creature — Horror Cleric Rare | |
When Warden of the Eternal enters the battlefield, you gain 5 life. Cards in graveyards lose all abilities and can’t be the targets of spells or abilities. | |
“None but Nyltopr commands you mortals. Bow to Him, as has death itself.” —Rykna, Speaker for Nyltopr | |
4/4 | |
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Creature — Spider Rare | |
Reach Untap all lands and imposing creatures you control during each other player’s untap step. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
“It is said that it was from spiders we humans learned to first weave nets.” —Rhima, the Mariner | |
5/4 | |
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Artifact Creature — Construct Rare | |
: Upgrade Work in Progress. When you do, if it’s imposing, choose one — • It gains trample until end of turn. • It gains vigilance until end of turn. • It gains indestructible until end of turn. (To upgrade this, put a +1/+1 counter on it. It’s imposing if it’s transformed, merged, or has power 5 or greater.) | |
1/1 | |
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Enchantment — Entity Uncommon | |
Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever another creature you control attacks alone, you may have Agonizing Loneliness subsume it. When you do, draw a card. | |
“We have borne silence far too long. You will know us, and your descendants will sing of our dominion.” —Rykna, speaker for Nyltopr | |
4/3 | |
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Creature — Merfolk Skeleton Uncommon | |
Vigilance, menace, lifelink As long as Alnai Host is an enchantment, it has ward . | |
“Not even our dead are allowed rest. Is this our reward for our devotion?” —Tureri, Alnai defector | |
2/3 | |
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Legendary Planeswalker — Amana Mythic | |
+1: Tap target permanent. It doesn’t untap during its controller’s next untap step. 0: Create two 1/1 blue Horror enchantment creature tokens with “: Target player mills four cards.” -7: Target player draws cards equal to twice their life total. Starting loyalty: 4 | |
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Legendary Creature — Merfolk Advisor Rare | |
Other creatures you control have base power and toughness 5/5. | |
Leader of the Lemari people, architect of the Pyloan alliance, wielder of the ocean’s mercurial might. | |
3/3 | |
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Legendary Creature — Human Horror Rare | |
Deathtouch Whenever Audrea, Llan’s Daughter deals combat damage to a player, that player discards that many cards and you draw that many cards. | |
“All attempts at rehabilitation have failed. There is no cure. Madness will take us all.” —Dr. Llan, Floating Sanitarium physician | |
1/4 | |
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Creature — Human Sailor Horror Uncommon | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Whenever a creature you control deals combat damage to a player, you may draw a card. | |
“You will scream your people’s secrets until the air has left your lungs, never to return.” —Rykna, speaker for Nyltopr | |
3/3 | |
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Creature — Merfolk Knight Uncommon | |
Haste At the beginning of your end step, if an opponent wasn’t dealt damage this turn, return Cresting Wave Paragon to its owner’s hand. | |
“Write our glory in the blood of our foes.” —Narore, Knight-Captain | |
5/4 | |
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Enchantment — Entity Common | |
When Death in the Distance enters the battlefield, draw a card. , : Death in the Distance subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
8/7 | |
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Artifact Creature — Construct Mythic | |
Whenever Derelict Colossus attacks or blocks, discard a card. If you can’t, sacrifice Derelict Colossus. When you do, you draw two cards and you lose 2 life. | |
“With the number of parts it takes to keep the damn thing running, I’d be happy to scrap it!” —Tin Saul, Tallon Barge scrapper | |
7/7 | |
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Creature — Serpent Mythic | |
Trample, haste Whenever an opponent is dealt damage, put that many +1/+1 counters on Feasting Current. | |
As the Feasting Current passes, the tides run red. | |
3/3 | |
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Artifact Creature — Cyborg Artificer Uncommon | |
When Gilding Surgeon enters the battlefield, you may return target permanent card from your graveyard to your hand. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
2/2 | |
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Legendary Artifact — Vehicle Mythic | |
Whenever another creature crews Hameron, Humanity’s Champion, Hameron gains all abilities of that creature until end of turn. If a creature dealt damage by Hameron this turn would die, instead exile that creature and put two +1/+1 counters on Hameron. Crew 3 | |
7/7 | |
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Legendary Artifact Creature — Cyborg Cleric Rare | |
: Target creature card in your graveyard gains gild until end of turn. The gild cost is equal to its mana cost. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
3/3 | |
