Redbay Custom Cube Private

Author: Redbay Current version: Version 41 Last change: 2024-09-07 17:26:50 Stage: Finishing
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Rarity filter: M R U C S
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Creature — Angel
Rare
Flying, lifelink
Whenever a Human creature you control enters or dies, you may pay . If you do, draw a card.
“For each and every one of you is an important part of Her Divine Will.”
4/4
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Artifact Creature — Bird Construct
Rare
Flying
This creature enters with a +1/+1 counter.
When this creature dies, put its +1/+1 counters on target creature you control.
Don’t kill the messenger?”
—Skullface, the Warmonger
0/0
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Instant
Rare
Creatures you control gain hexproof and indestructible until end of turn.
A moment of perfection. Mind, body, and blade, all in balance.
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Creature — Angel
Rare
Flying
Whenever you gain life, put a +1/+1 counter on this creature. Then if you have 30 or more life, draw a card.
“I offer you gold, they offer you “salvation.” See which one gets you a loaf of bread.”
—Shady
2/2
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Instant
Rare
Destroy target attacking or blocking creature. Its controller may draw a card. If they do, they discard a card.
“Let there be light.”
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Creature — Human Warrior
Rare
When this creature dies, create a 1/1 white Spirit creature token with flying.
“You think killing me will stop me?”
3/1
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Enchantment — Aura
Rare
Enchant nonland permanent
Enchanted nonland permanent can’t attack, block, or activate abilities.
“Don’t let her appearance fool you. Mosha would enslave the world if she were set free.”
—Anna, Vengeant Archangel
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Creature — Human Advisor
Rare
When this creature enters, search your library for a Human card, reveal it, then shuffle and put the revealed card on top.
: Creatures you control get +1/+1 until end of turn.
1/1
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Sorcery
Rare
Destroy all creatures.
Until your next turn, your life total can’t change.
Exile Emergency Protocol.
“Contingencies on top of contingencies.”
—Dimitar, Chol’Jah Overmaster.
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Creature — Human Warrior
Rare
Other Warriors you control get +1/+1.
: Target creature becomes a Warrior in addition to its other types. (This effect lasts indefinitely.)
“We’ll meet our ends with heads held high and sword in hand.”
2/2
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Creature — Human Cleric
Rare
: Target creature you control gains protection from a spell or permanent of your choice until end of turn.
“Hey, if you wanted the real thing, then you should have talked to the ex-wife, alright?”
1/2
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Artifact — Vehicle
Rare
Flying, vigilance
When this artifact becomes crewed for the first time each turn, other creatures you control get +1/+1 until end of turn.
Crew 1
3/3
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Artifact Creature — Beast Construct
Rare
Lifelink
Sacrifice this creature: Target creature you control gains indestructible until end of turn.
“The Tek was often constructed in animal forms. I think it was to make them less frightening.”
—Xet, the Exile
1/1
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Creature — Giant
Rare
Delve
Creatures your opponents control lose flying and can’t have or gain flying.
Creatures your opponents control lose menace and can’t have or gain menace.
“Don’t be afraid of the dark, little one. Not when you’re with me.”
5/6
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Enchantment Creature — Spirit
Rare
Flying, lifelink
, Exile this creature from your graveyard: Target creature you control gets +2/+2 and gains flying and lifelink until end of turn. Activate only as a sorcery.
2/2
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Legendary Creature — Human Cleric
Rare
Vigilance
Whenever this creature enters or attacks, exile up to one target card from a graveyard.
: Put target nonland permanent on the bottom of its owner’s library. Its controller draws a card. Activate only as a sorcery.
“If only they knew the doubt that I feel.”
3/4
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Legendary Creature — Human Cleric
Rare
Lifelink
, , Discard a card: Destroy target artifact.
“I’ve seen this type of suffering on Orana. I won’t stand by idly.”
3/2
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Enchantment — Aura
Rare
Enchant creature
When this enchantment enters, exile up to one target nonland permanent until this enchantment leaves the battlefield.
Enchanted creature gets +2/+2.
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Creature — Dwarf Knight
Rare
When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
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Legendary Enchantment
Rare
Legendary creatures you control get +2/+2.
Nonlegendary creatures you control get +1/+1.
Sacrifice this enchantment: Creatures you control gain indestructible until end of turn.
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Creature — Dwarf Wizard Soldier
Rare
: Return target artifact with mana value 1 or less from your graveyard to the battlefield.
“You call these scraps? You’ll learn. Or you’ll die. Doesn’t matter to me.”
2/1
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Enchantment
Rare
When this enchantment enters, exile target nonland permanent until this enchantment leaves the battlefield.
“Once in the binding, it can’t escape. Not until the light dies.”
—Heidi, the Pure.
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Creature — Ilyari Wizard
Rare
When this creature enters, you may return a land you control to its owner’s hand. If you do, destroy target artifact or enchantment an opponent controls.
“You know what they say about what comes up?”
2/2
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Legendary Creature — Human Warrior
Rare
First strike
Whenever this creature attacks, look at the top four cards of your library. You may put a creature with mana value X or less from among them onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. Put the rest on the bottom of your library in any order.
3/3
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Enchantment Creature — Nymph
Rare
Flash
Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Flying
Enchanted creature gets +1/+1 and has flying.
1/1
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Instant
Rare
Raid — This spell costs less to cast if you attacked with a creature this turn.
Exile target nonland permanent.
“The best defense is an unyielding offense. Burn them to the ground.”
—Anna, Vengeant Archangel
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Creature — Human Cleric
Rare
When this creature enters, exile target creature an opponent controls. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
2/2
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Artifact Creature — Ilyari Soldier
Rare
Other artifact creatures you control get +1/+1.
“How can we hope, when one side calls it the “Extermination Protocol?”
—Zylana, Princess of the Drow
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Creature — Human Scout
Rare
When this creature enters, draw a card if you control an artifact or an enchantment.
Whenever an artifact or enchantment you control enters, Provisioned Explorer explores.
3/3
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Creature — Human Knight
Rare
First strike
Black noncreature spells and red noncreature spells your opponents cast cost more to cast.
2/2
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Sorcery
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Create three 1/1 white Spirit creature tokens with flying.
“Be free now. Escape this wretched place.”
—Sir Fromm, of the Lit Path.
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Creature — Human Warrior Cleric
Rare
Whenever you sacrifice a permanent, tap target nonland permanent you don’t control.
Mountaincycling , Swampcycling (, Discard this card: Search your library for a Mountain or Swamp card, reveal it, put it into your hand, then shuffle.)
3/3
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Instant
Rare
Exile target creature, then choose one—
Return that creature to the battlefield under its owner’s control.
Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
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Instant
Rare
Exile target nonland permanent. Its controller may put another card they own in exile into their graveyard.
“We’ve never seen the creatures banished beyond the Barrier return. But we have seen other things come back.”
—Heidi, the Pure.
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Legendary Creature — Human Knight
Rare
Flash
When this creature enters, choose a nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return that creature to the battlefield tapped.
3/3
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Artifact Creature — Ilyari Artificer
Rare
Flying
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. If that creature has flying, put a +1/+1 counter on this creature.
1/1
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Artifact — Vehicle
Rare
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Crew 1
4/3
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Enchantment
Rare
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying.
, Sacrifice this enchantment: Creatures you control get +1/+1 until end of turn.
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Creature — Human Soldier
Rare
First strike
Other attacking creatures you control get +1/+0.
4/3

Instant — Adventure
Rare
Target creature gets +1/+0 and gains first strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Legendary Creature — Human Warrior
Rare
Vigilance
Whenever this creature attacks, create a 2/2 white Warrior creature token that is tapped and attacking.
“For my family! For Traegar!”
4/4
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Artifact Creature — Golem Warrior
Rare
, : Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Whenever another artifact you control enters, you may untap this creature.
1/2
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Artifact Creature — Construct
Rare
This creature enters with a +1/+1 counter.
Whenever this creature attacks alone, put a +1/+1 counter on it. It gains first strike until end of turn.
When this creature dies, put its +1/+1 counters on target creature you control.
0/0
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Instant
Rare
Exile target nonland, nontoken permanent you control, then return each card exiled this way to the battlefield under its owner’s control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
“We will come to them as they came to us.”
