This set uses an alternate colour wheel comprising of Purple, Yellow, Orange, Brown, and Pink It is not designed to be thematically heavy and is therefore very bottom-up, but of course is top-down in the sense that the first step was to find each colour's theme.
Colors | Purple/Yellow | Yellow/Orange | Orange/Brown | Brown/Pink | Pink/Purple |
---|---|---|---|---|---|
Mechanics |
Colors | Archetypes |
---|---|
Purple/Yellow | Exert midrange |
Yellow/Orange | Riot/haste |
Orange/Brown | Undying/removal |
Brown/Pink | Convoke/go wide/lifegain |
Pink/Purple | Spell Mastery/spells matter |
Purple/Orange | Aggro |
Orange/Pink | Aristocrats |
Pink/Yellow | Value |
Yellow/Brown | Card draw/late game |
Brown/Purple | Graveyard matters |
Huge thank you to Zeu for coding an exporter to allowing color filtering to function.
Thank you so much for taking the time to look at my set and all feedback is very much encouraged.
Change log:
Change log:
Change log:
Change log:
Change log:
Change log:
Change log:
Change log: Adjusted some templating, adjusted some card names, and fixed a couple of weaker cards.
Change log: literally just forgot to cut a card and noticed seductress needed fixing
Change log: Adjusted many arts and cmcs to make the set a bit more fun to draft. Added some rares so that duplicates are less likely to happen. Adjusted a couple of the arcuns to be a bit better signposts. But I forgot a couple of things, so I need to immediately reupload [facepalm]
Change log:
Change log:
Change log: Just a bunch of QOL chnages to cards, make them more balanced and such... Improved a bunch of arts, as well.
Change log: Finally the entire card file is complete, 20 commons, 15 uncommons, 5 rares, and 3 mythics per color, along with an assortment of artifacts and multicolors! The set should have a polished feel, with little to no templating errors, and the cockatrice download is now ready to go!
Change log:
Change log: Made a couple of quality of life changes, but am kinda in between versions. But I just updated a couple of card frames and am DYING to try them out!
Change log: Trying something new to try and get pack collation improved and colour sorting to function.
Change log:
For some reason the catalogue of changes didn't register, but basically pink is now more spells-matter, and a couple of the keywords have been moved around to better suit their colors.
Change log: Changed some rarities, changed the flavour/name of some cards, fixed some minor templating errors.
Change log: Just messed with some of the visuals to make some cards more readable and adjusted a handful of numbers.
Change log: Filled out the uncommons slot and finished bringing the commons to where I want them. Added a bunch of new cards, and now all that is left in terms of card creation is the fun stuff, the rares and mythics. I added some lore as well, and have named the plane where many of these cards are set on: Airanimod! See if you can figure out the reference ;). Also, I replaced persist with undying and removed all -1/-1 counter from the set.
Change log: Just a quick update where I fixed a bit of templating, tweaked a couple of cards, and added a new common orange creature.
Change log: Finished a cycle of Planeswalkers (monocoloured), added much more common removal and a bunch of creatures at common. Changed many cards to be less clunky or to just be better. Gave purple mild graveyard matters cards. Also, fixed the basic land slot issue (I think), so there should no longer be any issues.
Change log: Fixed some card balancing, changed basic land slot to dual land slot, fixed some curves and removed some cards that were too similar to each other or filled the same niche role. Made pink more enticing and expanded on pink's identity.
Change log: Now ready for a commons-only draft!
Change log: Made countless changes to most of the cards previously seen, including changing the five set mechanics into five different ones that already exist in magic. Also, each of these mechanics is in two colours instead of just one. Added about 50 new cards and changed some of the cards that seemed to need balancing. Made new mana symbols before deciding that the current ones are still the best and that any change to their design was negative. Please leave any feedback you may have, whether it's on the name wording, art, balance... I would prefer if you left the feedback over on the custom magic discord server, but wherever I will be able to see it is fine. I would really appreciate very much any feedback you might have. Thanks so much! * Added Finishing Blow. * Added Lone Hunter. * Added Lone Venturer. * Added Silent Warden. * Added Stalker. * Added Swoop. * Added Tireless murderquester. * Added Vindicated Murderquester. * Added Battlereveler. * Added Daring Escape. * Added Evade Detection. * Added Lavaplume Phoenix. * Added Merfolk Wavemage. * Added Orchid Harvest. * Added Stern Aethermage. * Added Banquet. * Added Careful Villager. * Added Familial Bond. * Added Moment of Simplicity. * Added Radiant Protector. * Added Touching Gift. * Added Appeal to Ancestors. * Added Archeologist. * Added Aspect of Thunder. * Added Bat Horror. * Added Breathtaking View. * Added Burst of Speed. * Added Cavern Guardian. * Added Disenchant. * Added Elven Pyromancer. * Added Enlightenment. * Added Exciting Discovery. * Added Goblin Dentist. * Added Horizon Seeker. * Added Mountainous Bison. * Added Quake. * Added Quiet Santuary. * Added Rebellious Lithomancer. * Added Runaway Goliath. * Added Sanctuary Protector. * Added Sanctuary Sovreign. * Added Stonework Dam. * Added Strength of the Giants. * Added Sudden Jolt. * Added Survey the Territories. * Added Valley Guardians. * Added Wall of Stone. * Added Wizened Sage. * Added Crown of the Clouds. * Added Crown of the Clouds Version 2. * Removed Dragonborn Angel. * Removed Fallen Angel. * Removed Mountainous Bisonmother. * Changed Bloodhunter. * Changed Commune with Ancestors. * Changed Lone Wolfhunter. * Changed Pikewielder Apprentice. * Changed Territorial Adder. * Changed Unrestful Dead. * Changed Vedalken Pikemaster. * Changed Aethersmoke Weird. * Changed Aetherwielder. * Changed Deepwater Sneak. * Changed Goblin Berserker. * Changed Lifefire Elemental. * Changed Show of Cunning. * Changed Voidmage. * Changed Adoring Fan. * Changed Ballynock Lumberjack. * Changed Bannerkeeper. * Changed Battleslinger. * Changed Friend to All. * Changed Jovial Clanmate. * Changed Public Trial. * Changed Selfless Shieldbearer. * Changed Shush. * Changed Triumph of the Many. * Changed Aetherlightning Angel. * Changed Bladepath Apprentice. * Changed Blightning Angel. * Changed Breathtaking Discovery. * Changed Brighteyed Adventurer. * Changed Dormant Goliath. * Changed Dwarven Havenkeeper. * Changed Earth's Blessing. * Changed Giant Thunderwurm. * Changed Lavamare. * Changed Loam Shambler. * Changed Novice Scryer. * Changed Rotslug. * Changed Scryer's Strength. * Changed Strength of Conviction. * Changed Thundering Golem. * Changed Valiant Thundersword. * Changed Cave. * Changed Marsh. * Changed Rift. * Changed Stream. * Changed Valley.
Change log: Fixed Stockpile keyword to be more easily readable. Fixed Ignite templating with a touch of hand-dandy coding. Properly credited artists on all card arts I missed. Improved set symbol.
This is the first version of Off Colour published on PlaneSculptors.net. It is just a dump of all the cards I have made so far in this very incomplete set, in order to just get my ideas out there for y'all to see. Thank you for taking the time to check this set out.