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Enchantment — Entity Uncommon | |
Creatures your opponents control get -1/-0. , : Hopeless Despair subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
8/7 | |
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Creature — Human Artificer Uncommon | |
Whenever you discard a card, Iron Alley Junker gets +2/+0 until end of turn. , Discard a card: Iron Alley Junker gains first strike until end of turn. | |
“Never mind where I got the parts — rest assured, they’ll get the job done.” | |
2/3 | |
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Creature — Merfolk Advisor Mythic | |
Other creatures you control have diving as long as Lemari Exemplar has diving. The same is true for first strike, deathtouch, double strike, haste, hexproof, protection, lifelink, ward, menace, reach, trample, indestructible, and vigilance. | |
The Lemari care little for words, preferring to let their actions speak for them. | |
4/4 | |
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Creature — Merfolk Druid Uncommon | |
At the beginning of your upkeep, if you control an imposing creature, draw a card. (Imposing creatures are transformed, merged, or have power 5 or greater.) : Put a +1/+1 counter on target creature. | |
Those who hear her song feel the power of the sea swell within them. | |
2/2 | |
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Creature — Merfolk Soldier Rare | ||
At the beginning of combat on your turn, Lemari Warmaster gains your choice of first strike, vigilance, or lifelink until end of turn. Whenever Lemari Warmaster attacks, upgrade it. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) When Lemari Warmaster’s power is 5 or greater, transform it. | ||
3/3 | ||
Artifact Creature — Cyborg Merfolk Rare | ||
Diving (This creature can’t be blocked except by creatures with diving or reach.) First strike, vigilance, lifelink | ||
“We know these waters, humans. Lend us your strength, and together we will cleanse them.” —Anliane, to Reine and Alden | ||
3/3 | ||
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Creature — Human Artificer Rare | ||
Whenever Marvelous Mechanic attacks, you may upgrade it. If you don’t, create a 1/1 colorless Construct artifact creature token. (Put a +1/+1 counter on this. You may have it become an artifact creature until end of turn.) When Marvelous Mechanic’s power is 5 or greater, transform it. | ||
3/4 | ||
Artifact Creature — Cyborg Artificer Rare | ||
Trample Mechanical Marvel gets +1/+1 for each other artifact you control. | ||
“As a network with which to coordinate the behaviors of automatons, there is no better foundation to build upon than living brain . . .” —Tels’ Treatise on Mechanization | ||
3/4 | ||
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Legendary Creature — Merfolk Knight Rare | |
Narore, Merknight Captain gets +X/+0, where X is the amount of damage dealt to your opponents this turn. : Other creatures you control gain first strike and vigilance until end of turn. | |
2/3 | |
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Enchantment — Entity Rare | |
Whenever a player casts a spell, you may have them mill two cards. Whenever a player mills a creature card, you may pay . If you do, put that card onto the battlefield subsumed by Poisonous Whispers. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
6/5 | |
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Creature — Human Sailor Rare | |
Menace Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Whenever Recaster attacks alone, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. | |
“Let’s see what I’ve reeled in.” | |
2/1 | |
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Enchantment Creature — Horror Uncommon | |
Menace Whenever Sanity Devourer attacks, defending player mills X cards, where X is one plus the number of other cards they’ve milled this turn. | |
The flesh is left whole, devoid of what once gave it meaning. | |
3/4 | |
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Creature — Crab Mythic | |
Vigilance Whenever Scrapshell Goliath attacks, you may exile target artifact or enchantment until Scrapshell Goliath leaves the battlefield. If you do, upgrade Scrapshell Goliath. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
Entire fleets rest upon its back. | |
3/6 | |
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Enchantment Creature — Shapeshifter Horror Mythic | |
Whenever Shapetaker enters the battlefield or attacks, you may have it become a copy of target imposing creature, except it’s an enchantment in addition to its other types and it has this ability. (Imposing creatures are transformed, merged, or have power 5 or greater.) | |
It wears every face you’ve ever known, each tainted with malice. | |
3/3 | |
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Artifact Mythic | |
Lands you control have “Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.” : Upgrade Shore Cannons. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) | |
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Enchantment — Entity Rare | |
: Target creature can’t be blocked this turn. Whenever a creature you control attacks and isn’t blocked, you may have Slithering Dread subsume it. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