—Her Majesty Yanis III
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Creature — Human Cleric
Rare
When this creature enters, you gain 2 life.
Sacrifice this creature: Destroy target enchantment.
“I see now the folly in it. No wisdom is worth this fate.”
2/1
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Creature — Human Knight
Rare
Aura spells you cast that target this creature cost less to cast.
Equipment abilities you activate that target this creature cost less to activate.
2/1
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Sorcery
Rare
You gain 2 life, draw a card, then choose one—
Return a creature card with mana value 2 or less from your graveyard to the battlefield.
Return an enchantment card from your graveyard to the battlefield.
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Enchantment — Saga
Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 black Bird creature token with flying.
II, III — Put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Destroy all creatures.
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Instant
Rare
Counter target creature spell or activated ability.
“Is it sad, to have never even existed?”
—Mosha, The Girl in Chains
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Creature — Human Wizard
Rare
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
, , Sacrifice this creature: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2/2
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Artifact
Rare
When this artifact enters, return target nonland permanent to its owner’s hand.
, Sacrifice this artifact: Draw a card.
“Break in case of interplanar threat.”
—Dimitar, Chol’Jah Overmaster
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Enchantment
Rare
Whenever you cast a noncreature spell, you may have this enchantment become a 4/4 blue Whale creature with flying in addition to its other types until end of turn.
Whenever an enchantment creature you control deals combat damage to a player, draw a card.
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Sorcery
Rare
Target player reveals cards from the top of their library until they reveal X land cards, where X is the number of colors to spent to cast this spell. That player mills those cards.
Innervate 4— (If you cast this spell for , also put four +1/+1 counters on target noncreature permanent you control. It becomes a 0/0 creature with haste in addition to its other types.)
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Creature — Human Rogue
Rare
Whenever a nontoken artifact you control enters, this creature can’t be blocked this turn.
Whenever this creature deals combat damage to a player, create a Treasure token.
1/1
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Enchantment
Rare
Whenever you cast an instant or sorcery spell, you may pay . If you do, draw a card, then discard a card.
Instant and sorcery spells you cast cost less to cast for each card you’ve drawn this turn.
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Enchantment Creature — Eye Spirit
Rare
Affinity for enchantments (This spell costs less to cast for each enchantment you control.)
Flying
When this creature enters, draw a card.
“I am the one that sees.”
4/4
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Sorcery
Rare
Create a 0/0 blue Elemental creature token. Put X +1/+1 counters on it, where X is the number of instant and sorcery cards in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Instant
Rare
You may sacrifice an Island rather than pay this spell’s mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
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Instant
Rare
Counter target spell unless its controller pays .
Create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
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Enchantment — Aura
Rare
Enchant creature
When this enchantment enters, tap enchanted creature.
Enchanted creature loses all abilities and does not untap during its controller’s untap step.
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Artifact Creature — Human Construct
Rare
: Add . Spend this mana only to cast artifact spells or to activate abilities of artifacts.
, : Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
0/4
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Instant
Rare
Return all creatures to their owner’s hands.
“People who hadn’t left the Grotto their whole lives took to the Surface for the first time. It wasn’t long before they realized that the terrors below were no match for the terrors above.”
—Sir Fromm, of the Lit Path
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Instant
Rare
Counter target spell unless its controller pays .
“Such a spectacular light show; was that not the intended effect?”
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Creature — Elemental Beast
Rare
Flash
When this creature enters, counter target spell unless its controller pays .
Even light created by magic attracts oddities in the dark, seeking to put it out.
2/2
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Sorcery
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return up to three target creatures to their owner’s hands.
“Some things should never find their way to the Grotto.”
—Sir Fromm, of the Lit Path
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Creature — Human Wizard
Rare
Flash
When this creature enters, tap target creature. You may mill two cards. If you do, put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/1
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Sorcery
Rare
Draw two cards.
Innervate 2— (If you cast this spell for , also put two +1/+1 counters on target noncreature permanent you control. It becomes a 0/0 creature with haste in addition to its other types.)
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Creature — Turtle
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Ward
4/5
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Artifact Creature — Snake Construct
Rare
When this creature enters, create a Treasure token.
Sacrifice an artifact: Put a +1/+1 counter on this creature and tap up to one target creature you don’t control.
1/2
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Instant
Rare
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player mills two cards.
Feel your sanity start to slip away.
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Enchantment Creature — Spirit
Rare
Flash
When this creature enters, choose one. If you have seven or more cards in your graveyard, choose two instead.
Draw a card, then discard a card.
Target creature gets -3/-0 until end of turn.
Each player mills three cards.
4/4
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Instant
Rare
Tap target creature and put X stun counters on it, where X is the number of cards in your graveyard. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Artifact Creature — Ilyari Rogue
Rare
Whenever this creature deals combat damage to a player, draw a card.
Swampcycling , Forestcycling (, Discard this card: Search your library for a Swamp or Forest card, reveal it, put it into your hand, then shuffle.)
2/2
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Enchantment
Rare
When this enchantment enters, draw three cards, then discard a card.
Whenever another enchantment enters the battlefield under your control, you may pay . If you do, return this to its owner’s hand.
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Sorcery
Rare
Create a token copy of target creature, except its an enchantment in addition to its other types and it has “When this creature becomes the target of a spell or an ability, sacrifice it.”
Ivon masterfully conducts the mana of Orana, to create semblances of life, hoping to one day understand them.
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Creature — Ilyari Wizard
Rare
Prowess
Whenever this creature deals combat damage to a player or dies, you may draw a card. If you do, discard a card.
2/1
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Artifact
Rare
When this artifact enters, surveil 2, then draw a card.
, , Sacrifice this artifact: Return target instant or sorcery card from your graveyard to your hand.
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Enchantment Creature — Spirit
Rare
When this creature enters, mill two cards.
: This creature can’t be blocked this turn. You may mill two cards.
“They become obsessed with the dig. They never find their way out.”
—Bruff, the Adventurous
2/1
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Sorcery
Rare
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create a 1/1 blue Monk creature token with prowess.
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Creature — Faerie Rogue
Rare
Flash
Flying
When this creature enters, if you cast it, you may shuffle it into your library. If you do, choose target nonland permanent an opponent controls. Its owner puts it on the top or bottom of their library.
2/2
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Instant
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
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Instant
Rare
Mill two cards, then draw a card. (Put the top two cards of your library into your graveyard.)
, Exile this from your graveyard: Draw a card.
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Instant
Rare
This spell costs less to cast if it targets an attacking creature.
Put target creature on top of its owner’s library.
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Instant
Rare
Return target creature to its owner’s hand. If that creature had mana value 6 or greater, put that creature on top of its owner’s library instead.
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Instant
Rare
You may return up to one target spell or permanent you control to its owner’s hand.
Draw a card.
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Instant
Rare
Draw two cards, then put a card from your hand on top of your library.
“Seeing the connections between all things lets us adjust as required.”
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Enchantment Creature — Fish Spirit
Rare
This creature can’t block and can’t be blocked.
Exile three instant and/or sorcery cards from your graveyard: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
1/1
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Enchantment Creature — Spirit
Rare
Ward
If you would draw a card while your library has no cards in it, instead create a 5/5 colorless Construct artifact creature with trample.
4/4
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Enchantment Creature — Spirit
Rare
Flying
When this creature enters, return target creature you don’t control to its owner’s hand.
Cold enough to send you running.
2/1
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Instant
Rare
Choose one —
Counter target artifact spell.
Return target artifact to its owner’s hand.
“Metal is just another element. It can be weaved as easily as any other.”
—Cya, Master Weaver.
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Creature — Drake
Rare
Flying
Whenever this creature enters or deals combat damage to a player, create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
Whenever you mill one or more cards, put a +1/+1 counter on this creature.
4/4
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Creature — Crab
Rare
Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Crab with no mana cost. Eternalize only as a sorcery.)
0/3
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Instant
Rare
Draw three cards. Then discard two cards unless you discard an artifact card.
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Legendary Creature — Human Wizard
Rare
Whenever this creature enters or you cast an instant or sorcery spell, create a 1/1 black Bird creature token with flying.
“My little birds say you’re lost. Would you like me to help you find your way?”
2/2
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Enchantment Creature — Egg Spirit
Rare
At the beginning of your upkeep, you may sacrifice this creature. If you do, reveal a white, black, red, or green card you own from outside the game and put it in your hand.
0/5
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Legendary Artifact Creature — Ilyari
Rare
Flash
When this creature enters, if you cast it, you may pay . If you do, gain control of target spell and you may choose new targets. Otherwise, return that spell to its owner’s hand.
2/2
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Instant
Rare
Target creature gets -2/-2 until end of turn.
Create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
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Legendary Creature — Human Rogue
Rare
Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, exile the top card of that player’s library face down. You may look at and play that card for as long it remains exiled. Create a Treasure token.
2/3
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Sorcery
Rare
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie creature in addition to its other colors and types with base power and toughness 2/2.
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Legendary Creature — Vampire Cleric
Rare
Flying
Whenever this creature deals combat damage to a player, that player discards a card. If they don’t discard a nonland card this way, that player loses 3 life and you gain 3 life.
4/4
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Enchantment
Rare
, Discard a card: Draw a card. Put a bloodstain counter on this enchantment if you discarded a creature card this way.
, Sacrifice this enchantment: Return target creature card from your graveyard to the battlefield. If this enchantment had five or more bloodstain counters on it, that creature gains haste until end of turn. Activate only as a sorcery.
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Creature — Elf Cleric
Rare
Flash
Whenever this creature enters or dies, create a 1/1 green Plant creature token.
2/1
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Creature — Human Scout
Rare
When this creature enters, it explores. If it explores a nonland card, tap it. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
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Instant
Rare
Strive — This spell costs more to cast for each target beyond the first.
Destroy any number of target creatures. Create a Chain artifact token with “At the beginning of your upkeep, you lose 1 life and each opponent gains 1 life” for each creature destroyed this way.
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Enchantment Creature — Spirit
Rare
This creature can’t block.
When this creature dies, you lose 1 life and draw a card.
You may cast this creature from your graveyard as long as a player has 10 or less life.
3/3
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Creature — Vampire Cleric
Rare
Whenever a player discards one or more cards for the first time each turn, create a 1/1 black Vampire creature token with lifelink.
, : Target opponent discards a card. Activate only as a sorcery.
“Thank you for the charitable donation.”
—Baron van Viltein
2/2
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Sorcery
Rare
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
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Legendary Creature — Incarnation
Rare
Deathtouch
When this creature enters, creatures your opponents control get -3/-3 until end of turn.
When this creature dies, you may exile a card from your hand. If you do, put this creature into its owner’s library third from the top.
6/6
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Artifact — Treasure
Rare
When this artifact enters or leaves the battlefield, you draw a card, mill a card, and lose 1 life.
, Sacrifice this artifact: Add one mana of any color.
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Creature — Vampire Warrior
Rare
Flying, haste, deathtouch
When this creature enters, if a player discarded a card this turn, target player loses 2 life and you gain 2 life.
3/2
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Instant
Rare
Whenever this card is put into a graveyard from anywhere, its owner shuffles it into their library.
You get a hate counter, then each opponent loses life equal to the number of hate counters you have. Shuffle this card into its owner’s library.
Draw a card.
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Artifact
Rare
When this artifact enters, you may sacrifice a creature or discard a card. If you do, destroy target creature an opponent controls.
When this artifact leaves the battlefield, you gain 2 life.
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Instant
Rare
Target creature gets -4/-4 until end of turn.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, target creature gets -1/-1 until end of turn.
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Creature — Zombie
Rare
This creature can’t block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
2/1
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Instant
Rare
Destroy target nonland permanent if it’s a creature or if was spent to cast this spell.
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Artifact — Equipment
Rare
Equipped creature gets +3/+1.
Equip—Mill five cards. Activate this ability only once per turn.
“It’ll hum in your hands. Like its eager. Eager to split earth. Or other things.”
-Shady
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Sorcery
Rare
Target creature gets -2/-2 until end of turn. You lose 2 life.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
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Creature — Beast Horror
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When this creature enters, destroy up to one target creature.
“If it’s not fire, then it’s some horrible monster.”
—Bruff, the Adventurous
3/3
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Artifact Creature — Ilyari Construct
Rare
This creature’s power is equal to the number of artifacts you control.
Plainscycling , Islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
*/4
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Creature — Elf Warrior
Rare
Deathtouch
This creature gets +1/+1 and has haste as long as a player has 10 or less life.
“Be wary of the dens you enter. Not all of my kin welcome these incursions.”
—Zylana, Princess of the Drow
2/1
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Legendary Creature — Human Shaman
Rare
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Other nontoken creatures you control have undying.
Creatures you control with +1/+1 counters on them can’t block.
3/3
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Sorcery
Rare
Mill seven cards.
Until end of turn, you may play a land and cast a spell of each card type from your graveyard. (If a card has multiple card types, choose one as you play it.)
Exile this card.
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Creature — Orc Knight
Rare
: Put a +1/+1 counter on this creature. This ability costs less for each card a player discarded this turn.
As long as this creature has three or more +1/+1 counters on it, it has first strike.
“The Pale Order knows war, not honor.”
1/2
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Sorcery
Rare
All creatures get -4/-4 until end of turn.
Not all caves are filled with treasure.
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Creature — Ilyari Advisor
Rare
Ward—Pay 2 life
, Tap two untapped artifacts and/or creatures you control: Draw a card.
“What do you know of ruling the world?”
—Dimitar, Chol’jah Overmaster
2/1
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Artifact Creature — Golem
Rare
When this creature enters, destroy target creature you don’t control.
: Exile target creature card from a graveyard. Create a 2/2 black Husk artifact creature token.
6/6
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Artifact Creature — Mole Construct
Rare
This creature enters tapped.
, Sacrifice an artifact: Return this from your graveyard to the battlefield.
3/3
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Sorcery
Rare
Target player reveals their hand. If you have seven or more cards in your graveyard, you choose any nonland card. Otherwise, choose a nonland card with mana value 3 or less. That player discards the chosen card.
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Creature — Orc Warrior
Rare
Revolt — When this creature enters, if a permanent you controlled left the battlefield this turn, target player discards a card.
“Where’s the food? We’re not moving another rock without some answers.”
3/1
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Artifact Creature — Husk
Rare
Menace
Other artifact creatures you control have menace.
: This creature gets +1/+1 until end of turn.
3/3
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Sorcery
Rare
Put target creature card from a graveyard onto the battlefield under your control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Instant
Rare
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
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Instant
Rare
Destroy target creature. You lose life equal to its toughness.
“The way I see it, the only difference between a cave and a tomb is the fancy stonework. I reckon this might be fancy enough to count as a tomb.”
—Shady
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Artifact
Rare
At the beginning of your end step, surveil 1.
, , Sacrifice this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Artifact Creature — Construct
Rare
This spell costs less to cast for each card in your graveyard.
Lifelink
“Little things we give to the overmasters. The big ones, we hide for ourselves.”
—Xet, the Exile.
4/4
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Instant
Rare
You mill two cards. Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
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Legendary Enchantment
Rare
This spell costs less to cast for each creature card in your graveyard.
When this enchantment enters and at the beginning of your upkeep, sacrifice it unless you put a creature card from your graveyard onto the battlefield.
Whenever a creature you control dies, exile it.
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Creature — Vampire
Rare
When this creature enters, target player discards a card.
2/1

Sorcery — Adventure
Rare
Target player discards a card. (Then exile this card. You may cast the creature later from exile.)
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Enchantment Creature — Shade
Rare
This creature and enchanted creature each get +1/+1 for each Swamp you control.
When this creature dies, if it was a creature, return it to the battlefield. It’s an Aura enchantment with enchant creature you control.
0/0
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Creature — Vampire
Rare
Sacrifice a creature: This creature gets +2/+1 until end of turn. If this is the first time you activated this ability this turn, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
1/1
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Legendary Artifact — Vehicle
Rare
Deathtouch, menace
, Discard a card: Return this from your graveyard to the battlefield tapped.
Crew 2
“For when his Dark Lordship tires of flying across the night.”
—Horus, Chapel Chamberlain
3/3
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Sorcery
Rare
As an additional cost to cast this spell, pay X life.