5/4 | |
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Creature — Human Soldier Uncommon | |
Lifelink If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. | |
While the Harke barge focused on war, the Tallon barge kept humanity afloat. | |
3/2 | |
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Sorcery Mythic | |
Until end of turn, each creature, Entity, and Vehicle card in your graveyard gains gild . (, Exile that card from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
Alden despaired at the arrival of Tavarre’s cultists, until they turned and marched against Nyltopr. | |
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Legendary Creature — Human Artificer Rare | |
Vigilance Whenever one or more +1/+1 counters are put on another permanent you control, you may gain that much life and put that many +1/+1 counters on Tels and Kestra, Innovators. | |
“To perfect the efforts of others is genius all its own.” | |
3/3 | |
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Legendary Creature — Human Pirate Rare | |
Double strike As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. | |
“Best tip for surviving out here? Two bullets are better than one.” | |
2/4 | |
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Artifact Creature — Cyborg Soldier Uncommon | |
Other artifact creatures you control get +1/+1. | |
Pyloa’s artificers were the first to augment their bodies, laying the groundwork for others to follow. | |
3/3 | |
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Enchantment — Entity Common | |
At the beginning of your upkeep, target player mills two cards. , : Whispering Lunacy subsumes target creature you control. Activate only as a sorcery. (Put it under this. This becomes an enchantment creature and gains all abilities of all cards under it.) | |
6/5 | |
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Artifact Land Common | |
: Add . , Tap an untapped creature you control: Add one mana of any color. | |
Floating cities now litter Pyloan seas, and atop them humanity has a chance to prosper once more. | |
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Artifact — Vehicle Uncommon | |
When Colony Ship enters the battlefield, create two 1/1 white Human creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This becomes an artifact creature until end of turn.) | |
Those not living within the barge-cities became migratory, establishing new colonies inland as the old ones sank beneath the waves. | |
4/4 | |
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Artifact Creature — Crab Construct Common | |
As long as it’s your turn, Copper Crawler has first strike. When Copper Crawler enters the battlefield, choose one — • Put a +1/+1 counter on Copper Crawler. • Create a 1/1 colorless Construct artifact creature token. | |
1/2 | |
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Artifact — Equipment Uncommon | |
Equipped creature gets +1/+1 and has diving. (It can’t be blocked except by creatures with diving or reach.) Equip | |
Sturdy and reliable, the foundational design of Pyloan diving gear changed very little, even when modified for war. | |
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Artifact Creature — Cyborg Survivor Uncommon | |
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) | |
“The human form is fragile. If it is to evolve safely, it will need a worthy chrysalis.” —Havanel, Tavarre archbishop | |
2/1 | |
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Artifact — Equipment Common | |
When Heavy Wrench enters the battlefield, you may upgrade target artifact or creature. (Put a +1/+1 counter on it. You may have it become an artifact creature until end of turn.) Equipped creature gets +2/+0. Equip | |
“Not working? Give it a whack. See if that helps.” —Kestra, Iron Alley technician | |
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Artifact — Vehicle Uncommon | |
Leviathan Walker enters the battlefield tapped. Crew 6 (Tap any number of creatures you control with total power 6 or greater: This becomes an artifact creature until end of turn.) | |
12/12 | |
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Artifact Enchantment Rare | |
Mysterious Stone enters the battlefield tapped. As Mysterious Stone enters the battlefield, choose a nonland card type. : Until end of turn, spells you cast of the chosen type cost less to cast. | |
“We’ve yet to find a sufficient power source for the prototype. Until now.” —Project Hameron, research notes | |
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Artifact — Equipment Mythic | |
Equipped creature has “: Create an 8/8 blue Octopus creature token.” Equip | |
The sacred symbol of the Lemari people, to which even the tides bow. | |
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Artifact Creature — Construct Rare | |
As an additional cost to cast this spell, you may discard a card. Trample Shipscrap Walker enters the battlefield with two +1/+1 counters on it for each card you’ve discarded this turn. | |
2/2 | |
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Artifact Creature — Construct Sailor Common | |
Untap Steel Shipmate during each other player’s untap step. | |