Destroy all creatures.
Create an X/X black Horror creature token with “Whenever this creature becomes tapped, you lose 1 life.”
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Legendary Enchantment
Rare
At the beginning of your first main phase, you may draw two cards.
Whenever you draw a card except the first one you draw in each of your draw steps, discard a card or pay 4 life.
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Artifact Creature — Blood Elemental
Rare
, , Discard a card, Sacrifice this creature: Draw a card.
Viltein’s excess, along with his victim’s rage, sometimes form messy Elementals.
2/1
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Legendary Creature — Dwarf Scout
Rare
Whenever you sacrifice another permanent, you may pay . If you do, this creature explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
, : This creature deals damage to target player equal to his power.
2/2
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Sorcery
Rare
Exile the top three cards of your library, then choose one —
Bruff’s Big Find deals 4 damage to each creature. Each player sacrifices two lands.
Until end of turn, you may cast those cards without paying their mana costs.
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Creature — Goblin Warrior
Rare
Haste
Whenever a source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
3/2
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Creature — Dwarf
Rare
: This creature becomes a Dwarf Scout with base power and toughness 2/2 and haste.
: If this creature is a Scout, it becomes a Dwarf Warrior with base power and toughness 4/4, haste and first strike.
: If this creature is a Warrior, it becomes a Dwarf Avatar with base power and toughness 6/6, haste, double strike, and trample.
1/1
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Sorcery
Rare
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Cone of Lightning deals 3 damage divided as you choose among one, two, or three targets.
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Creature — Imp
Rare
Trample
, Sacrifice another artifact or creature: Put a +1/+1 counter on this creature.
Nexus cores produce heat, giving life to a whole underground ecosystem.
2/2
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Instant
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Crack the Lavacore deals 3 damage to any target.
“Not all that glitters is gold.”
—Alex, Nimble Fingers
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Enchantment
Rare
When this enchantment enters, it deals 2 damage to target opponent and 1 damage to each creature they control.
Whenever an opponent loses life, you may pay . If you do, draw a card.
: Create a 2/1 red Dwarf Warrior creature token with haste.
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Sorcery
Rare
As an additional cost to cast this spell, discard a card and pay 2 life.
Draw two cards.
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Creature — Ogre
Rare
This creature can’t block.
Whenever this creature attacks, create a 2/1 red Dwarf Warrior creature token with haste that is tapped and attacking.
3/3
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Artifact — Vehicle
Rare
Trample
Sacrifice an artifact or land: Put a +1/+1 counter on this artifact. It becomes an artifact creature with haste until end of turn.
2/2
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Creature — Dwarf Warrior
Rare
When this creature enters, create a Treasure token.
As long as this creature is equipped, it has first strike.
“I practice three hours a day.”
2/1
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Enchantment Creature — Elemental
Rare
This spell costs less to cast for each nonbasic land you control.
When this creature enters, discard your hand, then draw three cards. For each land card you discard this way, this creature deals 2 damage to any target.
5/5
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Creature — Dog
Rare
When this creature enters or dies, you may discard a card. If you do, draw a card.
You will never find a Chel scout alone.
1/1
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Instant
Rare
Farewell to the Shore deals 3 damage to any target. You may discard a card. If you do, draw a card.
“I forgive you, like fire forgives the tinder it consumes.”
—Yissel, Queen of the Forgotten Islands
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Artifact Creature — Golem
Rare
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .)
When this creature enters, choose an instant, sorcery, or artifact card in your graveyard. Until end of turn, you may cast that card without paying its mana cost.
4/4
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Legendary Creature — Dwarf Artificer
Rare
Haste
, Sacrifice an artifact or discard an artifact card, : Create Groffhekmoros, a legendary colorless artifact Equipment token with “Equipped creature gets +X/+X, where X is the number of cards in your graveyard” and “Equip .”
4/3
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Instant
Rare
Ghirapur Aetherfire deals 1 damage to any target.
Tap two artifacts you control: Return this from your graveyard to its owner’s hand.
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Creature — Dwarf Rogue
Rare
Menace
This creature gets +1/+1 as long as you control an artifact.
“Welcome to Grimmgun! The fairest and fanciest kingdom of all Orana. Mind your purse, now.”
—Bruff, the Adventurous
1/1
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Artifact — Equipment
Rare
Equipped creature has flying as long as it’s attacking.
: Equipped creature gets +1/+0 until end of turn.
Equip
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Creature — Dwarf Pirate Bard
Rare
Inspired — Whenever this creature untaps, target creature can’t block this turn.
, : You may discard a card. If you do, draw a card.
2/2
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Sorcery
Rare
Highland Lightning deals 2 damage to any target.
Revolt — If a permanent you controlled left the battlefield this turn, Highland Lightning deals 3 damage to any target instead.
You can hear the thunder of the Rol Warsong before you see the lightning strike.
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Sorcery
Rare
Ignite the Elements deals 3 damage to any target.
Innervate X— (If you cast this spell for , also put X +1/+1 counters on target noncreature permanent you control. It becomes a 0/0 creature with haste in addition to its other types.)
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Creature — Goblin Warrior
Rare
Haste
Sacrifice this creature: Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Activate this ability only if this creature attacked this turn.
2/1
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Instant
Rare
As an additional cost to cast this spell, sacrifice a nonland permanent.
Lava Geyser deals 5 damage to any target.
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Artifact — Equipment
Rare
When this artifact enters, choose one—
This artifact deals 3 damage to any target.
Attach to target creature you control. It gains menace until end of turn.
Equipped creature gets +2/+2.
Equip
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Creature — Troll Warrior
Rare
When this creature enters, creatures you control gain trample until end of turn.
Forestcycling , Plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
4/4
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Instant
Rare
You may sacrifice a Mountain rather than pay this spell’s mana cost.
Magma Vent deals 4 damage to target creature.
“Why is it always fire?”
—Bruff, the Adventurous
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Creature — Dwarf Scout
Rare
Trample, haste
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn. Then if this is the second time this ability has resolved this turn, create a Treasure token.
1/3
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Instant
Rare
Add three mana in any combination of colors. If you spent to cast this spell, add instead.
Draw a card.
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Artifact Creature — Cat Construct
Rare
First strike
When this creature enters, it deals 1 damage to target player and 1 damage to up to one target creature that player controls.
Dash
2/2
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Sorcery
Rare
Delve
Take an extra turn after this one. Melt the Barrier deals damage to you equal to the number of cards you own in exile.
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Creature — Orc Warrior
Rare
Haste
This creature can’t be blocked by artifact creatures.
“Stupid machines. They walk too slow. How can they expect to catch me?”
2/2
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Enchantment
Rare
Whenever you cast an instant or sorcery spell, create an X/X red Elemental creature token with flying and haste, where X is the amount of mana to cast that spell. Sacrifice it at the beginning of the next end step.
Sometimes, energy takes on a mind of its own.
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Creature — Satyr Warrior
Rare
Reach
When this creature dies, create a 4/2 black Zombie Warrior creature token with reach.
4/2
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Artifact Creature — Dragon Construct
Rare
Flying, first strike, protection from Dwarves and from Humans
When this creature enters, search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner’s hand.
6/6
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Enchantment — Aura
Rare
Enchant creature
Enchanted creature gets +1/+1, is a Warrior in addition to its other types, and has haste.
Revolt — You may cast this from your graveyard if a permanent you controlled left the battlefield this turn.
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Creature — Dwarf Warrior
Rare
: Attach an equipment you control to this creature. Activate this ability only during your turn.
At the beginning of your end step, this creature deals 1 damage to each opponent for each equipment attached to it.
1/2
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Creature — Dragon
Rare
Flying
When this creature enters, if it wasn’t cast from your hand, it gains haste until end of turn.
Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
2/1
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Instant
Rare
Shunali Fire deals 2 damage to each creature. If it’s your turn, it deals 4 damage to each creature instead.
“A single breath, a thousand lives lost.”
—Khoron, Son of Moshungun
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Artifact — Treasure
Rare
When this artifact enters, you may discard a card. If you do, draw a card.
, Sacrifice this artifact: Add one mana of any color.
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Creature — Giant Warrior
Rare
Trample, haste
: Other creatures you control get +1/+1 and gain haste and trample until end of turn. Activate only as a sorcery.
5/5
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Artifact — Equipment
Rare
Equipped creature gets +2/+1.
When this artifact goes to the graveyard from the battlefield, create two Treasure tokens.
Equip
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Legendary Creature — Dragon
Rare
Flying, haste
Whenever this creature attacks, defending player chooses Cower or Run.
Cower — You create two Treasure tokens.
Run — This creature deals 2 damage to that player and up to one creature that player controls.
4/4
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Creature — Human Warrior
Rare
First strike
At the beginning of combat on your turn, if you sacrificed a permanent this turn, put a +1/+1 counter on this creature.
1/1
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Artifact — Vehicle
Rare
Haste
Whenever this Vehicle deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards and create a Treasure token.
Crew 2
5/3
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Creature — Dwarf Artificer
Rare
Whenever one or more nontoken artifacts enter the battlefield under your control, create a Treasure token.
Sacrifice three artifacts: Return target artifact card from your graveyard to the battlefield.
1/3
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Creature — Elemental Beast
Rare
Trample
, Sacrifice this creature: Destroy target artifact or enchantment.
“Like fine dining, sometimes your Biome needs a pinch of acidity.”
—Cya, Master Weaver
2/2
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Artifact Creature — Dinosaur Construct
Rare
Reach
When this creature enters, it fights up to one target creature you don’t control.
Whenever you cast an artifact spell, this creature gains trample until end of turn.
6/6
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Legendary Creature — Human Peasant
Rare
At the beginning of combat on your turn, you may pay . If you do, put three +1/+1 counters on target land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that’s still a land.
Whenever a land you control attacks, create a Food token.
2/4
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Instant
Rare
Target creature you control deals damage equal to its power to target creature you don’t control.
Create a Food token. (It’s an artifact with “, , Sacrifice this artifact: You gain 3 life.”)
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Creature — Beast
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When this creature enters, it fights up to one target creature you don’t control.
5/5
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Creature — Bear
Rare
Flash
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
“You won’t get the chance to play dead.”
—Alex, Nimble Fingers
2/2
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Creature — Human Cleric
Rare
: Add , , or .
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn.
0/1
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Creature — Elf Warrior
Rare
Reach
When this creature enters, it deals damage equal to its power to target creature with flying.
“You will go no further. Things sleep in the deep; things we must not wake.”
—Naldan, King of the Drow
4/2
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Legendary Creature — Ilyari Wizard
Rare
Lands you control have “: Add one mana of any color.”
, : Put a creature card from your hand onto the battlefield. It gains haste until end of turn.
“Each thread I pull and twist, brings us closer to a perfect world.”
3/4
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Creature — Cat
Rare
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
“Who knew something so cute could bring an entire castle down?”
—Karalis, the Whirlwind
1/2
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Enchantment Creature — Dryad
Rare
Whenever this creature enters or attacks, it explores.
As long as you control seven or more lands, this creature has trample.
“They yearn to see more of the world, despite the danger. Who am I to say no?”
—Syn, Matron of Orana
1/1
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Creature — Beast
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample, haste
When this creature enters, it and up to two other target creatures you control each get +3/+3 until end of turn.
6/4
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Legendary Creature — Elf Warrior
Rare
Flash
Whenever another creature you control enters, that creature gains hexproof until end of turn. Put a +1/+1 counter on it.
: Add . Until end of turn, you may cast creature spells as though they had flash.
3/3
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Creature — Elf Bard
Rare
When this creature enters, investigate. (Create a colorless Clue artifact token with “, Sacrifice this artifact: Draw a card.”)
, , Sacrifice this creature: Reveal a creature or enchantment card you own from outside the game and put it in your hand.
1/2
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Creature — Elf Scout
Rare
: You may put a land card from your hand onto the battlefield.
“The brave know the distance to the end of their rope, whether they’re climbing down it or running to it.”
—Key, Desert Champion.
2/2
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Creature — Elf Druid
Rare
: Add .
Whenever a nontoken creature you control enters, you may untap this creature. This ability only triggers once each turn.
“We are the life of the world.”
0/1
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Creature — Lizard Advisor
Rare
When this creature enters, you may search your library for a creature card with mana value 6 or greater, exile it, then shuffle. You may cast that card as long as it remains exiled by paying its mana cost plus an additional .
2/2
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Instant
Rare
Reveal the top five cards of your library. You may put a land and/or creature card from among them into your hand. Put the rest into your graveyard.
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Creature — Elf Scout
Rare
Flash
When this creature enters, search your library for a creature card, reveal it, then shuffle and put the card on top.
2/2
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Enchantment
Rare
Flash
When this enchantment enters, create a 1/1 green Plant creature token.
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, return this to its owner’s hand.
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Creature — Cat
Rare
Trample
At the beginning of combat on your turn, untap target land you control. That land becomes a 2/2 green Treefolk creature with haste and vigilance until end of turn. (It’s still a land.)
4/4
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Enchantment
Rare
When this enchantment enters, create a 1/1 green Plant creature token.
Tap an untapped creature you control: Untap another target artifact, creature, or land. Activate only as a sorcery.
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Instant
Rare
Create three 1/1 green Plant creature tokens.
Morbid — Put a +1/+1 counter on each of them if a creature died this turn.
“Soil and water, yes, those are important. But you can’t forget the fertilizer.”
—Berry, Orchard Tender
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Creature — Cat
Rare
Flash
Whenever another creature you control enters during an opponent’s turn, put a +1/+1 counter on this creature.
: This creature phases out.
2/2
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Enchantment
Rare
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has “: Add one mana of any color.”
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Instant
Rare
You may sacrifice a Forest rather than pay this spell’s mana cost.
Choose one —
Destroy target artifact.
Destroy target enchantment.
Target creature you control fights target creature you don’t control.
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Artifact
Rare
: You mill two cards. You may put a land card from among cards milled this way from your graveyard onto the battlefield tapped.
: Untap Mill and Sieve.
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Creature — Ooze
Rare
When this creature enters, exile target artifact or enchantment you don’t control until this creature leaves the battlefield.
: Put a card exiled by this creature into its owner’s graveyard. If you do, put a +1/+1 counter on this creature.
2/2
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Creature — Wall
Rare
Defender
Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Look, another tunnel. Let’s check it out.”
—Heidi, the Pure
0/3
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Creature — Cat Warrior
Rare
Whenever another creature you control enters, if that creature has greater power than this creature, put a +1/+1 counter on this creature.
, Remove X +1/+1 counters from this creature: This creature deals X damage to any target and you draw that many cards. Activate only as a sorcery.
1/1
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Legendary Creature — Elf Noble
Rare
When this creature enters, create Zylana, a legendary 2/2 green Drow Elf creature token with deathtouch.
, Tap another two untapped creatures you control: Search your library for a creature card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
3/3
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Enchantment
Rare
Landfall — Whenever a land you control enters, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card.
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Enchantment Creature — Spirit Warrior
Rare
This creature can’t be blocked by creatures with power 2 or less.
, Exile two other cards from your graveyard: Return this from your graveyard to the battlefield tapped.
“For as long as the Barrier shimmers, I cannot know death.”
4/4
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Sorcery
Rare
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Rare
Aftermath (Cast this spell only from your graveyard, then exile it.)
Put a +1/+1 counter on each creature you control.
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Sorcery
Rare
Create two 1/1 green Plant creature tokens.
, Exile this from your graveyard: Create two 1/1 green Plant creature tokens. Activate this ability only if you control seven or more lands.
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Sorcery
Rare
Multikicker (You may pay an additional any number of times as you cast this spell.)
Return target card from your graveyard to your hand, then return another target card from your graveyard to your hand for each time Remarkable Renewal was kicked.
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Sorcery
Rare
Choose one —
Look at the top four cards of your library. You may reveal a creature card from among them and put it in your hand. Put the rest on the bottom of your library in any order.
Destroy target land.
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Sorcery
Rare
Search your library for a basic land or Nexus card, reveal it, put it in your hand, then shuffle.
Innervate 3— (If you cast this spell for , also put three +1/+1 counters on target noncreature permanent you control. It becomes a 0/0 creature with haste in addition to its other types.)