“I trust their hands with my ship as much as I trust my own.” —Iadore, captain of the Beryl | |
3/2 | |
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Artifact — Equipment Common | |
When Surveyor’s Gear enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Equipped creature gets +1/+1. Equip | |
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Artifact — Vehicle Rare | |
As long as Wailing Ship is an enchantment creature, it has trample, can’t be crewed, and is a Human Horror in addition to its other types. Crew 5 Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
10/9 | |
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Artifact — Vehicle Common | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) Crew 1 (Tap any number of creatures you control with total power 1 or greater: This becomes an artifact creature until end of turn.) | |
2/3 | |
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Enchantment Common | |
When Burial at Sea enters the battlefield, draw a card. , Sacrifice Burial at Sea: Exile all cards from target player’s graveyard. | |
“May your soul find peace / Forevermore / May these endless waves / Wash it ashore.” —Diver’s Lament, excerpt | |
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Land Uncommon | |
Bustling Shipyard enters the battlefield tapped with a +1/+1 counter on it. : Add or . , : Move a +1/+1 counter from Bustling Shipyard onto target creature. Activate only as a sorcery. | |
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Land Rare | |
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. | |
“Tavarre’s citadel holds many secrets, of that you can be sure. But how much are you willing to endure to uncover them?” —Silotz, former cultist | |
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Land Common | |
Cove Cave enters the battlefield tapped. : Add or . , , Sacrifice Cove Cave: Draw a card. | |
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Land Uncommon | |
Cult Compound enters the battlefield tapped with a +1/+1 counter on it. : Add or . , : Move a +1/+1 counter from Cult Compound onto target creature. Activate only as a sorcery. | |
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Land Common | |
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. | |
As the Deep Ones awakened, the oceans swelled. What little land that stood above the waves slowly began to be swallowed by them. | |
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Enchantment Creature — Horror Illusion Common | |
Whenever Fear Given Form attacks, target creature can’t block Fear Given Form this turn. | |
Few dare to face it. | |
1/1 | |
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Land Common | |
Floating Foundry enters the battlefield tapped. : Add or . , , Sacrifice Floating Foundry: Draw a card. | |
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Enchantment Common | |
When Growing Madness enters the battlefield, create a 1/1 white Human creature token. , Sacrifice Growing Madness: Put a +1/+1 counter on target creature. Activate only as a sorcery. | |
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Land Common | |
Luminous Lighthouse enters the battlefield tapped. : Add or . , , Sacrifice Luminous Lighthouse: Draw a card. | |
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Enchantment — Aura Rare | |
Enchant creature Enchanted creature gets +5/+5. Enchanted creature has protection from each card type except enchantments. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything except enchantments.) | |
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Land Uncommon | |
Observation Deck enters the battlefield tapped with a +1/+1 counter on it. : Add or . , : Move a +1/+1 counter from Observation Deck onto target creature. Activate only as a sorcery. | |
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Enchantment Creature — Cleric Horror Uncommon | |
When Rathoth’s Warden enters the battlefield, if you didn’t cast it from your hand, put four +1/+1 counters on it. Gild (, Exile this from your graveyard: Create a token that’s a copy of it, except it’s an artifact enchantment creature. Gild only as a sorcery.) | |
5/3 | |
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Land Common | |
Rocky Reef enters the battlefield tapped. : Add or . , , Sacrifice Rocky Reef: Draw a card. | |
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Enchantment — Aura Uncommon | |
Enchant creature Enchanted creature gets +3/+2. When Searing Impression is put into a graveyard from the battlefield, return Searing Impression to its owner’s hand. | |
Those who witness a true, awoken Deep One are haunted by its memory forevermore. | |
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Enchantment Creature — Horror Rare | |
Ward As Shadow Above enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name cost more to activate, where X is Shadow Above’s power. | |
Beneath it, even night grows darker. | |
2/2 | |
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Enchantment Land Common | |
: Add . , : Add one mana of any color. | |
Deep underwater, in sunken temples to fallen gods, Blackwater’s horrors chant as one, calling to their sleeping masters. | |
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Land Uncommon | |