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Enchantment — Saga
Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Create a tapped 3/3 green Cat creature token.
II — Destroy up to one target artifact or enchantment.
Destroy target artifact or enchantment.
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Artifact
Rare
: Exile target land card from a graveyard. Add one mana of any color.
: Exile target creature card from a graveyard. This artifact becomes a 3/3 Frog creature with reach in addition to its other types until end of turn.
: Exile target nonland, noncreature card from a graveyard. You gain 2 life.
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Creature — Cat
Rare
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
“I don’t know about nine lives, but those bastards have at least two.”
—Tyla, Guidemaster
2/2
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Creature — Lizard
Rare
When this creature enters, mill four cards, then you may return a land card from your graveyard to your hand.
4/2
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Instant
Rare
As an additional cost to cast this spell, you may pay . When you do, copy this spell. You may choose new targets for the copy.
Target creature you control deals damage equal to its power to target creature you don’t control.
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Enchantment
Rare
Whenever a creature you control with power 4 or greater enters, draw a card.
Whenever a creature you control with power 2 or less enters, put a +1/+1 counter on it.
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Creature — Horror
Rare
Vigilance
This creature’s power and toughness are each equal to the number of nonbasic lands you control and nonbasic land cards in your graveyard.
*/*
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Legendary Creature — Elf Warrior
Rare
Deathtouch
Whenever another nontoken creature you control enters, this creature gets +1/+1 until end of turn.
Once each turn, you may cast a creature spell as though it had convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature’s color.)
2/2
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Sorcery
Rare
Choose a creature you control. You draw cards equal to its power and gain life equal to its toughness.
As Zylana stared at the Barrier, seeing the wonders beyond, she realized that this was not the only world.
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Enchantment
Rare
Landfall — Whenever a land enters the battlefield under your control, target creature you control gains flying until end of turn.
Whenever you attack with two or more flying creatures, draw a card.
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Instant
Rare
Death’s View — When you cast this spell, if you have three or more creature cards in your graveyard, you may copy this spell. You may choose new targets for the copy.
Target creature gets +3/+2.
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Legendary Creature — Human Rogue
Rare
Whenever an artifact you control enters, target player mills two cards.
, : Exile target noncreature card with mana value X or less from your graveyard. Create a copy of it. You may cast the copy without paying its mana cost.
1/3
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Legendary Creature — Angel Warrior
Rare
This spell costs less to cast for each tapped creature you control.
Flying, first strike
Opponents can’t cast spells during your turn.
3/4
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Legendary Creature — Avatar
Rare
When this creature enters, you may search your library for an enchantment card, reveal it, put it in your hand, then shuffle.
Whenever a noncreature, non-Aura enchantment card you control enters, put +1/+1 counters on it equal to its mana value. It becomes a 0/0 enchantment creature.
5/5
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Creature — Elemental Beast
Rare
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Elemental creature token.
“Another subsurface breach. I wonder if those Qeyli are doing it on purpose.”
—Taya, Elementalist
6/6
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Creature — Vampire Shaman
Rare
Flying
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player exiles that card and creates a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
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Creature — Orc Warrior
Rare
Double strike
Other Warriors you control get +1/+1.
“I see passion in your eyes. I wish I had seen the same from my own people. Fight. Give your children a better world.”
—Heidi, Priestess of Orana
2/2
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Creature — Human Cleric
Rare
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, each opponent loses life equal to the number of creatures that died this turn.
“How can I look to the light, with such darkness in my heart?”
2/2
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Enchantment
Rare
At the beginning of combat on your turn, you may exile target creature card with mana value 3 or less from your graveyard. If you do, create a token copy of it. It gains haste until end of turn.
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Instant
Rare
Choose one —
Return target noncreature permanent card from your graveyard to the battlefield.
Destroy target nonland permanent. Its controller gains 4 life.
“You and I will forget about this, by the end.”
—Alonysus, God of Toil
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Creature — Zombie Cleric
Rare
Vigilance
Whenever you discard one or more cards for the first time each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4
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Creature — Human Scout
Rare
When this creature enters, choose one —
Create a 1/1 white Dog creature token with vigilance.
Search your library for a basic land or Nexus card, reveal it, put it in your hand, then shuffle.
“I think we lost them. We can rest for a minute. We’re almost there, boy.”
3/3
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Sorcery
Rare
Return each artifact and creature card from your graveyard to the battlefield, except they are 2/2 black Husk artifact creatures.
“Your work is not yet done.”
—Daska, Avatar of Perfection.
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Creature — Leonin Druid
Rare
Vigilance
Whenever this creature enters or dies, double the number of each kind of counter on target permanent.
“We are born to die. What matters is what we do with the time that’s given to us.”
3/2
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Enchantment
Rare
Whenever you cast an instant or sorcery spell, put +1/+1 counters on target creature you control equal to the amount of mana spent to cast that spell.
“I assure you, the sensation will be painful. But you’ll never feel more alive.”
—Cya, Master Weaver.
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Instant
Rare
Destroy target nonland permanent.
Revolt — That permanent’s controller loses 3 life if a permanent you controlled left the battlefield this turn.
“You call a Tribunal of bickering Overseers, “Justice?” Let me fight to the death.”
—Skullface, the Warmonger
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Instant
Rare
Mill four cards, then put one of the cards milled this way into your hand.
Innervate 2— (If you cast this spell for , also put two +1/+1 counters on target noncreature permanent you control. It becomes a 0/0 creature with haste in addition to its other types.)
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Instant
Rare
Return target spell or nonland permanent with mana value X or less to its owner’s hand, where X is the number of cards in your graveyard. Then if you have seven or more cards in your graveyard, the controller of that spell or permanent discards a card.
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Instant
Rare
Choose one —
Search your library for an equipment card, reveal it, put it into your hand, then shuffle.
Destroy target artifact.
Put two +1/+1 counters on target creature you control.
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Creature — Crab
Rare
Deathtouch
Whenever a spell or an ability causes you to put one or more cards from your library into your graveyard for the first time each turn, you may copy that spell or ability. You may choose new targets for the copy.
2/3
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Creature — Elk Warrior
Rare
Lifelink
When this creature enters, if you control a token, draw a card.
“Glory to those that seek the Path.”
2/2
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Creature — Human Wizard
Rare
When this creature enters, create two 2/2 black Husk artifact creature tokens.
, Sacrifice an artifact: This creature gains hexproof until end of turn.
“The Chol’jah are untouchable. Kneel, or face a fate worse than death.”
3/3
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Creature — Giant
Rare
When this creature enters, destroy another target permanent.
Whenever a nonland permanent an opponent controls leaves the battlefield, create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
6/6
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Enchantment
Rare
Whenever you draw one or more cards, target creature you don’t control gets -1/-1 until end of turn.
: You mill a card, then draw a card.
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Instant
Rare
Destroy target nonartifact creature.
Scry 1.
The gas caverns underneath Traegar cannot sustain life.
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Instant
Rare
Search your library for a permanent card with flash or an instant card, reveal it, put it in your hand, then shuffle.
Your next spell you cast this turn costs less to cast.
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Legendary Creature — Treefolk Warrior
Rare
Trample, indestructible, haste
Vanishing 2
, Sacrifice a land: Put a time counter on this creature. You draw a card and Leafless deals 1 damage to any target. Activate only as a sorcery.
5/1
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Creature — Vampire Cleric
Rare
Lifelink
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put a lifelink counter on target creature you control.
1/4
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Instant
Rare
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
“The darkness cannot harm us.”
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Instant
Rare
Surveil 2, then draw 2 cards. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever this card is put into your graveyard from your library, you may exile it. If you do, surveil 1, then draw a card.
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Creature — Loxodon Scout
Rare
: This creature gains haste until end of turn.
: This creature gains trample until end of turn.
: This creature gains vigilance until end of turn.
5/5
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Legendary Enchantment
Rare
Landfall — Whenever a land you control enters, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield. Put the rest on the bottom of your library in any order. This ability only triggers once each turn.
Cycling (, Discard this card: Draw a card.)
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Sorcery
Rare
Return target creature card from your graveyard to the battlefield.
“We will outlive the world.”