Undersea Domain enters the battlefield tapped with a +1/+1 counter on it. : Add or . , : Move a +1/+1 counter from Undersea Domain onto target creature. Activate only as a sorcery. | |
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Land Common | |
Waterside Workshop enters the battlefield tapped. : Add or . , , Sacrifice Waterside Workshop: Draw a card. | |
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Land Uncommon | |
Where They Slumbered enters the battlefield tapped with a +1/+1 counter on it. : Add or . , : Move a +1/+1 counter from Where They Slumbered onto target creature. Activate only as a sorcery. | |
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Basic Land — Forest | |
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Basic Land — Island | |
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Basic Land — Mountain | |
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Basic Land — Plains | |
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Basic Land — Swamp | |
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Token Creature — Human Token | |
1/1 | |
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Token Creature — Fish Token | |
2/2 | |
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Token Enchantment Creature — Horror Token | |
: Target player mills four cards. | |
1/1 | |
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Token Creature — Human Scout Token | |
Diving (This creature can’t be blocked except by creatures with diving or reach.) | |
1/1 | |
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Token Creature — Octopus Token | |
8/8 | |
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Token Creature — Tentacle Token | |
1/1 | |
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Token Creature — Wall Token | |
Defender | |
5/5 | |
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Token Legendary Creature — Horror Token | |
Menace, deathtouch, lifelink, ward | |
3/3 | |
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Token Creature — Kraken Token | |
Trample | |
*/* | |
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Token Artifact Creature — Construct Token | |
1/1 | |
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Token Token | |
This token can be used to represent a token that’s a copy of a permanent. | |
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Change log: Fixed a typo
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Fixed DFC symbol error * Added Shattershard Carrier. * Added Llan’s Researcher. * Added Profane Baptism. * Added Brinebone Thralls. * Added Warden of the Eternal. * Added Observation Deck. * Added Recaster. * Added Deepwater Assault Squad. * Added Sanitarium Psychiatrist. * Added Reconstruction Chamber. * Added Benthic Boreel. * Added Menfishers. * Added Wake the Waves. * Removed Ancient Shipwrecks. * Removed Cobblemine Construct. * Removed Compiled Research. * Removed Constrict. * Removed Corseer. * Removed Deep Prophet. * Removed Deeptouched Mer. * Removed Driftlog Village. * Removed Explorer’s Cabin. * Removed Floating Bazaar. * Removed Ironclad Infantry. * Removed Know Your Enemy. * Removed Merknight Chargers. * Removed Roaring Waterfall. * Removed Rugged Ridgeline. * Removed Sanitarium Revivalist. * Removed Underwater Wildgrowth. * Removed Unsuspecting Patrol. * Changed Armored Walker. * Changed Bound Host. * Changed Bustling Shipyard. * Changed Colony Ship. * Changed Crimson Seaoenix. * Changed Frontline Frigate. * Changed Grim Baiter. * Changed Growing Madness. * Changed Hero of Reddened Steel. * Changed Leviathan Walker. * Changed Lobotomize. * Changed Marvelous Mechanic. * Changed Mendicants Aground. * Changed Mocktopus. * Changed Narore, Merknight Captain. * Changed Oceanic Adapter. * Changed Permanent Ward Patient. * Changed Pyloa’s Resurgence. * Changed Rathoth, in His Prison. * Changed Reel In. * Changed Reine, Humanity’s Wrath. * Changed Scrapshell Hermit. * Changed Seawalker Mechanic. * Changed She That Stood Alone. * Changed Shore Cannons. * Changed Signal Flare. * Changed Swelling Seas. * Changed Tavarre Soulgilders. * Changed The Carnelian. * Changed The Floating Sanitarium. * Changed To Strike Down Gods. * Changed Twisted Emissary. * Changed Wardiver’s Drill. * Changed Wartime Production. * Changed Wavestrider Recluse. * Changed What Lurks in the Dark.
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Changelog: Lots of stuff
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Change log: Massive overhaul of the entire set.
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Change log: More work on adjusting archetypes for limited.
Change log: Removed Idolatry, Added Covet. Small updates to several cards throughout.
Changes to flavor and art on several cards
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Extensive changes to the set, including:
Adjusted archetypes for limited Adjusted mechanics Adjusted costs Balance fixes Cut cards across all colors and rarities New cards across all colors and rarities
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I messed up the flavor bar formatting on one card in the previous version.
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This is the current version of The Depths of Pyloa published on PlaneSculptors.net.