—Poverty, the Eternal
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Enchantment
Rare
When this enchantment enters, you may sacrifice a permanent. If you do, create two 2/2 white Warrior creature tokens. They gain haste until end of turn.
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control.
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Artifact Creature — Golem Warrior
Rare
Double strike
: Put a +1/+1 counter on this creature.
“Elegant in its construction, deadly in combat. One of my finer works.”
—Gerr Vire, First Smith
1/1
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Instant
Rare
Necromantic Flame deals 2 damage to any target and you gain 2 life. If a creature dealt damage this way would die this turn, return it to the battlefield under your control. It’s a black Zombie creature in addition to its other colors and types and it can’t block.
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Enchantment Creature — Dryad
Rare
Reach
When this creature enters, if was spent to cast it, put up to one target instant or sorcery card from your graveyard on top of your library. If was spent to cast it, surveil 2.
2/2
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Legendary Creature — Avatar
Rare
Trample
When this creature enters, put +1/+1 counters on target land you control equal to half the number of lands you control. It becomes a 0/0 creature in addition to its other types and gains haste.
Whenever this creature attacks, untap each land you control.
6/6
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Enchantment — Saga
Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You mill three cards, then return a land card from your graveyard to the battlefield tapped.
Create a 1/1 green Plant creature token.
II — Create a 2/2 green Plant Lord creature token with “Other Plant creatures you control get +1/+1.”
Escape , Exile four other cards from your graveyard.
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Legendary Creature — Fish
Rare
As an additional cost to cast this spell, exile X cards from your graveyard. X can’t be zero.
This creature enters with X +1/+1 counters on it.
: This creature can’t be blocked this turn.
0/0
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Enchantment
Rare
When this enchantment enters, create two 1/1 black Bird creature tokens with flying.
Morbid — At the beginning of your end step, if a creature died this turn, you may return this enchantment to its owner’s hand. If you do, surveil 2.
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Creature — Dwarf Scout
Rare
Vigilance
This creature’s power and toughness are each equal to the number of lands you control.
Whenever this creature attacks, you may put a land card from your hand onto the battlefield.
“You shall find us the safest path.”
—Tah, Caravan Speaker
*/*
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Instant
Rare
Search your library for up to three instant and/or sorcery cards, reveal them, then shuffle. Put one of the revealed cards in your hand, one in your graveyard, and the rest on top of your library in any order.
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Creature — Devil Pirate
Rare
Menace
Whenever this creature deals combat damage to a player, you draw a card and lose 2 life.
“My fee? Some would call it exorbitant. I’d call it the cost of doing business.”
3/1
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Creature — Ilyari Cleric
Rare
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature and scry 1. If this is the second time this ability has triggered this turn, this creature also deals 1 damage to any target.
3/3
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Legendary Artifact Creature — Angel
Rare
Flying
Sacrifice another creature: This creature gains lifelink until end of turn.
Pay 3 life: This creature gains indestructible until end of turn.
She sees the pain of the world, but will never know it herself.
3/3
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Legendary Creature — Orc Wizard
Rare
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. That creature gains haste until end of turn.
, Return a land you control to its owner’s hand: This creature deals 2 damage to each opponent.
4/3
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Enchantment
Rare
At the beginning of your end step, draw two cards, then discard a card.
Whenever you discard an instant or sorcery card, you may exile it.
, Sacrifice this enchantment: You may cast any number of cards exiled with this enchantment without paying their mana costs. Activate only as a sorcery.
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Sorcery
Rare
Exile all cards from your library. Shuffle all cards in your graveyard into your library.
Take an extra turn after this one.
Exile Qeyli Ultimatum.
“The greatest lie they ever told us, that the cycle never ends. I can end it.”
—Xet, the Exile.
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Creature — Bird Mutant
Rare
Flash
Flying, trample
Whenever you put one or more +1/+1 counters on another creature you control, put a +1/+1 counter on this creature. This ability only triggers once per turn.
2/2
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Creature — Boar
Rare
Whenever this creature enters or dies, you gain 2 life and create a Salvage token. (It’s an artifact with “, , Sacrifice this: Reveal the top card of your library. If it’s a land card, draw it. Otherwise, you may mill it.”)
3/3
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Creature — Lizard
Rare
Trample
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
4/5
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Legendary Creature — Centaur Cleric
Rare
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
Creatures you control have “, , Remove a +1/+1 counter from this creature: You gain 2 life.”
3/3
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Legendary Creature — Dragon Demon
Rare
Flying, trample
Whenever this creature deals damage to a player, create six Treasure tokens.
Pay half your life total, rounded up: Reveal the top six cards of your library. An opponent splits the revealed cards into two piles. Put one pile into your hand and the rest into your graveyard.
6/6
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Legendary Creature — Orc Warrior
Rare
First strike, haste
: Put a siege counter on this creature, then create a 2/2 white Warrior creature token for each siege counter on Skullface.
4/4
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Artifact
Rare
Whenever you cast an instant or sorcery spell, you may pay . If you do, create a Treasure token and this artifact deals 2 damage to each opponent.
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Enchantment Creature — Spirit
Rare
Flash
Bestow
When this enchantment enters, return target spell or creature with mana value 3 or less to its owner’s hand.
Enchanted creature gets +2/+2.
2/2
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Sorcery
Rare
Create two 1/1 colorless Thopter artifact creature tokens with flying.
Look at target player’s hand.
“You can see the whole world, yet you’re powerless against its turning.”
—Skullface, the Warmonger
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Legendary Creature — Human Cleric
Rare
Whenever you cast a creature spell, draw a card. This ability only triggers once each turn.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. That creature gains vigilance and haste until end of turn.
3/3
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Legendary Creature — Orc Cleric
Rare
As an additional cost to cast spells, you may exile two cards from your graveyard. Those spells cost less to cast. This effect reduces only the amount of colored mana you pay. (For example, a spell with mana cost would cost .)
Whenever another creature you control enters, you draw a card, then discard a card.
1/4
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Instant
Rare
Search your library for a card, exile it face down, then shuffle. You may look at and play that card for as long as it remains exiled. You lose 2 life.
“I don’t know what is behind those gates, only that it better be worth its weight in gold.”
—Alex, Nimble Fingers.
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Artifact Creature — Construct
Rare
Deathtouch
Whenever this creature attacks, tap target creature defending player controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“Our ancestors...What did they want to kill?”
—Xet, the Exile
2/2
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Legendary Creature — Avatar
Rare
Ward—Sacrifice a creature (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
5/5
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Artifact Creature — Golem
Rare
Delve (Each card you exile from your graveyard while casting this spell pays for .)
“Don’t waste your waymarker. It won’t be there when you return.”
—Sir Fromm, of the Lit Path
6/6
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Artifact Creature — Shapeshifter
Rare
Changeling (This card is every creature type.)
When this creature enters, choose another target creature you control. Search your library for a creature card that shares a creature type with the chosen creature, reveal it, put it in your hand, then shuffle.
2/2
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Artifact — Treasure
Rare
When this artifact enters, you draw a card.
, Sacrifice this artifact: Add one mana of any color.
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Artifact — Treasure
Rare
At the beginning of your upkeep, you may pay 2 life. If you do, return this from your graveyard to the battlefield.
, Sacrifice this artifact: Add one mana of any color.
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Artifact — Equipment
Rare
Equipped creature gets +2/+2.
Whenever equipped creature attacks, other attacking creatures that share a creature type with it get +1/+1 until end of turn.
Equip
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Legendary Artifact Creature — Golem
Rare
You may look at the top card of your library any time.
: Put the top card of your library onto the battlefield face down. It’s a 2/2 colorless Construct artifact creature with “If this would leave the battlefield, put it into its owner’s hand instead.”
4/5
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Legendary Artifact — Equipment
Rare
When this artifact enters, create Iztac, a 2/2 blue Avatar Wizard creature token with “: Draw two cards.”
Equipped creature gets +4/+4 and has vigilance and indestructible.
Equip
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Artifact
Rare
Whenever you cast an instant or sorcery spell, add one mana of any color.
Whenever you cast a multicolored spell, draw a card.
Whenever you cast a spell with mana value 5 or greater, create a 4/4 green Elemental creature token.
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Artifact
Rare
When this artifact enters, draw a card.
, : Add one mana of any color.
“Darkness. A swirl of color. An explosion of light. Then, darkness once more.”
—Xet, the Exile.
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Artifact Creature — Shapeshifter
Rare
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
Whenever another creature you control of the chosen type enters, put a +1/+1 counter on that creature.
2/2
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Artifact — Equipment
Rare
Equipped creature has menace.
Landfall — Whenever a land you control enters, put a +1/+1 counter on equipped creature.
Equip
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Artifact Creature — Construct
Rare
When this creature enters, you mill two cards and gain 2 life.
: Return Surveyor-Recorder from your graveyard to your hand.
“Bzzzzzzzz.”
1/1
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Artifact Creature — Elephant Construct
Rare
If a spell or ability an opponent controls causes you to discard this, put it onto the battlefield instead of putting it into your graveyard.
Hexproof
4/4
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Legendary Artifact — Equipment
Rare
Whenever another artifact you control enters, put a charge counter on this artifact.
Equipped creature gets +5/+5 and has trample.
Equip . This ability costs less to activate for each charge counter on this artifact.
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Artifact
Rare
When this artifact enters, exile target card from a graveyard.
: Target player exiles a card from their graveyard.
, , Exile Torch of the Lit Path: Exile all graveyards. Draw a card.
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Legendary Artifact Creature — Golem
Rare
You may pay rather than pay this spell’s mana cost.
At the beginning of your combat step, put a vigilance, prowess, deathtouch, first strike, or reach counter on this creature, then create a 3/3 colorless artifact Golem creature token with the same counter.
8/8
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Artifact — Equipment
Rare
Indestructible
Whenever a Warrior enters the battlefield under your control, you may attach this equipment to it.
Equipped creature gets +2/+1 and has haste.
Equip
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Land
Rare
: Add .
: Add one mana of any color. Spend this mana only to cast Dwarf, Elf, or Human spells or to activate abilities of Dwarf, Elf, or Human permanents you control.
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Land — Plains Mountain
Rare
(: Add or .)
This land enters tapped unless you control two or fewer other lands.
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Land — Nexus
Rare
: Add .
, : Add .
“Like sheep with wool over their eyes, they can’t see that paradise is a prison.”
—Xet, the Exile.
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Land — Nexus
Rare
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
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Land
Rare
: Add .
, , Sacrifice this land: Search your library for a basic Plains, Mountain, or Forest card, put it onto the battlefield, then shuffle.
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Land
Rare
: Add .
, , Sacrifice this land: Search your library for a basic Island, Swamp, or Plains card, put it onto the battlefield, then shuffle.
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Land — Nexus
Rare
: Add .
, : Add .
“We deserve more than a wasteland.”
—Tomas, Rol Rallier.
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Land
Rare
: Add .
, , Sacrifice this land: Creatures lose flying until end of turn. Create a Treasure token.
“No sudden moves. This roof could cave in at any second.”
—Alex, Nimble Fingers
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Legendary Land — Forest
Rare
This land enters tapped.
: Add .
: This land becomes a 5/5 green Treefolk creature until end of turn. It’s still a land.
Whenever this land attacks, create two 1/1 green Plant creature tokens.

Legendary Land Creature — Forest Spirit
Rare
Vigilance
When this land transforms into Dryboughs, Roaring Thicket, create a 3/3 green Treefolk creature token with vigilance.
If Dryboughs would die, shuffle it into its owner’s library instead.
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Land — Nexus
Rare
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Plains or an Island.
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Land
Rare
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If you control three or more basic lands with different types, create a Treasure token.
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Legendary Land — Island
Rare
This land enters tapped.
: Add .
: This land becomes a 2/4 blue Turtle creature with vigilance until end of turn. It’s still a land.
Whenever this land attacks, add for each Island you control. Until end of turn, you don’t lose this mana as steps and phases end.

Legendary Land Creature — Island Turtle
Rare
When this land transforms into Goma, High Tide Turtle, lands you control gain “: Add ” until the beginning of the next end step. Untap Goma.
If Goma would die, shuffle it into its owner’s library instead.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Forest or an Island.
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Land — Nexus
Rare
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Mountain or a Plains.
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Legendary Land
Rare
: Add one mana of any color. Spend this mana only to cast creature spells or activate abilities of creatures.
, : Proliferate and populate. Tokens you create this way enter tapped.
The beginning of all things.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Mountain or a Forest.
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Land
Rare
: Add .
, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Island card, put it onto the battlefield, then shuffle.
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Land — Nexus
Rare
: Add .
, : Add .
“We gave them what they loved so much from Traegar. Stinking dark.”
—Dimitar, Chol’jah Overmaster.
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Land — Island Swamp
Rare
(: Add or .)
Morass enters tapped unless you control two or fewer other lands.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Swamp or a Forest.
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Legendary Land
Rare
Pay 1 life, : Add one mana of any color.
, , Sacrifice this land: Reveal a card you own from outside the game and put it in your hand.
“Orana, the Beautiful. Orana, the Terrible. No other place inspires as much awe and fear.”
—Alex, Nimble Fingers
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Forest or a Plains.
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Land — Nexus
Rare
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
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Legendary Land — Swamp
Rare
This land enters tapped.
: Add .
: This land becomes a 6/4 black Slug creature until end of turn. It’s still a land.
Whenever this land attacks, return target creature card from your graveyard to your hand.

Legendary Land Creature — Swamp Slug
Rare
When this land transforms into Phuslixx, Engorged Slug, return target creature card from a graveyard to the battlefield under your control.
If Phuslixx would die, shuffle it into its owner’s library instead.
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Land
Rare
When this land enters, if the vibes are good, add one mana of any color. (The vibes are good if you drew two or more cards or put a counter on a permanent you control this turn.)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
Rare
: Add .
, , Sacrifice this land: Search your library for a basic Forest, Island, or Swamp card, put it onto the battlefield, then shuffle.
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Land — Forest Island
Rare
(: Add or .)
This land enters tapped unless you control two or fewer other lands.
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Land
Rare
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
You may play Rich Vein from your graveyard.
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Legendary Land — Mountain
Rare
This land enters tapped.
: Add .
: This land becomes a 6/6 red Giant creature until end of turn. It’s still a land.
Whenever this land attacks, you may sacrifice another permanent. If you do, this land deals 2 damage to any target.

Legendary Land Creature — Mountain Giant
Rare
When this land transforms into Rock, Awakened Giant, you may sacrifice any number of other lands you control. Rock deals two times X damage to each other creature, where X is the number of lands you sacrificed.
If Rock would die, shuffle it into its owner’s library instead.
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Land
Rare
: Add .
, , Sacrifice this land: Search your library for a basic Swamp, Plains, or Mountain card, put it onto the battlefield, then shuffle.
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Land — Swamp Plains
Rare
(: Add or .)
This land enters tapped unless you control two or fewer other lands.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Plains or a Swamp.
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Land — Nexus
Rare
: Add .
, : Add .
“A world that no longer supports life. Is this the future they want for us?”
—Tah, Caravan Tribespeaker
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Land
Rare
: Add .
: Add or . Activate this ability only if you control a Swamp or a Mountain.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control an Island or a Mountain.
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Land
Rare
: Add .
: Add or . Activate this ability only if you control an Island or a Swamp.
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Legendary Land — Plains
Rare
This land enters tapped.
: Add .
: This land becomes a 2/2 white Spirit creature with flying until end of turn. It’s still a land.
Whenever this land attacks, exile up to one target card from a graveyard. You gain 2 life.

Legendary Land Creature — Plains Spirit
Rare
Flying
When this land transforms into Syane, Vengeful Spirit, destroy target creature that dealt damage to you or a permanent you control.
If Syane would die, shuffle it into its owner’s library instead.
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Land — Nexus
Rare
This land enters tapped.
: Add or .
, , Sacrifice this land: Draw a card.
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Land — Nexus
Rare
: Add .
, : Add .
“More than any other, our Biome changes for our needs, and we change with it.”
—Cya, Master Weaver
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Land — Mountain Forest
Rare
(: Add or .)
This land enters tapped unless you control two or fewer other lands.
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